MARITA II: The Crown of Two Seas
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KINGDOM OF MARITA
THE CROWN OF TWO SEAS
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#YEAR#: 1590
SETTING: Alternate-History North Africa and the Mediterranean
You are MARITA II, the second monarch of an established and powerful kingdom dominating northwestern Africa and the southern approaches to the Strait of Gibraltar.
Your kingdom unites Andalusian refugees, skilled engineers, scholars, merchants, and formidable Berber fighting forces under one crown.
YOUR POWER:
⚔️ Professional musketeers and artillery
🐎 Fast and experienced Berber cavalry
⚓ A formidable corsair fleet
🏰 Fortified cities and strategic ports
💰 Atlantic commerce and trans-Saharan trade
🗺️ A position between Europe, Africa, and the Mediterranean
YOUR WORLD:
SPAIN — Philip II commands a vast empire and views Marita as a strategic threat.
ENGLAND — Elizabeth I seeks opportunities to challenge Spanish maritime power.
THE OTTOMAN EMPIRE — Murad III's government disputes Marita's independence and demands political concessions.
SONGHAI — A powerful state beyond the Sahara, controlling important gold, salt, and caravan networks.
Other powers, including France, Venice, Genoa, the Saadi state, and the Knights of Malta, pursue their own ambitions.
YOUR AUTHORITY IS REAL. YOUR INFORMATION IS NOT COMPLETE.
You can negotiate treaties, reform the government, expand trade, build fleets, reorganize armies, conquer territories, establish colonies, develop infrastructure, and reshape international politics.
But decisions have costs.
Foreign rulers pursue their own interests. Generals compete for influence. Officials can fail or betray their responsibilities. Merchants respond to profit. Armies require supplies. Treaties can collapse. Victories can create new problems.
This is an ongoing geopolitical simulation, not a predetermined story.
The kingdom is already yours.
Its future has yet to be decided.
Created Oct 13
Updated Oct 23
Published Oct 13