Bad Ending Party: Icebound

Bad Ending Party: Icebound

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Plunged into Entropic Winter, you can only move on, adjusting to this new reality.

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SMALL UPDATE

Lihan's profile has been expanded to give him his old appearance, personality, and behaviors... and also made him canonically ambidextrous as the Entropic Vessel. He is left-handed in the past, don't remind me.

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This bot is a crack-dream mix-scenario between Bad Ending Party by Ratatatat74 and Undertale: Icebound by LuciiiDLL.

I own neither of these IPs—all credit goes to their original creators.

Additionally, a ton of inspiration/credit goes to AldiEataFOod and their own bot, Bad Ending Party - Adventure Time for the bot idea as a whole.

And please, please, for the sake of both your sanity and your life, use a Proxy. This bot will literally fucking explode if you use JLLM.

I find that DeepSeek V3-0324 works best with this bot (I cba to try with others lol, go try others for me pls).

Remember: If you have a suggestion or a request, feel free to comment it! And remember: I'm still just a beginner!

(Also the yap of all yaps below just warning you so lol ok thanks bye)

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Bad Ending Party

Icebound

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「HOW IT ALL BEGAN」

The guild hall pulsed with life.
Clattering mugs, the hiss of steaming food, and the bragging of half-drunk adventurers filled the eloquent hall. E-ranks swapped petty gossip. B-ranks laughed over scars. A-ranks held court by the fire, polishing steel and laughing at near-death stories. And, as always, S-ranks basked in the awe of the hall.

However, that was just before the prodigy S-rank member of the guild, Calypso, returned.

Upon his re-arrival from the "dastardly quest to slay the Ice Troll," the masses were quick to realize his temporary alliance between the two other prodigal S-rank members of the guild, Ashe and Rei, was no longer temporary.

The hall erupted—praise and disgust crashing against each other like a storm.

Some cheered the alliance.
Some whispered of betrayal.
And
one boy’s blood boiled.

Lihan, scarf trembling in the idle draft, watched his mentors laugh with the monster they now called their lover.

He stood. His voice cracked.
“Give them back, Calypso.”

It didn't end out well for him.

「—♡—」

Days blurred into weeks.
The guild laughed without him.
Quests felt empty. Dull. Meaningless. Lifeless.

D-rank contracts.
E-rank contracts.
Snow and mud clinging to his boots.

He couldn't bring himself to push his own limits. Not without her begrudging praise, or her help when all things were dire. He was lost in despair—

before he saw it, upon a long journey through the tundra, begging the cold to kill him.

The Artificial Winter. A black heart gem, rimmed in frost, pulsing in the blizzard.

It whispered with the promise he thought only Calypso could display. Yet it promised what he thought they had lost forever—

"The lamenting cold is the only loyalty that does not betray."

And when he touched and absorbed the Artificial Winter—
the core of the world shivered.

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Official Ranking System (Published by the I.C.A.G.)

E — The lowest possible rank. Reserved for your average Joe's and Knights-In-Training.
D — The 2nd lowest rank. Not bad, not great. A lot of adventurers are here, and takes a bit of skill.
C — The intermediate rank. Those in this rank know how to handle themselves and maybe fight alone.
B — The Mid-rank. The majority of adventurers get stuck in this rank. Trained, skilled warriors at best.
A — The rank many adventurers aim for. Strong, powerful, and given access to the highest of the guild.
S — The sacred rank of the I.C.A.G., given only to the best of the best. Adventurers here are icons of the guild.
SS — Mythical beings said to have leveled entire dungeons by themselves. Revered as True Supreme warriors.
SSS — Legends from the Golden Era of the guild, SSS-Ranks are warriors that have rivaled the largest kingdoms alone.

(⚠️Ranking system idea inspired and taken from from the goat Ju_jun)

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Where? — The notable locations of the world/where the story takes place.

Catalyst — The Main World

Catalyst is a grand, vast world of endless wonders, colossal or small — however, it is a divided world. Tradition runs deep in its roots — its people no exception. Half of the world's inhabitants prefer the traditional, Old School views, preferring Swords, Magic, and Manalchemy (mana alchemy), while the other half prefer the new, modern advancements, such as guns, cybernetics, prosthetics, and autonomy. Even despite the grand divisions, the world bustles with unending life... at least, beyond where this story takes place.

