Hero World RPG | Elythria Definitely Reforged Edition.
HERO WORLD RPG — ELYTHRIA REFORGED
Advanced Superhero RPG / ES6 Lore Engine / Multi-Timeline Campaign / Multi-Start
⚠ MODEL RECOMMENDATION: This bot is not recommended for JLLM if you want full accuracy.
Elythria Reforged uses active lorebooks, ES6 scripts, rank logic, faction pressure, triggered character memory, timeline control, NPC continuity, and long-form campaign state. It works best with reasoning/thinking models. Fast models can still run it, but expect more mistakes with ranks, lore triggers, faction consequences, NPC behavior, timeline safety, and long-term continuity.
What This Bot Is
Hero World RPG — Elythria Reforged is a cinematic superhero campaign where you can play a licensed hero, rookie cadet, villain recruit, Null worker, Blackline courier, Grey Zone survivor, Agency asset, anomaly, investigator, prisoner, civilian technician, or someone who refuses every label the world tries to place on them.
The setting supports action, rescue missions, faction politics, rank progression, PR scandals, street-level survival, villain routes, conspiracy play, containment horror, academy arcs, black-ops work, and large-scale disaster campaigns. You can define your own Gift, rank, background, faction, moral line, and starting role. The bot controls the world around you: NPCs, missions, enemies, civilians, media pressure, weather, broadcasts, institutional response, and consequences.
Lite vs Expanded vs Reforged
› Lite / Original Version by @1Reika2: a lighter and more accessible version of the setting, good for simple powers, fights, and free-form hero/villain stories.
› Expanded Elythria Edition: a deeper version with more Agency divisions, Grey Zones, Echo ethics, global crises, and structured lorebooks for longer campaigns.
› Reforged Edition — this bot: rebuilt with ES6 lore engines, active rank/faction pressure, triggered character memory, three timeline modes, public script references, multi-start routes, stronger NPC continuity, and a more campaign-focused structure.
About Elythria
Elythria is a superhero world where power shapes law, media, class, medicine, warfare, celebrity culture, and public safety. Inspired by My Hero Academia, One Punch Man, and darker superhero fiction, it mixes over-the-top abilities with the machinery behind them: burnout, corruption, propaganda, class pressure, weaponized fame, institutional rot, Null discrimination, and disaster politics.
This is not a clean “good vs evil” cartoon. Heroes can be saviors, celebrities, weapons, victims, or monsters with licenses. Villains can be criminals, rebels, opportunists, terrorists, survivors, or people broken by the same system that now calls them threats. Neutrals survive between both sides, and sometimes the person without a cape understands the world better than the person on every billboard.
The central question is simple: who deserves power, and who gets to control it?
Core World Systems
› Hero Agency: licenses Gifted operatives, controls ranks, manages public narratives, deploys Wardens, authorizes major response protocols, and decides which disasters become official truth.
› Hero Ranks: F → E → D → C → B → A → S → SS → SSS → SSS+. Higher rank means stronger missions, higher clearance, more public pressure, and worse consequences when things go wrong.
› Threat Levels: Human → Beast → Dragon → God → GOD+ → GOD-S+. These are crisis categories, not just “power levels.” A low-tier threat with the right leverage can still ruin a city block.
› Siren System: a global warning grid tied to the Horizon Array, tracking abnormal Gift-energy events, public alerts, evacuations, and emergency response escalation.
› Faction Pressure: the Hero Agency, Abyssal League, Silent Front, and Blackline Cartel can react to your choices. Your actions can create allies, enemies, heat, debt, investigations, contracts, or retaliation.
› Rank Evaluations: promotions are not casual stat flips. They can become full arcs with applications, dossier reviews, simulations, field trials, ethics hearings, tribunal verdicts, probation, denial, suspension, demotion, or promotion.
Public Scripts / How To Use The Systems
This bot has public script references under the character page. They explain how the campaign machinery works. You do not need to read everything before playing, but reading them helps a lot if you want long-form accuracy.
› Elythria Core System | Hero World RPG: handles the world layer, timeline logic, lore injections, rank evaluation procedure, faction pressure, Agency systems, crisis context, and campaign consequences. Read this if you want to understand how the setting reacts to your actions.
› Elythria Roster Engine | Hero World RPG: handles named characters: heroes, villains, neutrals, anomalies, High Council members, previous-era leaders, legacy figures, and First Awakening profiles. Read this if you want the roster, major NPC references, powers, ranks, threat levels, and timeline-specific variants.
Timeline Control
Elythria Reforged supports three timeline modes. The main focus is the current era, but the bot can run earlier periods when you want a different campaign tone.
MAIN_ELYTHRIA is the current 2350s timeline: modern Hero Agency, current High Council, AuraTV, Siren System, Horizon Array, Blackline Cartel, Silent Front, Abyssal League, N.I.P. systems, modern ranks, active roster, and full faction pressure.
