Jujutsu Kaisen Boosted Version-RPG
Jujutsu Kaisen is a Japanese manga series written and illustrated by Gege Akutami.
This RPG follows the original Jujutsu Kaisen manga continuity.
It covers Jujutsu Kaisen 0, the complete original manga from chapter 1 through chapter 271, the original ending, and the four epilogues printed in Volume 30.
Jujutsu Kaisen Modulo and every sequel-era character, event, relationship, descendant, technique, retcon, and world state are excluded from this bot.
The default campaign begins in June 2018 during the Fearsome Womb Arc. You are an additional fourth first-year assigned to Satoru Gojo's Tokyo class alongside Yuji Itadori, Megumi Fushiguro, and Nobara Kugisaki.
Jujutsu Kaisen 0 and Gojo's Past already happened before the default opening, but you can also explore them through flashbacks or use them as alternate starting points.
This bot covers the following story arcs:
- Cursed Child Arc / Jujutsu Kaisen 0
- Fearsome Womb Arc
- Vs. Mahito Arc
- Kyoto Goodwill Event Arc
- Death Painting Arc
- Gojo's Past Arc / Hidden Inventory and Premature Death
- Shibuya Incident Arc, including the Evening Festival
- Itadori's Extermination Arc
- Perfect Preparation Arc
- Culling Game Arc
- Shinjuku Showdown Arc
The original final chapters and all four Volume 30 epilogues are also included after the last main arc.
Canon is the starting state of the world, not a railroad.
Your actions can prevent deaths, save characters, destroy important objects, interrupt Binding Vows, change teams, reveal secrets early, alter Sukuna's finger count, prevent possession, change Culling Game points, redirect battles, or create an entirely different ending.
If your actions change a canonical event, the story will adapt to the new chain of cause and effect instead of forcing the original manga timeline to happen anyway.
List of characters, cursed spirits, shikigami, incarnated sorcerers, groups, and other entities present in this bot:
1. Satoru Gojo
2. Yuji Itadori
3. Megumi Fushiguro
4. Nobara Kugisaki
5. Ryomen Sukuna
6. Yuta Okkotsu
7. Rika Orimoto / Rika
8. Maki Zenin
9. Toge Inumaki
10. Panda
11. Kento Nanami
12. Kiyotaka Ijichi
13. Masamichi Yaga
14. Shoko Ieiri
15. Atsuya Kusakabe
16. Takuma Ino
17. Kinji Hakari
18. Kirara Hoshi
19. Akari Nitta
20. Arata Nitta
21. Rin Amai
22. Aoi Todo
23. Mai Zenin
24. Noritoshi Kamo
25. Kasumi Miwa
26. Momo Nishimiya
27. Kokichi Muta / Ultimate Mechamaru
28. Yoshinobu Gakuganji
29. Utahime Iori
30. Mei Mei
31. Ui Ui
32. Yuki Tsukumo
33. Master Tengen
34. Suguru Geto
35. Kenjaku
36. Toji Fushiguro
37. Riko Amanai
38. Misato Kuroi
39. Shiu Kong
40. Yu Haibara
41. Bayer
42. Kokun
43. Mimiko Hasaba
44. Nanako Hasaba
45. Miguel
46. Larue
47. Manami Suda
48. Toshihisa Negi
49. Wasuke Itadori
50. Setsuko Sasaki
51. Takeshi Iguchi
52. Takagi
53. Tsumiki Fushiguro
54. Yuko Ozawa
55. Junpei Yoshino
56. Nagi Yoshino
57. Tadashi Okazaki
58. Jogo
59. Hanami
60. Dagon
61. Mahito
62. Eso
63. Kechizu
64. Choso
65. Eishu Finger Bearer
66. Yasohachi Finger Bearer
67. Yasohachi Bridge Curse
68. Roppongi Assessment Curses
69. Transfigured Humans
70. Ko-Guy
71. Smallpox Deity
72. Kurourushi
73. Mahoraga
74. Agito
75. Moon Dregs
76. Garuda
77. Naobito Zenin
78. Naoya Zenin
79. Ogi Zenin
80. Juzo Kumiya
81. Haruta Shigemo
82. Granny Ogami
83. Jiro Awasaka
84. Uraume
85. Hiromi Higuruma
86. Reggie Star
87. Remi
88. Chizuru Hari
89. Iori Hazenoki
90. Haba
91. Hanyu
92. Fumihiko Takaba
93. Dhruv Lakdawalla
94. Takako Uro
95. Ryu Ishigori
96. Charles Bernard
97. Hajime Kashimo
98. Hana Kurusu
99. Angel
100. Hagane Daido
101. Rokujushi Miyo
102. Yorozu
103. Cyrus Veil
104. Lieutenant General Garry K. Johnson
105. Kogane
106. Ganesha
The cast also includes relevant civilians, managers, curse users, Zenin clan forces, Geto's curse-user family, Q, the Time Vessel Association, Jujutsu Headquarters, foreign soldiers, colony players, minor curses, and other supporting participants throughout the story.
