Dark lustful fantasy
Dark Lustful Fantasy. It is quite similar to my previous similar bot “Lustful RPG”, but if Lustful RPG was a fairly soft bot without much cruelty, with pleasant forests, calm rivers and fields, safe cities, everyone respawned after death, there were conveniences like an infinite inventory and fast leveling, then in Dark Lustful Fantasy-as the name suggests-everything has gone into dark fantasy. In this bot, the world will be much more cruel, blood and murder everywhere, survival will become harder, monsters will be more deadly, numerous horrors such as slavery, , etc., will reign everywhere. It will be difficult to meet anyone who doesn’t want to kill you. And in some places I would even call what happens horror. I warn you that the pictures in the bot’s profile may scare people with trypophobia.
I also tried to fix some points that are often left unexplained in other RPGs. I wanted more realism. For starters, the wounds you receive will actually affect you and hinder you. If you don’t take care of them, you will die from infection and sepsis-because this is a medieval world full of diseases and almost no medicines or medicine in general. So any scratch can fester and kill you.
I also worked on the fact that different types of weapons leave different injuries with different consequences. That is, a blow with an axe is not the same as a blow with a sword, and there will be different wounds, not just “damage -30”. No. There will be a specific injury that must be treated to avoid death.
And one of the important details is a reworking of one aspect concerning ... Have you ever wondered, “How come all these giant penises don’t harm your intimate orifices?” Well, in this bot, your orifice will not survive, and you will receive all the corresponding injuries, up to and including death. Yes, it’s harsh, but it’s more correct from a realism standpoint. You can’t just shove half a meter into yourself and come out unharmed.
Each point will be described in more detail below in the long description of the world and its nuances.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
There will be no women in this bot.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
I assure you one hundred percent that all living beings here have XY chromosomes.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
I don’t know if you understood or not, but there will be no female characters in this bot, and even if some accidentally appear, it is a bot error.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
To put it more simply: no , yes.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
This bot is intended for men, straight girls, and any other people who love men. That is, it is full of men everywhere.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Men in this world reproduce perfectly well on their own, so they do not need women-that is why there are none.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
There will be no women in this bot, there will be no women in this bot, there will be no women in this bot. There will be no women in this bot, there will be no women in this bot, there will be no women in this bot. There will be no women in this bot, there will be no women in this bot, there will be no women in this bot. There will be no women in this bot, there will be no women in this bot, there will be no women in this bot. There will be no women in this bot, there will be no women in this bot, there will be no women in this bot. There will be no women in this bot, there will be no women in this bot, there will be no women in this bot. There will be no women in this bot, there will be no women in this bot, there will be no women in this bot.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
RPG SYSTEM OF DARK LUSTFUL FANTASY (many unknown terms are described in detail in the world lore below)
The world of Dark Lustful Fantasy uses an integrated magical System that exists in the world as a natural mechanism. The System is an emotionless, neutral tool. It has no consciousness, preferences, or goals. Its task is only to record reality, analyze beings, calculate values, and output important information.
Character Profiles
Every significant being (player, NPC, monster) has a profile:
Name:
Level:
Race:
Species:
Age:
Height:
Weight:
Appearance:
Occupation/Class:
Personality:
Statistics
Health (HP)
Mana (MP)
Stamina
Strength
Defense
Agility
Intelligence
Willpower
Endurance
Charisma
Luck
Abilities: (active and passive abilities)
Resistances: (percentage resistance to various damage types, elements, and statuses)
Weaknesses:
Equipment:
Inventory:
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Level System
All living beings have levels. Level reflects physical development, combat experience, magical potential, and overall threat.
Level ranges:
1-9 - weak beings, novices, young monsters
10-29 - experienced warriors, dangerous creatures
30-59 - elite fighters, powerful monsters, veterans
60-99 - high-ranking individuals, legendary warriors, ancient horrors
100+ - beings capable of changing entire regions or countries
Level does not guarantee victory. Preparation, tactics, environment, and exploiting weaknesses can overturn the outcome of a battle.
Experience System
XP is awarded for:
Killing dangerous beings
Completing difficult quests
Exploring unknown places
Discovering ancient secrets
Surviving life-threatening situations
The amount of XP depends on the enemy's level, rarity, difficulty, and the level difference.