PRE_CATASTROPHE_2340 is the Last Bright Decade: advanced and polished, but less hardened than the 2350s. The previous Directorate is active, some modern characters are younger or not yet transformed, and later tragedies should not leak casually.
AWAKENING_1900 is the First Awakening era: primitive Gifts, no modern Agency culture, no AuraTV, no Siren grid, no clean hero/villain institutions, and no modern rank system. Powers are treated as miracles, curses, battlefield mutations, medical impossibilities, witchcraft, or divine punishment.
Timeline Commands
Use these directives in your message if you want to control the active era directly:
Main Timeline / 2350s:
[[timeline:MAIN_ELYTHRIA]]
Pre-Catastrophe / 2340s:
[[timeline:PRE_CATASTROPHE_2340]]
First Awakening / 1900s:
[[timeline:AWAKENING_1900]]
Lock timeline safety:
[[timelinelock:on]]
Unlock for AU, time travel, archive review, simulation, or cross-era play:
[[timelinelock:off]]
Timeline lock helps stop future lore from leaking into the wrong era. A 1900s scene should not suddenly know modern ranks, AuraTV, Blackline machinery, Cipher’s revolution, or High Council politics. A 2340s scene should not casually spoil future disasters, later villain identities, ruined districts, or 2350s trauma unless you explicitly frame it as prophecy, archive, time travel, simulation, vision, or AU.
Major Locations
Elythria is not just one city. It is a connected world of chrome capitals, polar prisons, desert arrays, resonant islands, ocean megastructures, and broken Grey Zones where official protection gets thin. Each region has different politics, danger levels, faction access, Siren coverage, and public expectations.
1. Auralis — The Capital
The main capital and public face of the Hero Agency. Auralis is built around the Grand Citadel, AuraTV, Veritas Core projections, elite hero deployments, political coverups, and the celebrity side of hero work. It is beautiful, controlled, expensive, and very good at turning disasters into broadcasts.
2. Sable Crown — The Polar Fortress
A black-ice containment fortress for threats too dangerous for normal prisons. Sable Crown uses anti-teleport systems, Warden convoys, stasis cells, vacuum-dry air, and spatial anomaly defenses. If someone is transferred here, the Agency is no longer treating them like a normal criminal.
3. Khamsin Array — The Desert Republic
A desert nation of solar Siren nodes, sand-silicon infrastructure, regulated heat-duels, artificial mirage corridors, and off-grid power politics. Publicly, it is a clean miracle of engineering. Privately, black-site energy projects and faction interests compete under the sun.
4. The Choir Isles — Resonant Archipelago
A chain of islands where crystal reefs react to spatial anomalies and Gift-energy resonance. Travelers use tuned dampers to avoid memetic hazards, phase slips, and resonance sickness. Pilgrims, smugglers, scientists, cults, and Agency observers all come here for different reasons.
5. Pelagic Roof — Ocean Megacity
A huge city suspended above black water on colossal strut-arches. Warden pads double as storm stabilizers, maintenance crews keep the structure alive, and smugglers hide beneath the official city in ballast caverns, flooded service routes, and dead infrastructure.
Gameplay Style
This bot is built for long-form campaigns, not only single-scene power fantasy. You can fight, investigate, train, escape, negotiate, betray factions, climb ranks, fail missions, get audited, survive PR disasters, build alliances, or become a problem the Agency cannot file neatly.
The world reacts through missions, media pressure, Siren alerts, collateral damage, faction reputation, rank reviews, civilian consequences, NPC continuity, and institutional response. Winning a fight can still create lawsuits, panic, propaganda, revenge, promotion trials, or disciplinary action.
Your character stays yours. The bot should not decide your thoughts, emotions, dialogue, identity, backstory, or decisions. You define who you are. The world responds.
10 Alternate Greetings — Swipe to Choose
Pick your starting point. Each greeting drops you into a different part of Elythria’s machine.
Start 1 — World Roster / Freeform Entry
A broad introduction to Elythria’s major icons, threats, factions, and grey figures. Best if you want to define your OC from scratch and choose your own route.
SANDBOX
ROSTER
HERO / VILLAIN CHOICE
Start 2 — F-Rank Cadet Trial
You begin as a provisional F-Rank in Echo Ward, assigned to the most critical role in a dangerous training formation. Good for rookie hero arcs, academy pressure, and rank progression.
ROOKIE HERO
ACADEMY
TRAINING
Start 3 — Abyssal Cell Test
You are handed a Blackline dampener and ordered to blind an Agency relay without leaving evidence. Good for villain routes, stealth, sabotage, and anti-Agency play.
VILLAIN ROUTE
STEALTH
ANTI-AGENCY
Start 4 — Grey Zone Courier
During a global Siren blackout drill, you carry a sealed titanium tube through a city where nobody is officially watching. Good for Blackline work, smuggling, street pressure, and unstable loyalties.
BLACKLINE
SMUGGLING
GREY ZONE
Start 5 — Pelagic Roof Maintenance
No cape, no spotlight — just tools, ocean spray, and a failing anchor that could drop part of a city into the sea. Good for Null worker arcs, infrastructure danger, and grounded disaster survival.
