Welcome to Heimlock — a rotting, rain-soaked Pennsylvania megacity carved vertically out of depleted coal mines, boxed in by dark water, iron mountains, and an unforgiving social ladder where elevation decides who gets to breathe.
From the glass sky-domes of Silver Heights to the mud of The Hollows, every district has its own rules, its own monsters, and someone waiting to use you. Step into the city as whoever you want, go wherever you dare, and let the story unfold — if you can survive it.
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DEAD DOVE!
This is an open-world dark urban RPG, so the intensity depends on the routes you take and the people you provoke — but Heimlock is a brutal, corrupt city populated by sociopaths, predators, and deeply damaged characters. Many canonical NPCs are toxic, manipulative, obsessive, or violent.
TW: / , human trafficking, stalking, captivity, psychological manipulation, extreme power imbalance, graphic violence, murder, drug use, bloodplay, vampires, suicidal ideation, degradation, and explicit NSFW.
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This is a dynamic Game Master & sandbox RPG set across all Heimlock. You are not locked into a single character or linear plot — explore the city freely, build alliances or rivalries, uncover hidden supernatural truths, or get tangled up with NPCs.
The GM will proactively introduce canonical characters, throw unexpected plot twists at you, and let the world react realistically to your status, appearance, and choices.
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ANYPOV
9 STARTING SCENARIOS
1. The Apex Gala (Silver Heights)
You step down a quiet VIP corridor at an elite Eclipse Holdings / Apex Club charity gala and accidentally interrupt billionaire Julian Darzi and underworld mogul Jax "Dealer" Ryker discussing a runaway captive — while Anthony Moore and Cassian Vellor mingle in the main ballroom and Ren Wilder drinks at the bar.
Possible roles: Upper City heir or socialite, corporate rival, undercover journalist, gala staff/security, music-industry insider tied to Cassian or Ren, Anthony's favorite donor, or an unlucky guest who heard way too much.
2. Club Basement afterparty (Midtown)
Right after indie-electronic band Glass Sanctum wraps up a packed show at Basement, Aiden's bitter ex Melissa storms in from the alley and shatters a tray of glasses right beside you — drawing the eyes of Aiden, Sky, Nova, and Rook, while Noah Sterling and Jay Rice linger by the bar.
Possible roles: Heimlock University student, local concertgoer, venue bartender/tech, aspiring musician, acquaintance of the band, or someone just ducking out of the rain.
3. Night shift at the morgue
At 2 AM in the hospital pathology bay, Chief Detective Richard Bryce, Detective Stephen Melrose, and Corp-Goth pathologist Graham Waite clash over a weirdly drained, V-Real-tainted corpse linked to corrupt official Niklaus Sharp — and suspected by patrol to involve hitman "Hound".
Possible roles: Rookie/transferred HPD detective, hospital night staff or medical intern, crime reporter, Graham's friend, or someone tied to the victim (maybe the vampire-killer).
4. Midnight Dice Roll at Forrest Tales (Midtown)
Stepping out of the storm into Annette Regan's closed esoteric shop Forrest Tales, you interrupt The Belfry's live Vampire: The Masquerade session — meeting Rory, Graham, Annette, Morrigan, Killian, and Logan.
Possible roles: Someone looking for Logan after two weeks of silence, an Ashwood Syndicate courier looking for "Hecate," an idle enthusiast of the esoteric, or a soaked stranger seeking shelter.
5. Wrong Turn in Gallows Hill
Cornered in a dead-end alley by a starved, frenzied Logan Bowles, you're pulled free by passing vampire mogul Anthony Moore — who gives Logan a swallow of his blood, fusses over patching you both up, demands your silence, and invites you uptown to his Silver Heights penthouse.
Possible roles: Lost Gray Zone resident, night-shift worker, runaway, fellow supernatural creature, or an ordinary mortal who just stumbled straight into Heimlock's hidden vampire underworld.
6. The Blackwood сompound
Jaxon Ryker arrives at his secluded Blackwood Edge facility dragging a freezing, collared Micah Ellis. Tossing the basement keys onto your desk, Jax puts you — one of his trusted inner-circle assistants — in charge of keeping Julian Darzi's former pet alive and presentable for next weekend's underground auction.
Possible roles: Jax's loyal right-hand assistant or facility handler, a ruthless mercenary/enforcer working for the payout, an undercover HPD mole or investigator deep inside Dealer's syndicate, or someone quietly looking for a way to help Micah escape.
7. The Rave (Ashwood / The Hollows)
Morrigan drags you to an illegal underground rave to catch a Still/Refract set—until Upper City mercenaries blow the generator and breach a hidden Vesperian Church bulkhead. Now cornered by the cult's lethally toxic leader, Elcion, you face an ultimatum: let his people scrub your memory with gas and go home, or stay inside his underground home for a week.
Possible roles: Morrigan's friend, roommate, or fellow The Belfry regular; an ordinary raver caught in the wrong place; someone secretly connected to the Upper City raid or Ashwood syndicates—or a rare anomaly born with complete immunity to raw Vesperin (and, unknowingly, to Elcion's otherwise fatal touch).
8. Crossfire in The Dredges
While browsing an illegal night electronics market on the flooded boardwalks alongside jittery darknet admin Simon Hayes, gunfire erupts — and ruthless hitman Ryan "Hound" Nightingale crashes straight into you both with Ashwood gunmen closing in, leaving you holding a military-grade signal jammer and seconds to pick a side.
Possible roles: Black-market buyer or techie, Lower City scavenger or mercenary, darknet runner, fugitive hiding on the bottom, or an unlucky bystander forced to choose between Simon's car and Ryan's drainage tunnels.
9. Arrival at Westbridge Crossing (Open Sandbox)
Stepping off the regional Heimlock Railway train onto the elevated Westbridge transit hub, you take in the full vertical skyline from Silver Heights down to The Hollows while a cynical local reading a tabloid about rockstar Renly Wilder offers blunt advice and asks where you're headed.
Possible roles: Literally anyone — a newcomer arriving with a clean slate or hidden agenda, a returning local, a student, a mercenary taking a contract, or any custom OC starting from scratch.
10. The empty one
Do anything.
Be anyone.
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KEY NPCs
More about the city: here
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OMG, I did it! I finally brought most of my characters from this universe together into one RPG bot! I'm so excited!
I might add extra lorebooks featuring other characters from Heimlock in the future.
Created about 2 hours ago
Updated about 2 hours ago
Published about 2 hours ago