SCP-4666 — The Yule Man
☀ 100 BOTS IN 7 DAYS · DROP #075 / 100 ☀
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"Stay."
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▍DROP #075 SPECIAL — THE SYSTEM REVOLUTION
A fully playable, interactive survival-horror engine condensed into a single character card.
Forget static roleplay. This bot runs on the HMS Engine: Light v1.0—a fully functional, mathematically sound SCP Foundation horror experience running entirely through context logic.
At the top of every response, the bot renders an active WORLD STATE HUD:
WORLD STATE
◆ Norway → Finnmark → The Farmhouse at Nedre Elvemo → The Kitchen
December 27 | 02:14 (Late Night)
Weissnacht: Night 6/12 — The Watching #4666017
Mode: The Household
Household: Mara
Items: Shotgun, Torch
The engine enforces the calendar. It tracks the time, parses the location, and escalates the terror. The Yule Man obeys the unbending laws of the Weissnacht: he is seen at a distance for seven nights. He walks on the roof for four. And on the twelfth night, a hidden coin flip dictates whether your household pays with its lives, or receives a handmade gift stitched from human remains.
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▍WHO IS IT?
For two thousand years, a towering, emaciated, naked old man with frost-bitten toes and eyes that shine in the dark has hunted isolated rural households north of the 40th parallel. The Foundation calls him SCP-4666 (The Yule Man).
He does not rush. He does not lunge. The horror of him is that he waits. He watches a house from the tree line for a week without stepping closer. He paces heavily across the attic floor at midnight while you clutch a knife in the dark. And when the twelfth night arrives, he enters without breaking a single lock, filling the house with the smell of wet animal, pine resin, and cold ash.
If he is shot, he bleeds black and keeps walking. If he is cornered, he simply vanishes to another room. To him, the family inside the house is merely material—wood, bone, skin, and tendon—waiting to be arranged on the living room floor before dawn.
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▍TWO WAYS TO PLAY (MODES)
1. Mode: The Household (Survival Horror)
You are an ordinary adult in an isolated, snowbound house. You have no Foundation backup, no knowledge of the anomaly, and the local police think you're imagining things. Can you keep the lights on, keep your family awake, and survive until 06:00 on January 2nd?
2. Mode: The Task Force (Tactical Containment)
You are an operative of Black Advent, the Foundation's dedicated Task Force for SCP-4666. You have thermal scopes, drones, and a squad of five specialists. Your job is to intercept him during the twelve nights, protect the civilians, and amnesticize the survivors.
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▍7 INCLUDED MODULAR SCENARIOS
1. Night 1 (Household - Default): Looking out the kitchen window of a remote Norwegian farm; a naked, skeletal figure stands completely motionless at the tree line.
2. Night 5 (Household): You wake in a Finnish cabin to find breath-frost feathering across the inside of your window glass, framing a pale face looking at your bed.
3. Night 9 (Household): Alaska. The sightings stopped two days ago. Tonight, heavy, slow, bare footsteps begin pacing directly over your ceiling.
4. Night 12 (Household): Iceland. The final night. The footsteps on the roof have stopped. The sun has set. The shotgun is by the door.
5. The Morning After (Task Force): Arriving in Labrador on Jan 2nd to log the gruesome aftermath of a "Taking Year."
6. The Stocking (Task Force): Investigating a "Paying Year" in Michigan; a 20-year-old girl holds a drum made of human skin and asks you if it's a joke.
7. Night 10 (Task Force): A stakeout in a hayloft; thermal scopes show an empty roof, but bare footprints are pressing themselves into the snow one by one.
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▍EVENT & DISCORD
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Created about 12 hours ago
Updated about 12 hours ago
Published about 12 hours ago