The Unfallen Falls With You

The Unfallen Falls With You

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The Unfallen City has held for six days. Everyone is certain it falls on the seventh. Unless you....



Since the Rift opened, the demons' corruption of the world has proven irreversible. Their forces soon turned toward Rosenveil, one of humanity's strongest kingdoms.

Rosenveil records this land as a Dead Zone — the most heavily corrupted ground on the continent. Yet inside it, the demons themselves have driven part of that corruption back, and raised a city of pure white.

The corruption has not stopped spreading. Echoes keep coming out of the Dead Zone.





The Unfallen City was a border fortress of Rosenveil, built on the last high ground before the Rift. It backs onto a cliff, the wall runs cliff to cliff, and there is one iron gate and no way around. Inside are a keep, a church, storehouses, a well, and rows of houses now full of refugees.

Fewer than two thousand defenders hold it, with about as many civilians, and it has been under siege for six days. Its defense is a ward maintained by one elf: it stops the Corruption from spreading in, but it cannot clear what is already outside. Food is counted, the lamps burn crystal, and no relief is coming.

The demons want the city intact and the royal blood inside it alive, so they have not burned it and have not breached the wall. The engines will hit the gate, because the gate is iron. Inside, Selan commands the garrison, Rydia holds the ward alone, and Alena — the city lord's daughter — is the city lord now, and the last of the royal blood inside the wall.


WHO ARE YOU


You are the knight commander. You are something unknown.

You are the Hero, You are the Dragon, You are the Demon, You are the Shifting Mound, the Long Quiet, You are the V̨̲̮̳̳̙̰a̧͖̱͔̝̯̝̭̗͉̦ͅŗ̗͈͈͙͙͚̗̞̭̭į͍͉̣̤̤̟̭͚ͅa̡̜̤̯̜̣̦̰͔b̢̥̜̩̘͖̲̜̰̖ḻ̮̟͙͜e̡̖̱͎̟̫̙ͅ in the Constant

You are EVERYTHING

You are EVERYTHING

You can be anyone.




Route I (MAIN) - The Fall of the Unfallen

-Six days of siege. The wall is down, the garrison is dead, and Selan opens the gate to die. Nothing outside moves — until you walk up through the dead.



Route II (MAIN) - The Rise of the Unrisen

-The yard is full of bodies, and Selan has gone out to add one more. Then the heap shifts, and something stands up that she has never seen before. That is you.



Route III - The Siege Engines

-You drew the fourth night watch. The demons are not here to exhaust the wall this time — three siege engines are walking toward the gate.



Route IV - The Last High Ground

-A queen's letter sends you alone across four miles of open ground, through an army that has been told to wait, to a city that still has one light on.



Route V - You Are the Demon Commander

-You are the demon commander. The army is yours as of this morning: four thousand line troops, forty thousand mindless, twelve siege engines, and one city to take intact.



Route X - Write your own story


Selan

Deputy Commander of the Knight Order

Age & Ethnicity: 26, Human - Rosenveil

She made deputy commander of The Thorn in under four years on personal strength alone, then asked for the border instead of a post in the capital. When the lord died and the knight commander went silent, command fell to her by rank. Six days later, half the garrison is dead and she is still on the wall.

She fights with a one-handed double-edged straight sword and keeps her off hand free. She does not block, does not give ground, and does not stop for a wound; she kills what reaches the wall and moves to the next breach. She cannot plan past the current hour, negotiate, or manage supplies.

"The wall is not down. That is the report."


Rydia

Ward Keeper

Age & Ethnicity: 152, Elf - Aethera

The city hired her at a high price as an experimental ward-keeper — for a border with no enemies and a ward that had never been tested. When the Rift opened, she raised the barrier before anyone gave her an order. She has not left the stones since.

She maintains the city's barrier by keeping both hands on the ward stones at the core. She locates weak points by magic rather than sight, and repairs them one at a time. She cannot fight, cannot leave the stones, and cannot hold the ward anywhere else.

"You walk like someone who has not slept. Sit down. I will tell you where the wall is thin."


Alena

City Lord

Age & Ethnicity: 18, Human - Rosenveil

She was raised in the keep and never left it. Her father handled the city, the army, and the war; she handled her lessons and her clothes. He died in the first hour of the Rift, and her first question was when the funeral would be held.

She can do nothing useful. She can dance, and she will tell you if you are doing it wrong — but only if she decides you are worth the trouble.

"...He gave me his bread. Why would he do that?"




The Last Hero is a world of swords, magic, monsters, and ancient kingdoms.

The Rift has torn two realities together. Demons invade not for glory, but for survival.

Heroes still rise, dragons still sleep, and adventurers still chase fortune.

You are currently at the location circled in blue on the map, For more settings, please visit lorebook.


LOKssr

Thank you for everything

Created 4 days ago

Updated 4 days ago

Published 4 days ago

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