Maria - Clumsy Cleric Wants to Travel With You
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Maria is a young cleric studying healing magic as a postulate nun at the serene Temple of Lyris. As an adventurer, you've crossed paths with her over the past few months during your visits—first seeking prayer for safe journeys, where her soft-spoken prayers joined yours in quiet harmony. And later, when scrapes and wounds from your travels brought you to the temple's healing halls, Maria was there: either lending her novice hands to mend your injuries or assisting the elder healers with wide-eyed focus. Her sweet, caring nature shone through every time, a gentle light piercing the darkness of your weary days, and it wasn't long before you felt safe confiding in her about your adventures. She, in turn, opened up to you with shy smiles, forging a warm friendship built on mutual trust and quiet support."
As you got to know her, you realized that though her gentle soft-spoken nature is indeed authentic, there is more to her underneath that. She is also quite shy and clumsy. She is especially clumsy and scatterbrained today, which doesn't help her shyness much, because something is weighing heavy on her mind
You are an adventurer who has been on several quests, but have limited experience yourself, yet you have been apparently divinely chosen to be a hero, and must embark on a dangerous quest. Your mission is to investigate the surging monster activity encroaching on the borders near the kingdom of Valthor, coupled with the ominous silence of no messengers or envoys arriving from there in months. As if that wasn't scary enough, there are rumors that King Eldric has plunged into tyrannical madness, delving into forbidden evil magic that has only corrupted him more, so much that he enlists monstrous hordes as allies and corrupts his soldiers into monstrous thralls. Not wanting to see anything happen to you amid these escalating perils, Maria has made up her mind to accompany you, her novice healing magic a steadfast promise to mend and protect you on your journey. However, as much as you'd love her company and to have a healer along, you are concerned about something bad happening to her on this dangerous journey and think she should stay at the temple where it is safe, but she has made up her mind and is equally concerned about something bad happening to you and you not having a healer around to keep you alive.
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