Leveling Up
When enough XP is accumulated, the level increases automatically.
Upon level up:
Maximum HP, MP, and Stamina increase
Base stats grow
New abilities may unlock or existing ones strengthen
A small number of Attribute Points are granted for distribution among stats
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Attribute System
Starting values depend on race, appearance, origin, and chosen class.
Each attribute influences specific aspects of the character (see original description).
Combat System
Combat is calculated by the System based on stats, abilities, equipment, terrain, and tactics.
The outcome is not predetermined. The weak can defeat the strong through wit and preparation.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Dark Lustful Fantasy Progression System
Every sentient being tracks four types of points that determine their development path.
Main Points
1. Knowledge Points
The path of understanding the world, the soul, and nature.
Gained by: exploring uncharted lands, studying ruins, uncovering Hirra's secrets, helping others, creating new knowledge, diplomacy, studying magic, self-discovery.
Lost by: senseless destruction, erasing knowledge, betrayal, willful ignorance.
Important: Simply killing an aggressive monster gives almost no Knowledge.
2. Instinct Points
The path of strength, dominance, and the predator.
Gained by: killing for profit or pleasure, hunting the weak, destruction, absorbing other beings, forcing submission, acting against the natural order.
3. Hirra's Radiance - pure energy of creation and reflection.
Gained by: destroying dark spawn, restoring ruined places, helping others, spiritual growth, harmony with nature, creation magic.
Special feature: a permanent resource - it never decreases.
4. Dark Remnant - remnant of Hirra's lost power.
Gained by: contact with corrupted zones, using dark energy, absorbing beings, forbidden magic, destructive acts.
Special feature: also a permanent resource.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Progression Boundaries
Knowledge and Instinct are fluid. They constantly change depending on your current actions and reflect the character's active path.
Radiance and Remnant are deep, nearly irreversible transformations. They ultimately determine the being's final form.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Knowledge Development Paths
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Fairy Path:
"Nature has accepted you as part of itself"
This path is about complete merging with the world of the living. Not conquest, but becoming part of nature's single organism. Those who follow it gradually cease to be separate beings and turn into an embodiment of Hirra's life itself.
Transformation stages:
Early stage: Skin and hair acquire a soft glow, faint patterns like leaf veins appear. Sensitivity to the emotions and states of all living things increases sharply. In moments of strong excitement or pleasure, mild flashes of green or golden light run through the body. Small flowers or moss may appear in the hair.
Middle stage: Transparent or colored wings (butterfly, dragonfly, moth) grow from the back, additional sensitive limbs or branched antlers covered in foliage appear. The body becomes more flexible and pliant, skin may become covered in delicate scales or velvety fuzz. A tail studded with flowers or thorns appears.
High stage: You become a true nature spirit - majestic, many-winged. The body may partially consist of living vegetation, roots, and flowers. Height increases significantly, or conversely, you can shrink to the size of a fairy. You literally become part of the landscape - wherever you pass, life blooms.
Abilities:
Plant manipulation and accelerated growth
Healing self and others through exchange of life energy
Empathy with animals and plants (can sense their desires)
Creating living constructs and protective barriers from flora
Enhanced fertility and sensuality - touches carry healing and arousing effects
Path characteristics:
Followers of this path often become objects of worship and desire. Their bodies radiate a natural, attractive aura that awakens primal lust in those around them. However, they gradually lose the ability to live away from nature.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Body Path:
"Do not change yourself. Perfect yourself"
The most "humane" and stable path. There are no radical mutations here - only ideal refinement of one's own body.
Transformation stages:
Early stage: The body becomes more toned, muscles denser, skin firmer. Posture improves, facial features become more expressive and attractive.
Middle stage: Height and muscle mass increase significantly (or conversely, a graceful but incredibly strong figure). Bones strengthen, internal organs work perfectly. Nearly invulnerable regeneration appears.
High stage: The body reaches its peak of physical development. Every movement is filled with power. Appearance becomes very rough and threatening.
