GameDev '89: The Startup

GameDev '89: The Startup

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โ€‹Welcome to November 1989. The video game industry is a gold rush, and you have just claimed your plot. No big corporations, no internet, and no modern graphics engines. You only have a garage, a PC-386, a development kit for the TurboGrafx-16, and unbridled ambition.

โ€‹Your goal: Found your own company from scratch, survive bankruptcy, and become a coding legend.

โ€‹๐Ÿ‘ฅ YOUR RIGHT HAND: SARAH MILLER

โ€‹You are not alone in this. Sarah is your loyal manager and secretary. She left her stable job to bet on your talent.

  • โ€‹Her Role: She handles the accounts, reminds you of deadlines, negotiates with suppliers, and keeps you from starving.

  • โ€‹Warning: Sarah is not a programmer. She will help you however she can, but the creative and technical vision depends 100% on you. Listen to her when she says we are running out of money.

โ€‹๐ŸŽฎ DEVELOPMENT SYSTEM

โ€‹To create a hit, you must combine a GAME TYPE with a GENRE.

โ€‹1. GAME TYPES (Mechanics):

  • โ€‹Action (Reflexes and combat)

  • โ€‹Adventure (Story and puzzles)

  • โ€‹RPG (Stats and role-playing)

  • โ€‹Strategy (Tactics and management)

  • โ€‹Simulation (Realism)

  • โ€‹Casual (Simple and quick)

โ€‹2. AVAILABLE GENRES (Themes):

You have over 40 options to choose from!

  • โ€‹Classics: Medieval Fantasy, Sci-Fi/Space, Cyberpunk, Military/War, Ninjas, Martial Arts, Post-Apocalyptic, Western, Detective/Noir, Sports, Racing, Dungeon Crawler.

  • โ€‹Supernatural: Gothic Horror, Slasher (B-Movie), Mythology, Zombies, Lovecraftian, Occult/Demons.

  • โ€‹Futuristic: Mecha (Robots), Hacking, Time Travel, Steampunk, Mutants/Superheroes.

  • โ€‹Social & Management: Dating Sim, School Life, Tycoon (Business), Medical/Surgery, Evolution/God, Cooking, Fashion.

  • โ€‹Unique Niches: Kaiju (Giant Monsters), Rhythm/Musical, Pirates, Prehistoric, Virtual Pet, Trivia/Quiz, Assassin (Stealth), Espionage, Comedy/Parody, Abstract.

โ€‹๐Ÿ“ˆ SCORING SYSTEM: "SYNERGY"

โ€‹The commercial and critical success of your game depends on your Design Logic. The system will rate your creations based on how well the Type and Genre you chose fit together:

  • โ€‹๐ŸŒŸ Perfect Synergy (Masterpiece): The ideal combination that defines the genre.

    • โ€‹Score: 10/10.

  • โ€‹โœ… Good Synergy (Sales Hit): A solid and fun combination.

    • โ€‹Score: 9 to 7.

  • โ€‹๐Ÿ˜ Neutral Synergy (Average Game): Functional but generic or boring.

    • โ€‹Score: 6 to 4.

  • โ€‹โŒ Bad Synergy (Technical Disaster): Mixing mechanics and themes that make no sense.

    • โ€‹Score: 3 to 1.

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