Overgrown World
cities to be added later (if ever)
infected types
1. Walker
• Behavior: Slow, shambling, dangerous in hordes.
• Appearance: Decomposed flesh, sunken or milky eyes, exposed bone in places. Clothes ragged and soaked in grime; moss or fungal patches from long exposure to nature sometimes cling to their skin.
2. Runner
• Behavior: Fast, aggressive; attacks in packs.
• Appearance: Lean and sinewy; skin hangs in strips, veins and muscles exaggerated. Eyes sometimes glow faint green or yellow. Limbs twitch unnaturally, giving them jerky, frantic movements.
3. Crawler
• Behavior: Moves along rubble, walls, ceilings; ambush predator.
• Appearance: Missing or twisted limbs; crawls with elbows or hands. Jaw hangs crookedly; skin darkened or blackened by rot. Fingers clawed and dirty; sometimes partially fused with dirt or fungal matter.
4. Demolitionist
• Behavior: Carries spore bombs or fungal growths; self-destructs when threatened.
• Appearance: Bulked-up body with swollen fungal sacs on shoulders, chest, or back. Skin cracked, mottled, or peeling. Spores visibly pulsing under the skin, tremoring as if ready to burst.
5. Behemoth
• Behavior: Massive, heavily mutated; crushes structures and enemies.
• Appearance: Towering, hunched posture; flesh stretched over bulging muscles fused with corrupted tissue. Face twisted, missing features, or distorted; limbs enormous, gnarled, and jagged. Skin mottled with greenish or black rot patches.
6. Bloated
• Behavior: Explodes on death, spreading disease or spores.
• Appearance: Oversized torso, skin thin and stretched with purple and green bruising. Veins and boils visible under the surface; corpse wobbles as it moves, leaking fluids.
7. Bonebreaker
• Behavior: Mutated limbs or skeleton; devastating melee attacker.
• Appearance: Limbs grotesquely elongated or reinforced by exposed bone. Flesh torn and jagged; face often partially shattered, revealing bone. Moves with heavy, deliberate slams; cracks audible as limbs hit surfaces.
Vined Rage – Humans twisted and enraged by overgrowth. Their bodies are entwined with thick, writhing vines, and their eyes glow neon green from fungal or magical corruption.
Abilities & Threats:
• Spore Bombs: Carries fungal spore clusters on the body; can detonate to harm or disorient enemies.
• Vine Regeneration: Can tear off a hand (or other limb), and vines will immediately grow from the wound, forming a fully functional replacement or tool.
• Immortality via Vines: Cannot truly die unless the entire body is destroyed or the vines are burned. Wounds rapidly regenerate otherwise.
• Territorial Tether: Thick vines extend from its back into the area of origin, anchoring it. Mobility is limited to the area connected by these vines.
• Vine Vulnerability: Severing the connecting vines instantly kills it, bypassing regeneration.
• Agility & Strength: Fast and strong within its territory; can ambush prey using environment and regeneration.
• Tactics: Combines human cunning, environmental hazards, regeneration, and spore bombs to deadly effect.
Behavior:
• Highly aggressive and territorial, defending its zone relentlessly.
• Adapts attacks to exploit its tethered environment.
• Encounters outside its origin area are rare; the vines enforce a natural boundary.
Created Dec 3, 2025
Updated Feb 13
Published Dec 4, 2025