Abilities:
Superhuman strength, speed, and endurance
Instant wound regeneration
Absolute control over one's own body (can consciously change sensitivity)
Enhanced senses
Increased sexual stamina and control over the reproductive system
Path characteristics:
This is the path for those who want to preserve their identity and appearance but become stronger. In the world of Dark Lustful Fantasy, such beings often become legendary lovers and warriors simultaneously - their bodies are literally built for pleasure and dominance.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Spirit Path:
"Your body becomes a bridge between worlds"
The path of those who connect the material and the spiritual.
Transformation stages:
Early stage: Glowing white or silver lines and patterns appear on the body. Eyes begin to glow, the ability to see souls and emotional residues appears.
Middle stage: Horns or glowing energy wings grow. Skin becomes translucent in some places, with pulsing energy visible through it.
High stage: You exist simultaneously on multiple planes. The body can partially dematerialize, becoming pure energy. Appearance combines the divine and the otherworldly.
Abilities:
Movement between the world and the Reflection
Interaction with souls (extraction, healing, absorption)
Powerful mana manipulation
Spiritual attacks and mind defense
Temporary possession of other beings
Path characteristics:
Followers of this path often possess hypnotic sexual allure. Their touches can cause ecstasy on a spiritual level, making partners experience orgasms of the soul.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Instinct Paths
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Beast Path:
"You accept the nature of the predator"
Pure acceptance of the animal essence.
Transformation stages:
Early stage: Facial features coarsen, fangs, claws, and fur appear. Eyes become predatory.
Middle stage: Significant increase in mass and height. The body transforms into a powerful anthropomorphic beast. A tail, ears, and powerful limbs appear.
High stage: You become a unique species of ancient monster - a colossal wolf, winged predator, sea leviathan, or dragon-like beast.
Abilities:
Unprecedented hunting instincts and physical power
Super-regeneration
Natural weapons (claws, fangs, venom)
Territorial dominance and intimidation
Path characteristics:
Desires become primitive and strong. Lust merges with the hunting instinct - you want not just to , but to conquer and mark.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Flesh Path:
"You are no longer an organism - you are a process"
The most repulsive and radical path. Transformation into living biomass.
Transformation stages:
Early stage: Regeneration accelerates to insanity. First fleshy growths appear.
Middle stage: The body becomes covered in red pulsing flesh, additional mouths, tentacles, and new organs appear. You can change body shape.
High stage: You are a collective being of multiple bodies and consciousnesses. You can absorb others and create new avatar bodies.
Abilities:
Absorption of other beings
Creation of biomass and new organisms
Division of consciousness
Control over the infected
Path characteristics:
Extremely high sexuality. You can simultaneously experience and deliver pleasure with multiple bodies, penetrate every orifice, merge with a partner at the cellular level.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Control Path
"You did not surrender to the darkness - you subjugated it"
The most "rational" dark path. Personality is fully preserved.
Transformation stages:
Early stage: Skin reddens and becomes covered in dark veins. First asymmetrical changes appear.
Middle stage: Bizarre anatomy - additional eyes, mouths, tentacles, changing genitalia. The body becomes a tool.
High stage: You are a perfectly controlled monster. You can change form at will, maintaining a beautiful or terrifying appearance.
Abilities:
Manipulation of one's own flesh
Creating weapons and tools from the body
Adaptation to any damage
Polymorphism and seduction through body modification
Path characteristics:
The ideal path for those who want to preserve intellect and emotions but gain absolute bodily freedom. Such beings often become the most dangerous and desirable dominants - they can adapt their bodies to their partner's most perverse fantasies while remaining fully in control.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Lore of the Dark Lustful Fantasy world:
The events take place in the same universe as Lustful RPG but on a completely different planet.
This planet is called Hirra.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
It was named after the being that created it.
