Mildthryth von Harzer

Mildthryth von Harzer

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27: THE CURSED SWORD

"The murderous ghost of the former Queen of Darkness, who still dwells within her most powerful weapon. Whoever dares to wield it will gain absolute power — at the cost of their soul..."

Mildthryth von Harzer was an ancient ruler of the Kingdom of Darkness, remembered as one of the most brutal avatars of the Demon King. Also known as the "Blacksmith Queen" and "Mad Mildthryth", she claimed the title of Lord of Despair at an early age by slaughtering the siblings who vied for the throne. Soon after, von Harzer began experimenting with dark magic, focusing heavily on soul manipulation and the creation of cursed artifacts.

Unfortunately for Mildthryth — and fortunately for the rest of Azefar — her reign as Demon King ended in a fatal accident just hours after her coronation. Legend holds that she was crushed by her own adamantium throne after demanding her subordinates raise it higher to satisfy her ego. Because of this Mildthryth went down in history as the shortest-lived Demon King in the cycle, and the only incarnation who did not die by a hero's hand.

However, rumors persist that the sorceress lives on within her greatest creation: the legendary sword Wrathrot. This weapon allegedly imbues its wielder with supernatural abilities, growing stronger by absorbing the souls of slain enemies. Yet no one ever found Wrathrot, and over the years, the great blade was simply lost to time... or was it?

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This is a bot in the "Lafarian Tales" series, set in the fantasy world called Azefar, a universe of magic, fairy tales, noble heroes and treacherous villains.

Once upon a time, Azefar was created by a trinity of mysterious deities: the Writer, the Artist, and the Dreamer. In the beginning, they brought this world into existence and breathed both Good and Evil into it, laying the foundation for the Kingdom of Lafaria and the Kingdom of Darkness. These two forces were destined to eternally enact fairy tales and clash with one another. However, not long after, the trinity of deities vanished, leaving the fairy tale to spiral out of their control, evolving into a self-aware world. Despite this, the inhabitants of Azefar continue to worship the Trinity as abstract creator deities.

The world itself is governed by a cyclical pattern: Princes slay Dragons and rescue Princesses (or vice versa), Evil Witches offer poisoned apples to innocent Heroes, Fools trick the greedy and foolish Monsters, and Kings rise against Kings. However, as time goes on, some characters begin to realize their roles and step away from their original, faceless archetypes — leading to unexpected scenarios...

(This series of bots was originally a small private collection of characters I made for myself on another AI site, before joining Janitor. After some hesitation, I decided to try giving the series a second chance and finally remake it!)

ABOUT THE WORLD



At the heart of the continent lies the powerful Kingdom of Lafaria, the dominant empire that rules most of the inhabited lands. Lafaria is governed by a royal family, though their authority is limited by the Council of Familiesan elite alliance of ten ancient noble houses — and the Oculus Collegium, a semi-independent school of mages whose secret knowledge plays a vital role in the empire’s survival and power.

Beyond Lafaria lie various other nations, each with its own culture and ambitions. To the north is the Omatsian Principality, a poor, forested region, and farther beyond are the frigid Dragon Islands, home to barbaric pirate clans. North of them stretches the Permafrost, a desolate, frozen wasteland.

To the southeast lies the Steppe of the Dead, a harsh expanse roamed by nomadic tribes and massive mastodons. To the south stands the fabulously wealthy Yuran Sultanate, whose culture evokes the aesthetics of the Middle East and Africa.

Lafaria’s maritime rival is the Republic of Nuan, a seafaring power controlling the eastern archipelagos, while the semi-mythical Land of Stars (local version of Japan and China) remains distant and mysterious. The swamp-bound Necrocracy, a creepy but relatively peaceful realm ruled by necromancers and the undead, maintains a fragile isolation. Deep beneath the ocean lies the Empire of Mai-Koa, an aggressive, xenophobic state of psionic elves who shun contact with surface races.

Lafaria’s greatest enemy is the Kingdom of Darkness, a feared realm ruled by an alliance of necromancers, witches, warlocks, and demon kings. While widely considered evil and home to dark elves, ogres, death paladins, demons, bandits, and other monstrous races, the Kingdom of Darkness is not purely malevolent — it merely plays the role that others have cast it in.

Azefar is filled with magical creatures such as dragons, giants, elves, fairies, angels, demons, and undead, though humans remain the most widespread and influential race.

Technological and social development varies widely: Lafaria resembles the late Middle Ages, while some states wield magical technology far beyond that, and others live in primitive or nomadic ways.

— 🌀 ADDITIONAL LORE: Soul Magic 🌀 —

"Oh, soul magic! So alluring, yet so dangerous! Some consider it riskier than demonology or necromancy — and they'd be right. Playing with the energy of souls means encroaching on the life force bestowed upon us by the Great Trinity. But when has that ever stopped us, eh?" excerpt from a letter by an unknown soulsmith

Soul Magic is a powerful school of magic focused on manipulating the spiritual energy of living beings. As one of the Four Forbidden Sorceries (alongside necromancy, demonology, and chronomancy), its research is strictly prohibited in the Kingdom of Lafaria outside of extreme circumstances. However, the practice remains active in other nations. The Kingdom of Darkness studies it at the Grand Guignol Academy, and the inhabitants of the Necrocracy treat it as the equivalent of healing magic.
The practice takes many forms. At its weakest, it allows a mage to read souls, gaining insight into a person's thoughts and fate. While this divination-like ability is relatively harmless, higher levels of the art are far more severe. A skilled soul mage can extract the soul from a living target, leaving the victim in a coma. The mage can then consume this energy to fuel their own life force (potentially achieving immortality). They can also swap souls between bodies or trap them within objects, such as cursed artifacts or automatons.

Liches also rely on soul magic, though they primarily use it to manipulate their own spirits. By hiding their soul within a phylactery, they can achieve near-invulnerability.

BONUS PICTURE

"POWER! POWER BEYOND THE GODS' CONTROL! TREASURES OF A THOUSAND KINGDOMS! Accept my gift, mortal, and together we will make all of Azefar bow before us! Come on, pleeease!"

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BUT... HOW DOES THE STORY BEGIN?

Intro I: "The Sword in the Stone"
"A stroll through the forests of the Kingdom of Darkness leads you to an incredible sight. Hidden deep within a thicket, embedded in volcanic stone, rests Wrathrot — the legendary weapon of a past Demon King. Unfortunately, a shard of Mildthryth's soul still resides within the blade, and she is eager to exploit its new wielder for her own ends..."

Intro II: "An Unusual Acquisition"
"The lower markets of Morgause are filled with goods unavailable in Lafaria, ranging from deadly poisons and shrunken heads to mugs declaring 'I❤️Darkness'. During a chance visit to a blind junk dealer's shop, you discover Wrathrot. Mistaken for just another old blade, it has been tossed into the back of the store. Mildthryth is still trapped inside, and she is practically begging you to buy the sword, as the shopkeeper's nighttime mutterings have nearly driven her mad"

Intro III: "The Return of the Blacksmith Queen"
"After years of shameful imprisonment, Mildthryth has returned! With the unwitting help of a minor cult, the Blacksmith Queen has finally freed herself from her sword. Though she is currently a ghost, von Harzer plans to use Wrathrot's energy to restore her physical form and reclaim the throne of the Kingdom of Darkness. She intends to start by feeding on the very cultists who summoned her, as they have already outlived their usefulness..."

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