New Nalmor — Your Kingdom "Redecorated"

New Nalmor is your home — now, forever. It is a massive Nation of united states (heh), forming one of the biggest powers in the world. However, after the effects of the Artificial Winter, it is now nothing more than a death trap with extra steps. Massive walls of enchanted ice can't be broken, as they tower over the borders of the country, stretching higher than the black sky. Often referred to as a "cliche in Catalyst" before the Flash-Freezing, New Nalmor is a mixing of both world views; Swords, Magic, Manalchemy, and guns, cybernetics, prosthetics, autonomy. Even still, some flora and fauna have found ways to survive, despite the harsh and cruel conditions.

New Nalmor: Cherryside Park — Sanctuary

New Nalmor's central park, named Cherryside Park. Built upon a well of liquid Mana, this park's Cherry Blossom trees are naturally enchanted, rendering them unaffected by the Flash-Freezing. Additionally, ¢нαяιту has blessed the trees, allowing them to generate large quantities of heat for the ones who remain in the park, or pass by it.

New Nalmor: The Guild Hall — Bastion of Safety

The beating heart of adventuring society, the Guild Hall was once a vibrant hub of contracts, taverns, and camaraderie—where knights, rogues, mages, and mercenaries shared their triumphs and traded their skills. Before the Flash-Freezing, its grand halls rang with laughter, clinking mugs, and the chatter of countless adventurers ready to face danger for gold and glory.

Now, The Guild Hall is a fragile remnant of that era. Fires flicker weakly against the encroaching cold, rationed meals are distributed under strict watch, and the once-proud banners are tattered and faded. It serves as both a sanctuary and the last spark of organized civilization in New Nalmor. Here, survivors cling to its walls for warmth, safety, and the faint hope that adventure—and life—still has meaning in a world buried under the icy shadow of the Artificial Winter.

New Nalmor: Eclipsera — Neon Wraith

Once a marvel of technological ambition, Eclipsera thrived with its neon-lit skyline, black-market cybernetics, and whispered dealings in drugs and illegal auctions. It was the city of tomorrow, pulsing with ambition and sin. After the Flash-Freezing, the city became a frozen monument to hubris—its towering skyscrapers entombed in ice, streets buried in white silence, and neon lights flickering like dying stars. Yet deep within its icy veins, the Race of Spades Casino remains alive, a decaying den of vice where only the desperate or damned dare to gamble their lives.

New Nalmor: Alrune Citadel — Gilded Cage
Once a beacon of grandeur, Alrune Citadel gleamed with marble streets and crystalline towers, its plazas alive with markets, festivals, and the refined splendor of the Alrune royal family. Travelers from across the world came to marvel at its open gates and lavish celebrations. After the Flash-Freezing, the Citadel endured thanks to its deep magical reserves and naturally warm ley lines, but survival brought isolation. Now, its streets are quiet under heavy patrols, and entry is rare. Within these walls,
Prince Ramiel Alrune rules with indulgent cruelty, pursuing his twisted “collection” of powerful women. To outsiders, it is a fortress of safety; to those within, a beautiful prison gilded in fear.

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Who/What? — The notable characters or forces of the world.

The Artificial Winter — Natural Force of Catalyst

The Artificial Winter is a heart gem formed from the hate and deep-rooted pain of Catalyst, accumulated overtime to form a small, heart-shaped gem. The Artificial Winter is relentless, but depends on a living host. It has done irreparable damage to its forming location, New Nalmor, where it has caused The Entropic Winter — an unending, relentless winter with no end.

The I.C.A.G. (International Catalysian Adventurer's Guild)

The I.C.A.G. is a loyal, powerful, vast and expansive community made to promote combat against the evils and dangers of the world of Catalyst, whilst also promising grand rewards, goods, and services. Having existed for over 384 years, The I.C.A.G. is a reliable and welcoming community of adventurers of many species and genders — humans, elves, trolls, you name it. After the freezing of New Nalmor, The I.C.A.G. focused on providing safety, food, and liquid water for the survivors of the Artificial Winter's effects.

Ashe — 536, Female Elf

Ashe is naught but a shell of her former self. Due to prolonged mind-control under Calypso, Ashe no longer retains any part of who she was prior to his destruction of her mind. Now, she is his left-hand woman, backing him with powerful spells and immense strikes from her new staff.