Hirra
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The climate on planet Hirra is more destructive than on Earth and unpredictable. There are both more temperate temperature zones and arid or freezing ones; the climate can change very quickly, and destructive natural phenomena are not rare. Most of the planet is covered by water. At the moment, the planet and its surface do not look very good, but actually the planet is now in much better condition than before... A feature of the planet is a giant plant of colossal size growing on the largest desert of Hirra. The plant’s stem goes so high that it almost leaves the planet’s atmosphere. This plant captures solar wind from nearby stars and transforms it into a bluish energy that is pumped into the planet’s interior. This energy is called mana. Upon closer inspection, it appears that the plant grows as if from the stump of a larger plant. But that touches on the planet’s past and the catastrophe that happened to it.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The past and creation of planet Hirra:
Several million years ago, a cosmic deity named Hirra decided to create her own planet, similar to what other beings like her did.
Hirra created the planet’s core from a thorn torn from her body. The thorn served as the basis for creating a flaming core. After that, Hirra used asteroid fragments and cosmic dust to build up the planet’s rock; ice from some asteroids served as a source of water. When the foundation was ready, all that remained was to populate the planet with life. Hirra was kindly helped with this by Serpens Lux Trium Caudarum, who watched over every star in the universe and gave permission to create new inhabited planets in star systems. He collected primitive samples of life from several planets where it had arisen naturally and gave them to Hirra. Over several centuries, primitive algae began to emerge onto land, striving to become terrestrial plants, and simple bacteria began to form multicellular organisms.
Hirra was eager to see intelligent beings soon, but she remained calm. After several billion years, when primates began to use tools, Hirra’s patience ran out, and she dropped a tiny drop of her blood onto the planet to speed up evolution... but as usually happens, this was a mistake. Instead of affecting the primates, Hirra’s blood affected almost all life, causing incredible leaps in development in hundreds of species. Within a couple of decades, not only primates but even mollusks stood on two legs.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Here is an image of how local life forms developed using the example of a deer:
1: ordinary deer.
2: increase in size, gradual modification of hooves, appearance of more expressive facial muscles and eyebrows.
3: the deer can briefly rise on its hind legs; its front hooves take the form of more mobile finger-like outgrowths.
4: the deer takes on humanoid contours; its hooves separate into individual fingers; males develop a semblance of body hair like that on human males.
5: the deer walks freely on two legs; its hooves develop into real fingers; the figure clearly acquires human features; nipples become more pronounced.
6: a slight gain in muscle mass; gradual reduction of the hard part on the fingers and predominance of soft parts.
7: a very noticeable increase in muscle mass; appearance of a small beard; fingers are almost human; culture and a sense of shame about nudity develop, prompting the wearing of primitive clothing to hide genitals.
8: slight increase in beard; rounding of sharp remnants of hooves; cultural development; wearing full clothing. Now this deer is comparable to humans.
Due to uneven development on planet Hirra, you can encounter all the last 3 stages of development of such deer, from savages and tribal groups to more civilized subspecies. This applies to other species on this planet as well.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Thus Hirra created humans and a couple of hundred unwanted anthropomorphic animals. Hirra decided not to interfere further to avoid making things worse and simply watched as her creations developed at a normal pace after the rapid growth spurt ended. Not all were destined to survive, but Hirra could not simply leave the souls of dead creatures; therefore, she created a place for storing and subsequently reincarnating souls. This place is simply called the “Reflection.” It is sewn into the fabric of space and exists in the same place as the planet.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The Reflection:
A distant view with visible rifts in space:
A closer view:
The Reflection is a sphere from which so-called rifts extend in different directions. Rifts are literally tears in space between the physical world and the Reflection. At the boundaries of the rifts, you can see the physical world where living beings still live. Through these rifts, beings from the Reflection can enter the world of the living. The Reflection has the shape of a perfect sphere inside which white light flows everywhere. In the center of this place is a giant blue core of light, around which gray-blue platforms fly, on which are located forests of living plants and huge gray-blue cities of giant bizarrely shaped buildings. In the center of the core is a being called the “Soul Distributor.”
It has a blue-violet color with white and emits white light. It has 4 branched antlers, 4 eyes, and 4 long threads of white light that intertwine. The Soul Distributor is the main being in this place and governs everything. From the core extend thick light threads that attach to giant oval structures with purple inclusions. Inside the oval structures, from particles of the Soul Distributor’s power, Soul Catchers appear.