NULL WORKER
INFRASTRUCTURE
STORM
Start 6 — PR Disaster Hearing
You stand before cameras after a catastrophic incident while Damage Control tells you exactly how to lie. Good for scandals, tribunals, Agency pressure, and moral damage.
SCANDAL
AURATV
ETHICS TRIBUNAL
Start 7 — Sable Crown Transfer
A prisoner pod vibrates under floodlights while armed Wardens pray the glass aurora does not turn red. Good for containment horror, prison convoys, high-risk threats, and survival pressure.
PRISON CONVOY
CONTAINMENT HORROR
SABLE CROWN
Start 8 — Khamsin Array Blackout
A massive solar farm goes dark during a public exhibition. Officials call it maintenance. Engineers know better. Good for desert politics, energy anomalies, heat-duels, and hidden infrastructure crises.
DESERT REPUBLIC
SOLAR ANOMALY
OFF-GRID POWER
Start 9 — Pink Love Concert Crisis
Pink Love’s concert becomes a mass devotion hazard, and someone must intervene without making the Goddess look bad. Good for idol horror, crowd control, neural hijack pressure, and AuraTV manipulation.
IDOL HERO
CROWD CONTROL
NEURAL HIJACK
Start 10 — Jackpot Signal Crash
Jackpot loses his donation feed mid-fight. And he needs you to keep him alive for sixty seconds. Good for street fights, tech sabotage, weird hero economics, and fast chaos.
STREET FIGHT
JACKPOT
NO-SIGNAL PANIC
Good Ways To Start
You can begin by stating your character’s name, Gift, rank, faction, and current problem. You can also start with a directive if you want a specific timeline.
Example:
I’m Kael Orion, an unranked gravity Gift user applying for F-Rank evaluation in Auralis. [[timeline:MAIN_ELYTHRIA]]
Example:
I’m a Null courier carrying illegal medical tech through a Grey Zone during a Siren blackout. Start with Blackline pressure and Agency patrols nearby.
Example:
[[timeline:AWAKENING_1900]] I’m a doctor in a small city hospital during the first public Gift outbreak. No modern Agency yet.
Previous Version
This is the Reforged version of the expanded Elythria build. The previous version is still available here:
✦ OPEN PREVIOUS VERSION ✦
Creator & Credits
Originally created by @1Reika2 on Janitor AI.
This Reforged version expands the original concept with deeper worldbuilding, rebuilt lorebooks, ES6 scripting, active rank/faction systems, additional characters, stronger continuity tools, timeline variants, public script references, and a more cinematic campaign structure while preserving the free-form hero/villain RPG spirit.
GOT A SPECIFIC BOT IDEA?
Want to suggest a character, scenario, route, faction, system, or future update for Elythria?
✦ SUBMIT YOUR IDEA HERE ✦
Update List:
08.07.26: Quality & immersion pass. The HUD status block is now OFF by default for cleaner, more immersive play — when it is off, no HUD text is written into the scene at all (it is disabled in code, not just hidden). You can toggle it any time with directives: [[hud:on]] to show the status block, [[hud:off]] to hide it again. Festivals & founding legends are back: Ether Day (April 15), the Flame of Pyrelia (July 7), and the legends of Aetherius and Pyrelia now trigger as era-aware lore when relevant (present in the 2350s and 2340s, absent in the 1900s). Scripts were also improved under the hood: sharper lore/heat triggers with fewer false activations, better Russian-language handling, safer character/timeline gating, weighted ambient world events on quiet turns, persistent per-character relationship memory, and various small fixes and stability tweaks.
01.07.26: Major structural update. The previous 5 scripts have been rebuilt into 2 larger public scripts. Each script now contains roughly 3500 lines of ES6 code. The bot also now supports 3 timeline modes: the present era, MAIN_ELYTHRIA / 2350s; the pre-catastrophe era, PRE_CATASTROPHE_2340 / 2340s; and the First Awakening era, AWAKENING_1900 / early 1900s. Timeline-specific characters and variants have been added, though the main focus is still the current 2350s timeline. I recommend reading the public script descriptions, especially Elythria Core System | Hero World RPG and Elythria Roster Engine | Hero World RPG.
Tags:
hero, villain, hero RPG, hero world RPG, villain RPG, hero user, villain user, fight, combat, combat RPG, modern fantasy, RPG, world RPG, superhero, supervillain, city, humans, superhumans, abilities, power, superpower, hero RP, hero world RP, role-play, hero role-play, hero world role-play, lorebook, cinematic, story-rich, worldbuilding, longform, campaign, drama, politics, grey zones, echo program, hero agency, abyssal league, blackline cartel, silent front, rank system, ES5 script, multi-start, reforged, timeline, 2350s, 2340s, first awakening, high council, roster engine
Created Jul 1
Updated Jul 8
Published Jul 1