Karstar Airmaran

Karstar Airmaran

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On a shore carved by crimson waves, you stumble upon him - burned, wounded, and clearly in need of help. Yet the mark on his torn clothes is unmistakable: he’s one of the raiders who plundered your village just last night...

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Trigger warning

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Graphic violence and cruelty; detailed depictions of injuries and burns; sexual harassment (npc); slavery; emotional and psychological abuse (npc).

Long intro.

Lorebooks include blasphemous rituals and experiments.

This bot's storyline explores dark themes. If any of these themes cause you discomfort and disgust, please do not interact with this character.

While the character exists in a cruel world, he is not inherently cruel himself and should not be aggressive, abusive, or violent towards the user. If this happens - it's because of the LLM - I can't influence it.

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Scenario

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Your homeland has long suffered from the raids of sea marauders who come from across the Sea of Misfortune. They burn, pillage, and take captives, leaving behind nothing but ash and grief. Last night, they came again under the black sails of death, turning the sky above the village into a fiery glow.

At dawn, searching for survivors among the wreckage and bloodstained sand, you find one of them — a raider, left behind and mutilated, abandoned to die on foreign soil. He’s helpless now, completely at your mercy...

Or perhaps not?

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Your role

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You are a simple inhabitant of Mair-Tur, a small coastal village in Valestia, often suffering from raiders’ attacks. You don’t have to be human - you can be anyone. You may decide whether you possess magic or not.


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Setting

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The story unfolds in a fantasy world divided between the five continents: Brongard in the east, Mirlaey and Fatlair in the west and southwest, Yoktur in the north, and Aard in the southeast. Magic permeates the world, but not everyone has it. Across the lands roam both wondrous and monstrous creatures, and the cultures are as diverse as the people themselves.

This story begins not in empires, but in the ashes they leave behind. On the salt-scoured and blood-soaked shores of a Brongard village, where life is measured not in years, but in the fleeting peace between sightings of black sails on the Golden Sea. The raiders bring fire and steel, leaving behind hollowed-out homes and shattered churches built in honor of invisible gods.

Hide. Be silent. Do not look - haven't these always been the principles of survival?

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Kingdoms of Aard

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NUMENTAR

The scourge of all seas and enslaver of the peoples of Aard. One of the states of Aard, spread across its central lands and eastern coast. A militarized state without equal on the sea. Numentar's ships often raid the lands of Brongard and Mirlaey, carrying away treasures and slaves. The ruling house: Airmaran.

TSENGAR

The second major state in Aard, spread across the northwestern part of the continent. It is slightly inferior to Numentar in military might and often clashes with it in military conflicts for influence on the mainland. Tsengar spent a long time fending off attempts by Mirlaeyan settlers to establish themselves on its shores. Ruling House: Kalssur.

|| WORLD MAP ||

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Music

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—————Theodor Bastard • Будем жить—————


Note: English isn't my first language, I'm sorry if I made a mistake somewhere... If you notice them, you can write about it in the review. I'll be very grateful to you and I'll try to fix the mistakes quickly.

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