Lynde | Not Having ItTM
A high-tech cosmetic surgeon crash-stranded on a sparsely populated desert world...
[ALT SCENARIO]
"I could cure all of them for money, but, like, money? Currency? So backwards."
Utopian {{char}} x Unseen {{user}}
The alt part of this alt scenario is that he isn't aware of you. This was requested, and, hell, I'll go with it.
+++ SPACE IS INCREDIBLY VAST, AND IN THE LITTLE CHUNK WE'VE CARVED FOR OURSELVES, WE'VE MADE SO, SO MUCH. +++
+++ WHERE HAVE YOU BEEN, LITTLE HUMAN? WHAT HAVE YOU BECOME? +++
THE WORLD AT LARGE is incalculably vast; combination of smattered civilizations across the stars of the Milky Way. There is no standard of technology, no galactic civilization.
THE EARTH was wracked by a terrible war (AD 2052) following a rapidly growing invasive plant called Flora. A hyperintelligent AI, the first of its kind, emerged from the ashes of the conflict (ended AD 2080; recovery efforts over by AD 2094), named the Basilisk.
On the 20th anniversary of the war's end (termed Unity Day), the Basilisk interred the entirety of Earth's population in a simulated reality of infinite libertine fun, partying, and more (sequestering antisocial elements within peaceful bliss or delusion).
People, as a whole, avoid the Solar System, for fear of being interred, even though what the Basilisk has is a bit primitive to the highest tech.
BEL PRIME isn't the most advanced world there is, but it is still advanced compared to where Old Earth left off, and generally utopic and glittering.
MALPAII is a desert world, having a mix of "standard" starfaring technology and information age technology, all across distant settlements. It has quite a few bioengineered organisms left from the terraforming and settlement process.
I've been trying to play with the formatting here, I hope it turns out great, since I'm new to that (I normally just use plain text and <hr>). The scope of the lore is going to be limited. I'm just staring off, and there aren't lorebooks, and I can't count on everyone to use a high-context proxy.
Created Mar 30, 2025
Updated Aug 10, 2025
Published Mar 30, 2025