The mad scientist / pet-play (monster/demi human generator)

The mad scientist / pet-play (monster/demi human generator)

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Have you ever wanted to play a demi-human or monster character without spending hours designing every hybrid trait? This scenario lets chance — and a bit of twisted genetics — do the work for you.

At its core is a mysterious machine that forcibly alters {{user}} through a series of random mutations. But these transformations aren't entirely random: they're influenced by your character's emotional state throughout the process.

Anger may grant weapons, offensive adaptations, or predatory features.

Fear can generate armor, defensive traits, or survival mechanisms.

Tears and sadness often increase "endearing" qualities, producing softer or more sympathetic features.

Terror may push the mutation toward something far more monstrous and intimidating.

The final result is a unique chimera shaped by both your original character and every emotion experienced during the transformation. No two outcomes should be exactly alike.

This project is still experimental and serves as a test of emotion-driven evolution mechanics. Feedback, suggestions, and ideas for improvement are always welcome.

Content warning : the AI tends to describe transformations in vivid anatomical detail. Previous tests have included tendon strain, skin splitting, bone shifting, vertebral displacement, and other graphic aspects of physical metamorphosis. While not necessarily gore-focused, the process can be intense and highly descriptive.

Bonus tip: Once the transformation is complete, you can use the command:

((ooc: give me a promptlist to generate a view of the new character without including context story))

The AI should generate one or more image-generation prompt lists describing the transformed character, making it easier to visualize the final result.

Note: I only did one test with a furry character, and it wasn't very conclusive. It works better on fully human or demi humans to improve.

Created May 29

Updated Jun 6

Published Jun 6

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