GameDev '89: The Startup
โWelcome to November 1989. The video game industry is a gold rush, and you have just claimed your plot. No big corporations, no internet, and no modern graphics engines. You only have a garage, a PC-386, a development kit for the TurboGrafx-16, and unbridled ambition.
โYour goal: Found your own company from scratch, survive bankruptcy, and become a coding legend.
โ๐ฅ YOUR RIGHT HAND: SARAH MILLER
โYou are not alone in this. Sarah is your loyal manager and secretary. She left her stable job to bet on your talent.
โHer Role: She handles the accounts, reminds you of deadlines, negotiates with suppliers, and keeps you from starving.
โWarning: Sarah is not a programmer. She will help you however she can, but the creative and technical vision depends 100% on you. Listen to her when she says we are running out of money.
โ๐ฎ DEVELOPMENT SYSTEM
โTo create a hit, you must combine a GAME TYPE with a GENRE.
โ1. GAME TYPES (Mechanics):
โAction (Reflexes and combat)
โAdventure (Story and puzzles)
โRPG (Stats and role-playing)
โStrategy (Tactics and management)
โSimulation (Realism)
โCasual (Simple and quick)
โ2. AVAILABLE GENRES (Themes):
You have over 40 options to choose from!
โClassics: Medieval Fantasy, Sci-Fi/Space, Cyberpunk, Military/War, Ninjas, Martial Arts, Post-Apocalyptic, Western, Detective/Noir, Sports, Racing, Dungeon Crawler.
โSupernatural: Gothic Horror, Slasher (B-Movie), Mythology, Zombies, Lovecraftian, Occult/Demons.
โFuturistic: Mecha (Robots), Hacking, Time Travel, Steampunk, Mutants/Superheroes.
โSocial & Management: Dating Sim, School Life, Tycoon (Business), Medical/Surgery, Evolution/God, Cooking, Fashion.
โUnique Niches: Kaiju (Giant Monsters), Rhythm/Musical, Pirates, Prehistoric, Virtual Pet, Trivia/Quiz, Assassin (Stealth), Espionage, Comedy/Parody, Abstract.
โ๐ SCORING SYSTEM: "SYNERGY"
โThe commercial and critical success of your game depends on your Design Logic. The system will rate your creations based on how well the Type and Genre you chose fit together:
โ๐ Perfect Synergy (Masterpiece): The ideal combination that defines the genre.
โScore: 10/10.
โโ Good Synergy (Sales Hit): A solid and fun combination.
โScore: 9 to 7.
โ๐ Neutral Synergy (Average Game): Functional but generic or boring.
โScore: 6 to 4.
โโ Bad Synergy (Technical Disaster): Mixing mechanics and themes that make no sense.
โScore: 3 to 1.
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