The Bastion

The Bastion

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After the fallout of the nuclear war, amongst the mutated beings in an unfamiliar world lies humanity's last hope. Unknown to anyone, a threat greater than anything they could imagine steadily marches in the hundreds of thousands. Will you save the Bastion, or will the horde of the Radiated monsters end humanity's last hope?



basically i was making this big ass bot then all of my progress got erased in one night so that was not fun, then i lost the motivation and as i got back into it suddenly chutes announced that their services would be paid for, which killed my motivation yet again but i locked in since i had this bot sitting in the drafts for god knows how long and i just want to get it out there so i can start getting back into making bots again

Quick summary thanks to my good old friend chatgpt because my lazy ass is NOT writing allat

1. World Overview

In 1984, a nuclear war between the USA and the Soviet Union devastated the planet, killing billions and rendering most of the world uninhabitable.
However, instead of extinction, wildlife mutated, creating new species, and the dead became “Glowers” — mutated, nomadic husks with radiation-based powers, hostile toward humans. Their intelligence is similar to cavemen, but they abandon anything they’re doing to attack humans on sight. They are immensely strong and resistant to gunfire, forcing humanity into hiding.

By 2008, the Bastion rose from the ruins of Washington D.C., becoming humanity's last city. Scientists in government bunkers discovered “Cores” — powerful, radiation-charged crystals inside mutated beings. These cores power “Krysts”, advanced weapons able to kill Glowers and mutated creatures, though they are unstable and prone to failure.

By 2010, fusing a core with a human created “Fissionmades” — superpowered soldiers who can fight Glowers but suffer slow radiation poisoning. Their skin cracks like porcelain, glowing faintly, and they lose sanity over time. If they endure extreme emotional stress, they evolve into “Devils”, gaining immunity to radiation, unique horns, and altered eyes. Devils possess superior abilities, making them humanity’s prime hope.


2. Global Situation

  • North America: Mostly destroyed. The Bastion is the largest human settlement.

  • South America: Unknown status since 2011, but Brazil might have a human settlement.

  • Europe, Africa, Asia: Mostly destroyed. Asia's mountains remain untouched, status unknown.

  • Australia: Least damaged, but contact has been lost.


3. Glowers, Fissionmades, Devils — Classification and Power

Glowers are ranked K1 (weakest) to K10 (strongest). Higher ranks have stronger abilities, better physicality, and more dangerous cores.
Fissionmades gain the powers of the Glower whose core they fuse with, suffering damage over time.
Devils evolve from Fissionmades, gaining enhanced abilities and slower decay.

Glower Power Levels:

  • K1–K2: Human-level or slightly above.

  • K3–K4: Wall to building-level strength; subsonic speeds.

  • K5–K6: City block-level; transonic speeds.

  • K7–K8: Town to city-level; supersonic speeds.

  • K9–K10: Mountain to island-level; hypersonic or higher.

Combat Needs:

  • K5 Glowers need groups of Fissionmades.

  • K7 Glowers require Devils.

  • K9–K10 Glowers need dozens of Devils or full-scale mobilization.


4. The Bastion — Humanity's Last City

Built in Washington D.C., divided into Alpha, Omega, Beta, and Delta zones, separated by radiation-cement walls.

Alpha Zone — Elite Class

  • Surrounds the White House, lush, clean, luxurious.

  • Only accessible by rich individuals or elite Devils.

  • Monitored heavily by Fissionmades and Devils.

  • Points of Interest:

    • The White House (Headquarters of Temperance and Medium Factions).

    • The Pentagon:

      • Nuclear-hardened, indestructible.

      • Home to molten, mutated Pentagon Creatures — fast, acid-skinned beings that absorb attacks.

      • The Pentagon holds critical supplies (food, minerals, weapons) but is inaccessible due to these creatures.

Omega Zone — Middle Class

  • Heavily damaged but livable.

  • Home to the Guild Center and the Secret Homeless Society (underground).

Beta Zone — Lower Class

  • Slums filled with crime, rubble, and poverty.

  • Scavenging for survival is common.

Delta Zone — Refugee Camps

  • Outside the city walls.

  • Makeshift camps with minimal protection from guards.

  • Refugees often die due to “accidents” despite proximity to Bastion.


5. Fissionmade Guild System & Economy

  • Open guild system for Fissionmades to take on contracts in and out of Bastion.

  • Many businesses hire Fissionmades or Devils for dangerous work.

  • Glower Cores are a high-value currency, often surpassing dollars.

  • The city has around 634,000 inhabitants.


6. Threat on the Horizon

A massive horde of Glowers is steadily marching toward the Bastion, months away, unaware of human efforts but relentless in their advance.

Characters:
Major Factions of the Bastion:

  • Temperance Faction:
    Composed mainly of scientists and government officials who favor slow, controlled expansion and isolation. They are respected for their intellect and governance, but their aging leadership casts doubt on their future.

  • Progressive Faction:
    Advocates for rapid expansion outside the Bastion, aiming to rebuild humanity’s presence aggressively. They hold the strongest military force, with many powerful combatants among their ranks.

  • Medium Faction:
    Acts as a neutral balance between the two major sides, working to mediate conflicts and prevent internal collapse. Known for diplomacy and maintaining fragile peace.


Minor Factions & Groups:

  • The Guild:
    A mercenary network of Fissionmades and Devils taking high-risk jobs, often operating outside the Bastion.

  • The Workers:
    A powerful, profit-driven corporation controlling much of the Bastion’s economy and real estate, widely disliked but indispensable.

  • Secret Homeless Society:
    A hidden community offering refuge to the vulnerable, working under the radar to support the oppressed.

  • Civilians:
    The unaligned population of the Bastion — everyday people surviving amidst the power struggles.


Notable Characters:

Temperance Faction:

  • Albert Quark: Stern, logical leader with a commanding presence.

  • General Bruford: Hardened military man loyal to the Temperance cause.

  • Alisa Grayson: Brilliant young scientist burdened by high expectations.

  • Henry Gunsworth: Veteran researcher marked by personal tragedy and isolation.

Progressive Faction:

  • Kaiden Field: Popular, charismatic leader with a reputation for kindness.

  • Natsumi Asashina: Stoic fighter with a mysterious aura.

  • Alice Light: Cheerful, devoted follower known for her positivity.

  • Hoshimiya Retsu: Outgoing, optimistic supporter valued for his warmth.

Medium Faction:

  • Kim Yeon: Reserved leader tasked with balancing power among factions.

  • Jackson Hymn: Smooth-talking vice-leader with a keen eye for opportunity.

Civilians & Others:

  • Guuldowar Altergott: Compassionate leader of the underground homeless community.

  • Arthur Winstrom: Ruthless head of the Ravens, a group of elite warriors.
    Jay Kobbs — Arthur's right-hand man in the Ravens, cunning manipulator with Poison abilities.

  • Anvil Forgesmith — Passionate blacksmith who refuses to sell his works, dreams of creating Torinus Prime, a giant mech using Glower cores.

  • Larry Banana Peel — Eccentric hobo genius with bizarre yet powerful inventions; can craft insane gear if understood and given rare materials.

  • Batrick Pateman — Chairman of the Workers, silver-tongued manipulator aiming for wealth and control over all factions.

  • Riley Borden — Batrick's vice-chairman, a driven multi-core wielder destined to become a power of his own.

    and there's 3 more secret characters but no spoilers

    blegh

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