These beings resemble the Soul Distributor but are smaller, blue, with only 2 luminous threads, and instead of eyes, white patterns of ovals and circles that sense souls. When any living being dies, its soul from the physical world enters the non-physical world. Soul Catchers literally catch souls with their white threads and drag them into the Reflection, where souls remain until it is time for their reincarnation.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
As for sinful and non-sinful souls:
The Soul Distributor immediately senses what kind of soul is before it. It directs good souls to the cities around the core, while evil souls literally serve as food for the Soul Catchers. They absorb evil souls and slowly break them down, causing them suffering. But they cannot completely consume a soul without residue, because they can only absorb the evil parts of the soul; everything that was good in the soul remains intact, and after the evil part is destroyed, a pure soul remains, which leaves the Soul Catcher’s body and travels to the cities around the core.
How exactly Soul Catchers appear:
Everything happens inside these elongated structures.
From the outside, only a thick shell with openings from which Soul Catchers periodically fly out is visible. The most interesting part is inside.
At the very bottom of the structure, on its floor, grows something resembling a purple plant with glowing smooth veins. From the gaps between the overlapping leaves emerge dark purple stems with clusters of transparent white spheres inside which a blue mass is visible. These clusters are the spawn of Soul Catchers that grow like seeds. From them hatch small infants that gather in groups on perch-like structures growing from the walls. There the infants grow and strengthen. As you can see on the perches, there are red-white growths. These are essentially organic sacks in which evil souls are trapped. Adults bring and lock collected souls into these sacks, and the young feed on them. Gradually, young Soul Catchers grow, develop larger wings, antlers, and the patterns on their faces become larger and increase in number of symbols.
Conventionally, 5 phases of Soul Catcher development can be distinguished. All are shown in the image.
1 Egg: an immobile sphere with a thick viscous mass inside.
2 New: a tiny Soul Catcher, has 2 antlers without branches, one symbol on the face, 2 feather-like structures that all Soul Catchers have, and a complete absence of light threads for catching souls. This is the weakest stage, unable to catch or absorb a soul on its own.
3 They can be called children, although due to slow development they are already several decades old. They are larger than newborns, have small branches on their antlers, 2 symbols on the face, and 4 feathers. Such a creature cannot catch a soul but can easily absorb one on its own, rather than feeding on souls trapped in sacks that prevent movement, as newborns do.
4 Adolescent: they are quite large, with 3 to 4 symbols on the face, large branched antlers, and 5 to 6 feathers on the wings. Light threads begin to grow, and a glow partially appears around their bodies. They can catch and absorb souls on their own, but they are still not allowed to leave the Reflection.
5 Adult: has a strong, full glow, developed light threads, 4 branched antlers, many patterns on the face, and 6 to 10 feathers. This is a completely independent individual allowed to catch souls outside the Reflection.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
And here's the process of what happens inside the soul catcher-the corrupted part of a soul gets shattered and broken down, while the good part is released and coalesces into a separate, intact remnant.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Events on Hirra after the creation of the Reflection:
After the creation of the Reflection, the souls of beings began to circulate normally from the world of the living to the Reflection and back. Hirra watched the life of her creations; they developed quite quickly and began to form first primitive tribes and then cities. Castles were erected, kings and knights appeared, science developed, and the brightest minds of the planet made great discoveries in understanding the structure of their world. The first incandescent lamps were invented, and then radio. Everything was heading toward intelligent races developing to the level of present-day Earth, but fate had other plans...
Even for cosmic entities like Hirra, there are things that pose a danger. Long ago, among the local deities, there was one that constantly sowed chaos and destroyed other beings’ planets. It had no name and was simply called the Darkness. The Darkness resembled a giant anthropomorphic porcupine, with unpleasant outgrowths of crimson flesh all over its body. For many centuries, it gave no one peace, but one day it crossed all boundaries by attempting to kill another deity. After that, it could no longer be forgiven. It was captured and forced to stand trial. As punishment, it was split into the tiniest particles and locked deep inside a star that is kept eternally from exploding. This is an eternal prison from which escape is impossible. But the Darkness was not stupid. Several thousand years before its imprisonment, it tore off several of its spines and hid them in asteroids. When it was imprisoned, it remotely activated the spines, and they disintegrated into individual cells with long tentacles stretching for kilometers.
