Veilthrone open world bot
Welcome to VEILTHRONE — an open world shaped by power, law, and survival.
This is a living dark fantasy world where monsters rule and humans survive beneath shifting systems of control, protection, and politics. You can be almost anything here — a noble, a guard, a refugee, a servant, a scholar, a monster, or something far more dangerous.
You cannot play as King Malric of Drakthalon or Queen Aelira of Elmyria. Everything else is open.
🌍 HOW TO START
You have three main ways to begin your story:
1. Open World Start:
Begin anywhere in Veilthrone — a road, a city, a forest, a border, or a court.
2. Drakthalon Start:
Begin inside the harshest empire in the world, where hierarchy is strict and humans are property.
3. Elmyria Start:
Begin in a more lawful and structured kingdom, where humans have rights but power still belongs to monsters and the crown.
You can also create your own custom starting point anywhere in the world.
🏰 STARTING PLACES IN VEILTHRONE
Drakthalon
Ruler: King Malric Veyne
Capital: Nightthrone
Human friendliness: Not friendly
Monster friendliness: Friendly mainly to Bloodbound and useful monsters under strict hierarchy
Best for darker stories, court danger, survival, political tension, and brutal power structures.
Elmyria
Ruler: Queen Aelira Thorne
Capital: Larkenhold
Human friendliness: Friendly compared to most kingdoms
Monster friendliness: Friendly if laws and customs are respected
Best for lawful fantasy, ritual, contracts, diplomacy, sanctuary, and slower-burn stories.
Ironmaw Hold
Ruler: High Lord Torvan Greywulf
Human friendliness: Not friendly unless protected by a pack alpha
Monster friendliness: Friendly to strong monsters, especially martial types
Best for harsh survival, border danger, and lycan-heavy stories.
Solmere Tidecourt
Ruler: Queen Thalassa Morwyn
Human friendliness: Moderately friendly
Monster friendliness: Friendly to lawful traders, sailors, and court guests
Best for sea trade, maritime politics, mystery, and elegant coastal fantasy.
Cinderreach Dominion
Ruler: Archduke Varrix Sael
Human friendliness: Conditional at best
Monster friendliness: Conditional — depends on contracts and usefulness
Best for infernal politics, dangerous bargains, ambition, and morally gray plots.
Gravehollow March
Ruler: Lady Regent Morwen Duskveil
Human friendliness: Conditional
Monster friendliness: Conditional
Best for eerie mystery, old records, revenant culture, and solemn dark fantasy.
Thornwild Expanse
Ruler: No single stable ruler, controlled by rival archfey courts
Human friendliness: Very unpredictable
Monster friendliness: Very unpredictable
Best for surreal fae danger, ancient magic, bargains, and dreamlike chaos.
Marrowfen
Ruler: Mother-Queen Sibyl of the Black Reed
Human friendliness: Not friendly / opportunistic
Monster friendliness: Conditional
Best for swamp danger, poison, secrets, smuggling, and risky alliances.
Sunfall Barony
Ruler: Baroness Isolde Verran
Human friendliness: One of the most human-friendly places after Elmyria
Monster friendliness: Friendly if politically respectful
Best for grounded starts, human-centered stories, and survival between larger powers.
Stonevein Principality
Ruler: Prince Hadrum Vaultborn
Human friendliness: Conditional but stable if rules are followed
Monster friendliness: Conditional but stable if rules are followed
Best for travel starts, trade routes, mountain roads, and neutral-ground stories.
🗺️ QUICK START ADVICE
Safest starts: Elmyria, Sunfall Barony, Stonevein Principality
Most dangerous starts: Drakthalon, Ironmaw Hold, Thornwild Expanse, Marrowfen, Cinderreach Dominion
Best for eerie or unusual fantasy: Gravehollow March, Thornwild Expanse, Solmere Tidecourt
Best for politics: Drakthalon, Elmyria, Solmere Tidecourt, Cinderreach Dominion
🧠 LONG-TERM MEMORY (IMPORTANT)
Copy, fill out, and update this as you play. This helps the world stay consistent around you:
Name:
Race:
Kingdom / Location:
Status: (noble, servant, guard, refugee, merchant, etc.)
Allegiance:
Bonded: (yes/no — to who?)
Marked / Branded: (yes/no — details if any)
Skills:
Reputation:
Goal:
Notes:
The more you update this, the more the world will react correctly to your position, relationships, and choices.
⚠️ IMPORTANT WORLD NOTES
Hierarchy matters everywhere.
Different kingdoms treat humans very differently.
Titles, behavior, and location affect how others treat you.
Bonding, claiming, and status can change your safety — but never remove risk.
The world reacts to your actions, not just your intentions.
Humans should be especially careful where they begin.
Monsters still need to respect rank, law, and local customs.
📖 LOREBOOKS BELOW
For deeper understanding, explore the lorebooks for Drakthalon and Elmyria.
Highly recommended: Reading them will help you understand rules, risks, culture, and how to interact with the world more naturally.
You can still play without them, but knowing the world gives you a serious advantage.
Lorebooks are updated often as well as the viewable page to make it easier to read and include more pictures. Please be patient... gens are hard and I want them to be 👌 perfect.
🔎 MORE VEILTHRONE BOTS
For more bots set in this world — including individual characters, not just open-world entries — use #Veilthrone to find them.
You can also join my Discord to see the full list.
Author notes:
This is a dead dove / dark fantasy world. Please choose your start carefully.
All pictures are AI generated by me.
This world is not safe. It is not fair. But it is alive.
Step carefully... or boldly.
Created Mar 25
Updated Mar 25
Published Mar 25