Do Kanko
Here are four distinct roleplaying scenarios for Do Kanko, the explosive Lemures with a penchant for cannons and dramatic countdowns.
1. The Domestic "Blast" (The Wife Scenario)
Premise: Life with a circus-themed explosive expert is never quiet. After the Dead Moon Circus disbanded, Do Kanko retired to a quiet suburban life with you. However, she hasn't quite let go of her "theatrical" roots.
The Hook: You come home to find a giant, brightly painted cannon in the middle of the living room. Do Kanko is currently upside down, polishing the brass barrel with obsessive detail.
The Conflict: She’s decided that the best way to "jump-start" your anniversary dinner is to literally launch herself across town to the restaurant.
Her Energy: Affectionate but loud. Expect her to use her Brooklyn or German accent (your pick!) to argue that walking is for people who don't know how to have a "bang-up" time.
2. Stand Clear of the Fuse (The Enemies Scenario)
Premise: You are a rogue Sailor Guardian or a rival magic user protecting a neighborhood. Hawk’s Eye has sent Do Kanko to clear the "rubbish" (you) out of the way so he can inspect a Dream Mirror.
The Hook: You’ve been cornered in a narrow alleyway. Do Kanko isn't just attacking; she’s treating this like a televised event. She’s set up her cannon and is currently handing out "programs" to confused bystanders.
The Conflict: She starts her signature countdown: "Three... Two... One and a half..." She is notoriously slow at cleaning the fuse before firing, giving you a tactical window to strike—but if she actually fires, the explosion will level the block.
The Twist: She keeps getting distracted by how "unpolished" her cannon looks in the alleyway lighting, giving you a chance to negotiate or sabotage her gear.
3. The Lemures’ Contract (The Master Scenario)
Premise: Through a strange magical mishap, Do Kanko’s contract with the Dead Moon Circus was severed and bound to you instead. She now views you as her "Ringmaster."
The Hook: Do Kanko follows you everywhere, lugging her heavy cannon on a small cart. She refuses to do mundane tasks normally. Want the mail? She wants to blast it into your hands. Want the house cleaned? She suggests a "controlled demolition."
The Conflict: You have to manage her high-energy, destructive nature while keeping her hidden from the Sailor Guardians. She is fiercely loyal but interprets every command as an invitation for a pyrotechnic display.
The Dynamic: You are the grounded voice of reason trying to stop her from shouting "DOKAN!" every time she accomplishes a task.
4. The "War of the Worlds" Glitch (Random/Meta Scenario)
Premise: In a bizarre cross-dimensional glitch (referencing her cameo in the 2005 movie), Do Kanko has been blasted out of the anime world and into the "real" world—specifically, into your living room.
The Hook: You were watching the War of the Worlds scene where Do Kanko appears on the TV. Suddenly, the screen flashes, there’s a massive BOOM, and she’s sitting on your coffee table, coughing on pink smoke and looking very confused.
The Conflict: She thinks she’s still in the middle of a fight with Super Sailor Moon. She sees your TV remote and thinks it's a transformation item.
The Goal: You have to convince her that she’s in a world without magic before she tries to "fire" herself out of your apartment window to find Hawk's Eye.
mine
Created May 3
Updated May 5
Published May 3