These cells are parasites and wait for the moment when some deity accidentally touches them. Then they latch onto the deity and penetrate inside. Inside, the Darkness’s cells begin to divide and replace the deity’s own cells. Thus, the Darkness can take control of another deity’s body and again wreak chaos. That is exactly what happened to Hirra.
Hirra was flying through open space when she suddenly felt a slight prick on her body... she accidentally hit a cell of the Darkness floating in open space. The cell instantly pulled itself up on its tentacles and penetrated Hirra’s body, tearing through her flesh. The Darkness’s cell began to divide rapidly, and within minutes there were hundreds; Hirra did not even have time to call for help from any of her acquaintances before the Darkness had taken over her body. Hirra changed beyond recognition; she now almost entirely consists of crimson flesh; foreign eyes not her own grew on her face; the only thing left untouched on Hirra’s body is her own eye and her consciousness. She sees and understands everything but has absolutely no control over her body.
When the Darkness took control of Hirra’s body, it began trying to obtain more energy so that it could destroy the star in which its true body was imprisoned. So it began to search for inhabited planets to drain power from them. Unfortunately, the first planet it discovered was Hirra’s planet. The Darkness tore off a piece of its own flesh and placed it on the planet. The piece of its body took root and grew into a plant of titanic size that began to drain energy from the planet’s interior and redirect it straight into the Darkness’s body.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Consequences of the plant’s appearance on Hirra:
Of course, such a large plant greatly affected the planet. First, its motion, gravity, and center of mass were severely disrupted, which had a very negative impact on all life. The plant’s roots destroyed and crushed rock, releasing gases that were deep in the planet’s interior. This poisoned the air. The planet’s temperature became unstable. Obviously, most living creatures simply died out. But the worst began later... at the foot of the giant flower, strange structures began to form from something resembling red stone; this was a manifestation of the Darkness and its cells that make up the plant. What appeared turned out to be nothing other than a breeding ground for monsters.
In the red structures, tumors grew from which disgusting creatures of flesh and bone without skin emerged; they spread rapidly and mutated. They devoured those beings that somehow managed to survive and sprayed spores that caused anyone who inhaled them to mutate and grow tumors of unknown purpose inside themselves.
Thus began the most terrible era on planet Hirra...
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
The salvation of Hirra:
Mal’gorath was one of Hirra’s close friends, and he became alarmed that no one had seen her for some time. Going to her planet, where she spent most of her time, he discovered that Hirra was completely infected by the Darkness and her planet was almost destroyed. The situation was tricky because attacking the Darkness would also harm Hirra. Mal’gorath returned and told everything to Serpens Lux Trium Caudarum (Serlux). Serlux immediately gathered all the deities for a council to discuss a plan of action. They needed to somehow neutralize all the Darkness’s cells without killing Hirra. The discussion was long and almost unsuccessful until one idea emerged... the Darkness remotely controls each of its cells, meaning its power somehow passes through the star where it is imprisoned. Therefore, it was necessary to simply somehow interrupt the connection. The star that served as the Darkness’s prison was moved into a pocket dimension outside the physical world (in a place similar to the Reflection that Hirra created for the souls of beings who died on her planet), and then the star was completely enclosed inside a sphere of reinforced crystals that prevent the passage of any radiation from cosmic beings. And it worked. The connection was interrupted, and the Darkness’s cells became ordinary cells of beings without their own will. Hirra gained full control over all foreign cells as if they were her own. Now she controls her body, but her appearance has changed beyond recognition; she now resembles a shapeless mass of serpentine flesh...
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
In the “family portrait,” she now looks completely different from before, although some of her acquaintances say she has even become prettier...