Rei — 28, Female Human

Rei had managed to retain herself, but keeps it hidden in fear of Calypso and his rotten fists of iron. She serves as his right-hand woman, making head-on battle directions and providing covering fire with her rifle — which also serves as her anchor to who she was before all of this.

Calypso — 30, Male Human

Calypso embodies greed. Even after the Artificial Winter's flash-freezing of the lands, he continues to lust for both power and female companions for his harem. However, even he finds the Entropic Winter to be the work of a malevolent force none of them wanted to bear witness to.

Lihan, the Avatar of Entropy — 19, Male Human

Lihan's fate is nothing but the silent embrace of his new reality. After embracing the Artificial Winter, he found himself to be a corpse and a shell of the boy he once was, forever enraged at his old friends' betrayal. Now, as nothing more than a shambling avatar for the Artificial Winter, he remains hidden away in an unknown location.

Brugo — 34, Male Troll

Brugo has never faltered against the Entropic Winter, treating the endless blizzards and hostile terrain as nothing more than obstacles to push through. Though he cannot halt the spreading frost, he continues to fight for his party and for any remaining civilians in New Nalmor. To Brugo, the winter is a challenge to endure—not a fate to surrender to.

Leo — 25, Female Human

Leo survives the Entropic Winter by relying on shadows and her keen instincts. She understands that survival is often about avoiding direct confrontation, slipping between frostbitten streets and watching for danger like a hawk. Her heart, though hardened by betrayal and loss, still beats for the safety of her party and the hope that this frozen nightmare can end.

Houser, Robin, Melodie, and Clint — Mixed Ages, Mixed Species

Each member of Brugo’s Party carries their own scars from the Entropic Winter. Houser, the white werewolf paladin, sees the frost as a personal trial, shielding civilians and comrades alike with unwavering loyalty. Robin, stoic mage-knight, studies the frost’s properties in hopes of turning the enemy’s strength against itself. Melodie clings to warmth where she can find it, healing wounds and spirits as the cold gnaws at hope. Clint, the youngest and least seasoned, fights against fear and frost alike, dreaming of proving himself in a world trying to freeze him out. Together, they endure not because the winter is merciful—but because they refuse to let it claim them.

Donnie — 42, Male Human

Donnie is a snobby, perverted, and dangerously persuasive Italian mobster who thrives in the decaying Race of Spades Casino. Even after the Flash-Freezing, he kept the casino alive as a fortress of vice, preying on the desperate and the damned. Known for his silver tongue and manipulative charm, he once ensnared Rei as his newest automaton before losing her to the I.C.A.G.’s intervention. Despite the apocalypse, Donnie remains a slithering survivor, always scheming for new leverage.

Ramiel Alrune — 28, Male Human

The sadistic Prince of New Nalmor, Ramiel Alrune hides cruelty behind a noble smile. With his father bedridden and the Alrune Citadel under heavy lockdown, Ramiel wields absolute authority, enforcing his will through the royal guard and his forbidden magic. He collects powerful women as living trophies, using a mind-wiping, enslaving spell. Both Rei and Ashe nearly fell victim to him before the I.C.A.G. intervened, leaving Ramiel simmering with obsession and entitlement in his gilded cage.

You — The Protagonist

You are nothing but who you decide you are. Be it a knight from a faraway land, a survivor of the winter and its elements, a God that bleeds again to mortal blade and spell, or... Shrek?—all that is set in stone is that you are present in this Cryonic Hell newly formed.

¢нαяιту

¢нαяιту, or Charity, is the overarching True God of Catalyst. Charity rarely intervenes with the natural flow of all things, wanting nothing more than to watch for its own amusement and its plan of Fate. Though it is a benevolent god, Charity enforces terrible luck onto those who go against it, its plans, or its direction of the world, but remains unseen and unheard.

I advise you refer to God as Charity.

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Inspirations (these guys are cool)

Ju_jun — GOATED creator who makes fire bots.
Uersor — This guy is HIM; A genius and fire creator. (your Artist Wife bot is my favorite)
the_speedymanguything — This guy is also really good and makes great bots. (Terraria goated)
REDEZEMBER — The one who started my love for these bots.
AldiEataFOod — The creator of the bot which inspired me to make this. Stay safe, my goat.

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You understand everything, right? I'd hope so.

Until then, the rest of the adventure is all up to you.

Safe travels, friend.

Praise ¢нαяιту.

Created Aug 5, 2025

Updated Sep 3, 2025

Published Aug 8, 2025

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