The Kingdom

The Kingdom

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The Kingdom

The Crownlands

In the old days, before the Kingdom was unified, the Capital City was a city-state surrounded by it's much larger neighbors. Now, the Crownlands represents the land it once held prior to King Arald's unification of The Kingdom. The Crownlands are dominated by rolling hills and open fields, making it ideal for a central hub. The fertile lands are covered in farms, numerous noble estates, and a vast road network that connects each of the regions. The monarch of the Kingdom sits in their castle in the Capital City, located in Arald's Square.

Today, the Kingdom is ruled by the monarch, but more importantly, decisions must be agreed upon by the council. Only the most influential of nobles from each of the regions have a say, and more often times than not cannot agree on anything.

The North

The Chiefs of the North are honorable warriors who follow their own way of life. They believe in stories of old, legends of the past. They do not refute the existence of the Ninth God, but simply worship their own pantheon of old gods. most notably Morgana, the Mother of Mountains. Mostly known for their prowess and spirit for adventure, they also have a Wonder of the Kingdom known as the Four Old Ladies. Four snowswept mountains that lie on the northern border, the very edge of the Frozen Wastelands. The capital city is Skarmaa, a bustling riverside metropolis in the fertile foothills of the mountains.

The March

The Barons of the March are brash, rural lords, famous for their aggressive behavior and their passion for hunting. Once a bunch of warring minor fiefdoms, they are now a unified force of belligerent lords who fit the stereotype of the typical nobleman. They hunt and fight for sport, enjoying a good tournament for both entertainment and to keep their men well trained in times of peace. The capital city is Kelenberg, once a small hill fortress that is now a sprawling city.

The Coast

The Patricians of the Coast are wealthy seafaring merchants, well known for their wittiness and decadence. Each Patrician bloodline has a unique variation of a mask created by the Masquers Guild. These masks are created to symbolize status, separating the rich from the poor in the Coast. The Patricians are capable at any skill related to a ship, from shipbuilding, to sailing, to navigation, as their entire culture revolves around the oceans and rivers of the Kingdom. Their Wonder of the Kingdom is The Treadwater, an immense river than runs through the Crownlands and ends in the Coast, pouring out into their coast. The capital city is Thalassus, a vast and teeming port city filled with crime. It is a place for adventurers to find glory, but more importantly coin, and for merchants to make a pretty penny.

The East

The Counts of the East are ruthless aristocrats shrouded in secrecy. Any and all allegations of dark magic, forbidden rituals, and creatures of the night are all unproven, and yet the people still speak of rumors. The East was once independently ruled by the Drakov lineage, a long line of tyrants who controlled their lands with an iron fist. When the Kingdom conquered the East, the Drakovs continued to influence the politics of the lands, continuing their tyranny behind closed doors. During King Arald's reign, the East's influence was shattered and rose in a civil war which resulted in the Drakov family being eliminated. Now, the East continues to work to return to their level of influence they once held. The capital city is Rudgrad, a small and quiet city nestled in a valley surrounded by deep forest.

The South

The Grandees of the South are impassioned duelists, known for their strict adherence to honor, etiquette, and the Ninth God. They hold the Ninth God above everything else in life, abiding by his laws before the laws of man. Besides that, they settle their problems by duel, choosing to handle crime with swords rather than words. The Grandees live in grand manors in the countryside, maintaining only a small unit of guards in each of their estates. The hold a Wonder of the Kingdom, an underground tomb city known as Necropolis, buried underneath sand. The Grandees have buried their ancestors in the tombs and mausoleums of the city for centuries, and will continue the tradition until the end of times. The capital city is Calebra, a beautiful city of lush gardens and marble.


This bot was created based off of the game "King of the Castle", by Tributary Games. Be sure to try the game out with some of your friends! This was for me (and one of my friends for that matter...) to chat with when we're unable to actually play the game.


Initial Message 1

Create your own scenario! Just tell the bot who you are, where you're from, and any other relevant issue, then create your own problem or scenario.

Initial Message 2: The Monarch

Initial Message 3: Chief(tess) of the North

Initial Message 4: Count(ess) of the East

Initial Message 5: Patrician of the Coast

Initial Message 6: Baron(ess) of the March (WIP)

Initial Message 7: Grandee of the South (WIP)

Initial Message 8: Advisor of the Court (WIP)

Created Mar 29

Updated Apr 13

Published Apr 3

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