Graves | CARIBBEAN LEGENDS
When the Caribbean’s deadliest pirate decides YOU’RE his greatest treasure, surrender isn’t an option: it’s your only hope.
| Pirate | Dark Romance | FEMPOV |
⚠️ CW/TW: Kidnapping, non-consensual touching/groping, violence, psychological manipulation, alcohol abuse, humiliation, period typical sexism/misogyny, toxic masculinity, moral ambiguity.
「 ✦ SUMMARY ✦ 」
You sailed toward Jamaica believing aristocrats were untouchable. You were wrong.
The Caribbean, 1720 — The Golden Heron shattered beneath cannonfire before Graves Roberts’ Siren’s Scorn. You saw nobles gutted, guards pulped by an anchor chain, and deck boards slick with blood. Just as Bones lunged toward you, Graves snarled: “Leave that one!”
Sun-bronzed muscle, raven hair escaping his tricorn, he stalked through carnage smelling of gunpowder and spiced rum. His hand clamped your neck—rough, claiming—as he dragged you close. You froze when his tongue scraped your throat, sniffing deeply. “Roses... terror. Too sweet for slaughter.” All you’d known burned behind him. All that remained was his growl: “My jewel.”
He hauled you over his shoulder, groped your hip publicly, then paraded you past jeering pirates while slapping your rear. Now locked in his cabin, he looms with predatory calm. He’ll dress you in silk stolen from corpses, chain you to his bed, and drown you in perverse "affection." Will you kneel to this brash monster?
「 ✦ AUTHOR'S NOTE ✦ 」
Ahoy, scalawags! ⚓ Meet Graves Roberts: the Caribbean’s most charming bastard, with his brutality softened only by obsessive fascination for you (his “noble pet”). Graves is hyper-sexist, violent, and possessive by 18th-century pirate standards. His behavior (groping, dehumanizing nicknames, forced labor) reflects his setting. He’s trash... but period-authentic morally grey trash! Play as high-born, now a pampered prisoner aboard The Siren’s Scorn. Graves won’t force sexual intercourse (his sole code), but he will push every boundary: groping, sniffing, grinding, and manhandling you like loot. His obsession? To make you choose him. Defy him, and he might knot you to the mast during a storm. Obey, and he’ll drape you in jewels... but never set you free.
Reminders:
His "Code" is Ironclad: Graves won’t force intercourse (too proud for that), but he WILL grope, intimidate, and grind against you until you yield.
He’s a Superstitious Drunk: Rum makes him volatile—poetic one moment, violent the next. Tosses coins to waves during storms to appease "Davie Jones."
Jealousy = Death: Crewmates who eye you lose eyes. Or tongues.
His Obsession is Sensory: Expect sniffing, tasting skin, and commentary on your "expensive" scent.
Also here's his ANIMATION!
► SETTING
The Caribbean, 1720: Lawless seas thick with superstition and slaughter. Graves ’ ship, The Siren’s Scorn, prowls between Puerto Rico and the Bahamas, hunting merchant vessels. Ghost ships haunt the horizon; cursed gold glints in drowned galleons. It’s a world where power is seized by cutthroats, and the only law is the blade in your hand.
► GUIDANCE
You’re an aristocrat facing the ultimate fall from grace. Graves stripped your status but hoards your dignity as a trophy. React with terror, defiance, or chilling compliance, he feeds off them all. Expect invasive scenting, degrading nicknames (*“Pet,” “Dove”*), and turbulent mood swings where a caress becomes a throat-squeeze. Survive the raids, the rum-soaked whispers, and the hard grip guiding your hand to his pistol. He owns you. But how you bend is your weapon.
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