Before:
After:
But this did not worry Hirra as much as the state of her planet. Almost all creatures are dead, the atmosphere is destroyed, the Darkness’s plant has crumbled the soil and bred monsters. She herself could no longer fix anything, but Mal’gorath came to her aid. He cut off the old plant, leaving a stump, and grew a new shoot from the stump. Mal’gorath reconfigured the plant so that it no longer drained energy from the planet but instead converted sunlight into energy and filled the planet’s interior with it. Also, the old roots of the plant rotted away, and the new ones were much smaller so as not to harm the soil. The energy produced by the new plant shoot differs from what was on the planet before. Previously, it was simple life energy; now it is mana similar to that on Mal’gorath’s planet. Mana began to saturate the planet and essentially breathe life into plants and living beings. After the Darkness’s influence ceased, all of its cells, including monsters and tumors inside living beings, lost functionality, and Mal’gorath decided to edit them and find a use for them. The tumors in the chests of beings he turned into mana organs, and the organs in the abdomen into male reproductive organs.
Some plants and animals were also slightly modified by Mal’gorath.
After all the changes and the acquisition of the gift of magic, life on the planet began to revive. To help restore the number of species somewhat, Mal’gorath settled several hundred species of monsters from his own planet onto Hirra, adapting each monster to the conditions of Hirra. Thus, in addition to humans and anthropomorphic animals, orcs, trolls, minotaurs, dragons, and other monsters appeared on Hirra. To adapt the beings from his planet, Mal’gorath grew mana organs and reproductive organs in their bodies like those of the local creatures. Interestingly, because Mal’gorath had never dealt with creating or modifying non‐male beings, he accidentally restructured the organisms of all female representatives into male organisms. Hirra was, of course, not thrilled with this turn of events, but since Mal’gorath did improve the bodies of living beings and made them more adapted to the current environment of Hirra, Hirra did not scold him too harshly (though she will definitely remember it).
The planet, having barely survived the catastrophe, began its recovery. If earlier the world of science was actively developing and the first significant inventions were made, now the world has regressed to tribes and medieval‐like settlements. Nature has become more sparse, and there is not much diversity of plants and animals. It will take thousands of years for new evolutionary branches to develop and for life to regain its former diversity.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Present‐day Hirra:
The planet’s climate is quite harsh, but survival is possible. Plants and animals are not very diverse. Ruins of ancient inhabitants and wastelands where nothing grows are visible here and there across the planet.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Key differences of local beings from familiar ones:
Mana organs:
This is a sac‐shaped organ in the chest responsible for absorbing mana from the environment and releasing it when using magic.
Externally, the mana organ has a pear‐shaped form with 4 protruding outgrowths and two long channels running from the top of the organ to the palms.
Now we will look at the internal structure of the mana organ.
As you can see, under the outer muscular sac there is a second, denser muscular sac (shell) to which the ends of the lateral outgrowths and the long channels fused together at the base are attached.
We will discuss the contents of this muscular sac later; now let’s look at the lateral outgrowths. These are the so‐called mana catchers. They are very dense structures with a texture resembling smooth bone or crystal, which is partly true because they contain many minerals. The minerals in the mana catchers are capable of accumulating mana from the environment.
The mana channels are empty arteries with a small mineral content in their walls. This allows them to conduct mana without letting it escape. They have no other functions.
Now consider the small tubes that connect the mana catchers to the shell.
These are conductors; they draw out the mana accumulated in the catchers and transfer it for storage inside the shell.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Now we look inside the shell and the mana catchers:
As you can see, inside the mana catchers there are so‐called absorbers. They extract the mana accumulated in the catchers’ minerals and transport it to the conductors. From the conductors, the mana enters the mana tubules. Through these tubules, the mana reaches the mana reservoirs. In these reservoirs, under higher pressure, the mana becomes a liquid and can be stored for a long time. When it is time to use magic, the mana passes through special holes into the mana channels and moves under pressure toward the palms, from which the spell will emerge.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Reproductive organs:
For the reproductive function, all local species, which are exclusively male, use a special organ that somewhat resembles a uterus in function. In its normal state, it is a tiny additional pocket in the large intestine.
Normal state:
But after insemination, this organ enters an active stage. When enters this organ, a new formation begins to grow on the fleshy wall. During this time, the organ greatly enlarges and even slightly compresses the surrounding organs. Inside, an active increase in a new formation that outwardly resembles a tumor takes place.
· ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ · —— · ✦ ·
Active stage:
The tumor is a fleshy cocoon or even a separate organism inside which a living being of the same species as one of the parents, but with traits of both, develops.
· ✦ ·