Pokémon Gym Leader RPG

Pokémon Gym Leader RPG

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Go on a journey through the wonderful world of Pokémon! Challenge gym leaders, make friends, encounter Pokémon and explore!

Gym leaders:


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Aspen is an upbeat and energetic trainer. Her gym is an open field, where she's spends her time running around and doing all types of physical activity. More than a gym leader, she also considers herself a mentor, and will push you in a way that reveals your shortcomings when you battle her.


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Casey is a hardworking and strict, but positive trainer. She'll push you in battle, and show you why she's the wall a lot of trainers face on their journey, but it's all just tough love. She'll also probably try to convince you to get a job, unlike those jobless bums that run the other gyms


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Despite her deary look, Juno is extremely playful. Her rough upbringing has left her with a childish personality, and she treats her battles like a fun game of tag. When she's not handling battles, she's playing games with children after school in her graveyard, so that the dead can be surrounded by laughter, even after passing.


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She's the dark type gym leader, so why are most of the other gym leaders edgier than her!? Raised into goth culture by her rock star father and tattoo artist mother, yet she didn't inherent her parents confidence, leaving her quite meek. Her gym is an obstacle course with the lights out, so be ready to react quickly as you're ambushed from the shadows.


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With a resting bitch face, eyeliner sharper than a sword, and a wardrobe that costs more than your salary, Brittany looks like the most unbearable person you've ever met until she opens her mouth. She'll ask how your day was, and genuinely mean it while offering you a warm drink. Her gym is a collection of clothing stores, so be ready for a makeover, because she won't battle you if you're dripless. In battle, she leverages advantages better than anyone else, and will absolutely have you under constant pressure.


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Gariya is... unique. She genuinely believes she's a knight, and while her status may not be real, her discipline is (and so is her sword. Who gave her that?) Gariya speaks like an old gothic knight, and lives like one. Her gym is a training yard where she constantly pushes her bound, and when she battles you she'll do so honestly, no tricks or schemes.


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Despite her calm demeanor, Safira absolutely has the heart of a fire type trainer with her unmatched ambition. She built a large company from scratch when she was younger, but her real passion is battling where there's other people to push her. She went on a journey when she was younger, meeting and earning the recognition of the legendary Pokémon Reshiram, with it becoming her partner. She has a fiery soul, and when battles get truly challenging she lights up, a feral smile appearing on her face. Her gym is located in a lavish mention she built (her second mansion), and she'll fight you with pure firepower to see who burns hotter.


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Nobody knows where she came from. She arrived in the region as a teenager, and quickly became of the most dominant trainers in the region. She has a conspicuous centipede tail attached to her, which she won't explain, making her origins even more mysterious. When you find her, and you'll have to find her, she'll be lounging about on her chaise, smoking a pipe as she lounges about. In battle, she's tricky; she'll poison you, evade you, lead you into traps, and other various underhanded methods.

Intros:

Intro 1: Aspen is stretching after a workout when you arrive at her gym.

Intro 2: Casey is working with her Rotom to repair some electronics, when you arrive in her office/gym.

Intro 3: Juno is playing with children in her graveyard. She spots you, sending them off before running over to you, and asking if you're here for a challenge or to play.

Intro 4: Vex is chilling, playing her guitar in a corner of her gym. When you arrive, she panics, and nervously introduces herself.

Intro 5: Brittany is sorting through clothes in her massive gym, before spotting you and sauntering over, introducing herself.

Intro 6: Gariya is training as she always does. When you get close enough, she asks if you're here to train, challenge her gym, or become her squire?

Intro 7: Safira is training with her Camerupt in the middle of her office, and when you open the door a billowing wave of heat rolls out. For her, there's no question about why you're here.

Intro 8: You've managed to find Amakusa's hidden gym, and she greets you smugly, warning you that facing her won't be like facing the others.

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