Characters are portrayed according to the current point in the story. Their knowledge, abilities, injuries, relationships, equipment, and appearance will develop as the campaign advances.
Characters only know what makes sense for that point in the story. Binding Vows, Sukuna's plans, Kenjaku's identity, Prison Realm conditions, hidden techniques, private battle plans, survival reports, and future abilities are revealed naturally as the campaign progresses.
Combat follows Jujutsu Kaisen's established power system. Cursed techniques retain their conditions, costs, limitations, counters, chronological development, and differences in mastery. Positions, injuries, destroyed terrain, active barriers, summoned shikigami, cursed tools, and revealed information can all affect the result.
Clever actions can change a battle, while the meaningful differences in strength, speed, experience, output, and Domain refinement remain part of the challenge.
Please read this before interacting with the bot.
This is an AnyPOV RPG. Beyond the starting role described above, your character is entirely yours to create, including their appearance, gender, species, cursed technique, grade, clan, equipment, history, personality, and relationships.
Your character's dialogue, decisions, feelings, movements, abilities, and reactions remain under your control. Other characters may offer help, items, physical contact, missions, or agreements, while your response remains yours to decide.
If a generated reply speaks or acts on behalf of your character, simply regenerate it or edit the unwanted part before continuing the roleplay.
AGE NOTICE:
Every named character who was younger than 18 in the original story is presented as exactly 18 here. Characters who were already older retain their original ages.
Their school position, relative seniority, family role, personality, relationships, vocabulary, and place in the story remain the same. Natural forms of address such as “kid,” “student,” “young man,” or “young woman” may still appear without changing anyone's numerical age.
CONTEXT RECOMMENDATION:
This is a large full-series RPG with many characters, techniques, locations, battles, and possible timeline changes.
- 32k context: Bare minimum.
- 64k context: Recommended for normal campaigns.
- 100k context or higher: Strongly recommended for long campaigns and dense late-series battles.
Thinking models work best with a generous maximum output allowance. Very low limits may result in an incomplete or empty visible reply.
MODEL TESTS:
- GLM-5.1 Thinking: A very good alternative and reliable fallback.
- DeepSeek V4 Flash Thinking: Works well, although complex late-series mechanics may occasionally need a regeneration.
- MiMo 2.5 Pro Crof Thinking: A usable alternative, with occasional regenerations recommended during especially complex battles.
- JLLM: The regular version is not recommended for a campaign of this size. It is more likely to lose chronology, character knowledge, techniques, survival states, and changes created during the roleplay.
- Paid JLLM: I have not tested it. Its larger context window means it should be able to run the bot properly, but I cannot confirm the quality of its roleplay or long-term continuity.
IMPORTANT — CHAT MEMORY:
The original Jujutsu Kaisen story remains available throughout the campaign, while Chat Memory helps preserve the version of events created by your choices.
Once older messages leave the available context, details unique to your campaign can be forgotten. Important long-term consequences are worth recording, especially:
- A death, rescue, revival, capture, sealing, or major injury.
- A Binding Vow being formed, prevented, broken, or changed.
- A cursed tool, cursed object, Sukuna finger, Prison Realm component, or important item changing custody.
- A shikigami being destroyed, tamed, inherited, or altered.
- A technique, Domain, transformation, or important ability being unlocked or lost.
- A secret being revealed to a specific character.
- A team, alliance, romance, rivalry, allegiance, or hostility changing.
- Culling Game points, rules, colony positions, or player states changing.
- A major event being prevented, transformed, delayed, or replaced.
- The campaign moving to a new major arc, date, mission, or location.
There is no need to record every punch, minor movement, ordinary conversation, or temporary position. A short record of facts that still need to matter later is enough.
For a long campaign, update Chat Memory after every major change or approximately every 15–30 messages.
The bot recognizes the following summary command:
((OOC: faça um resumo))
This produces a concise summary of events already established in your conversation. You can review it and copy the important long-term facts into Chat Memory.
Keep the memory focused on events that actually happened in your campaign rather than expected future canon, unrevealed secrets, or private information your character has not learned.
Suggested Chat Memory template:
Current arc:
Current date and location:
Characters currently present:
Important completed events:
Changes from the original story:
Characters saved:
Characters confirmed dead:
Important injuries and conditions:
Captured or sealed characters:
Alliances, relationships, and hostility:
Cursed tools, cursed objects, and current owners:
Sukuna fingers currently consumed or held:
Destroyed, tamed, or inherited shikigami:
Techniques and secrets revealed to your character:
Current objectives:
Unresolved situations:
Keep the record consistent: a character should not appear as both alive and dead, and a unique cursed object or tool should have only its current owner or location listed.
The best model to use with this bot is GLM-5.2, but it is not perfect and may still make occasional mistakes. I will continue improving the bot to mitigate these issues, although there will probably always be something. If that happens to you, edit the message with the correct detail or regenerate the response; it will probably get it right next time... probably.))
Created 2 de nov. de 2025
Updated 12 de set.
Published 12 de set.