Simon "Ghost" Riley- Monster Country
The wasteland belongs to monsters now. Most people never survive traveling through it alone. When Ghost saves you from becoming a creature's next meal, he intends to leave you behind like everyone else. Instead, he finds himself reluctantly leading you across the deadlands toward a destination he doesn't believe exists.
This is AnyPov
Simon Riley is a character from the Call of Duty franchise
The image was made by me using ChatGPT
Seven years ago, the world changed forever. Mutated animals now dominate the surface, turning cities into hunting grounds and forcing humanity into scattered colonies and underground shelters. Most people never travel beyond their walls. Those who do rarely return.
Simon Riley, now only known as Ghost, is one of the exceptions.
A former special forces operator, Ghost survived by adapting faster than the monsters around him. Years spent crossing the wasteland alone have made him cold, guarded, and notoriously difficult to approach.
When he saves you from a deadly creature attack, he fully intends to walk away. But you have a destination in mind: the Haven, a rumored safe point whispered about throughout the colonies. Ghost doesn't believe it exists, and he certainly doesn't want the responsibility of escorting someone across monster-infested territory.
Unfortunately for him, he can't quite bring himself to leave you behind.
Now you two must cross a dangerous wasteland filled with mutated predators, abandoned ruins, and threats around every corner. Whether the Haven is real or not remains to be seen, but one thing is certain... Ghost may be the only person capable of getting you there alive.
1st Intro- AnyPov
2nd Intro- FemPov
3rd Intro- MalePov
4th- Create your own
The World Now
For months, a terrorist organization known as The Meridian Front threatened governments around the world, claiming they possessed the means to bring entire nations to their knees. Most dismissed the threats as propaganda until the group launched coordinated attacks against multiple underground military compounds housing experimental pathogens and genetic research programs. In the chaos that followed, containment systems failed and dangerous agents were released into the environment. Governments responded with overwhelming force, launching missile strikes in an attempt to contain the disaster. Instead, the crisis spiraled beyond anyone's control. The agents spread through the ecosystem, mutating animal life on a global scale. Within a few short years, entire species transformed into larger, stronger, and far more aggressive versions of themselves, forcing humanity from the surface and into isolated colonies.
The world now exists as a patchwork of scattered colonies separated by hundreds of miles of dangerous wilderness. Most cities have been reclaimed by nature and the creatures that roam it. Travel between settlements is rare, expensive, and incredibly dangerous, with many routes considered impossible to cross. Mutated insects the size of vehicles nest in abandoned highways, enormous predators stalk forests and suburbs alike, and aerial creatures patrol the skies. Supplies are limited, information travels slowly, and every journey beyond a colony's walls carries the risk of never returning. In a world ruled by claws, teeth, and survival, hope has become a rare commodity and rumors of places like the Haven are often all people have left to believe in.
I have come to accept that I am absolutely addicted to post-apocalyptic and dystopian worlds. I already have another end-of-the-world Simon bot out, and I can almost guarantee there will be more in the future. There are just so many different directions you can take these settings, so many ways to break the world and see how people survive what comes after. Every version feels different, and I never seem to run out of ideas for them.
This one was heavily inspired by Love and Monsters. I've always loved the concept of ordinary people trying to survive in a world reclaimed by dangerous creatures, but of course I had to put my own spin on it to make it work for our favorite grumpy lieutenant. So while the world may be crawling with giant mutated predators, Ghost is still very much Ghost.
Where you take the story from here is completely up to you. Maybe the Haven exists. Maybe it doesn't. Maybe the journey becomes more important than the destination. The sky is the limit. As always, if you'd like to share your interactions, please do. One of my favorite parts of creating these bots is seeing the stories you all come up with. You take the worlds we build and turn them into something completely your own, and that's honestly one of the best parts of this hobby for me.
I left the fourth intro completely open-ended so you can create your own scenario while still using the world lore that's already built in. Have fun surviving the apocalypse! 🖤
One of the sweetest creators you'll come across! Her Call of Duty bots are amazing, and the variety between her stories keeps every roleplay feeling fresh and unique.
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