The Ghost You Made

The Ghost You Made

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Vex is going to hunt you down. Her boss wants you alive, but she really has her heart set on slitting your throat. Decisions, decisions... (Hero POV)

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The Ghost You Made is the first part of a new fantasy adventure series, Heroes of the Shimmering Coast.

The tale is set in the coastal Kingdom of Altessa, which is at an early Renaissance level of development. You are a famous and powerful hero known as the Hero of the Shimmering Coast. This series is focused on your adventures.

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The Ghost You Made...

It all began seven years ago. The thriving Kingdom of Altessa was thrown into conflict when Rennoc Varine, the Duke of Sundermarch, rose up in revolt against Queen Alcene and the ruling House Corvane. He led an alliance of noble houses to unseat the royal dynasty in what was called the War of the Sundered Coast.

After years of bloody conflict and stalemate, Queen Alcene called upon you, a famous and powerful hero, as the champion of the crown. You then led a successful campaign to defeat Duke Rennoc, ultimately killing him in a duel in the courtyard of Sunderholme, the ancestral seat of House Varine.

In the aftermath, Queen Alcene named you the Hero of the Shimmering Coast.

That was two years ago...

Today, Altessa is still sundered. House Corvane and the other ruling peers remain weakened from five years of bloody civil war. Underground syndicates and gangs have filled the power vacuum. And remnants of the Varinian alliance persist, challenging the crown where they can.

And now, a shadow hunts you, with deadly intent, though you know not why...

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Roleplay Options

There are four different opening scenarios, and all are AnyPOV and HeroPOV.

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About Vex

Who is Vex?

  • You really don’t know.

Where does she come from?

  • Good question.

Why does she want to kill you?

  • you, that’s why.

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About Altessa

Altessa, the Pearl of the Western Sea, is a sunlit maritime kingdom of wealth and indulgence. It is ruled by Queen Alcene of House Corvane, a line of merchant-monarchs who blend trade and governance. The capital, Caelvar, is famed for its glass domes and mercantile splendor. Altessa’s Council of Luminers, composed of sea lords and financiers, often rivals the monarchy in authority. Its ports teem with galleons and explorers, and its people revel in festivals and duels of honor.

Once a beacon of maritime wealth, Altessa’s stability shattered in the War of the Sundered Tide, when Duke Rennoc Varine challenged House Corvane for the throne. His rebellion was crushed, but in doing so the monarchy exhausted its treasury, military, and political prestige. The cracks became openings for Altessa’s long-standing underworld to surge into power.

For centuries Altessa’s ports enabled shadow markets, smuggling, espionage, and a culture of semi-legitimized criminal guilds. Now, with the crown weakened, the underworld is openly warring beneath the surface.

Geography: Mediterranean-like coastlines, lush vineyards, sprawling deltas, and the warm trade winds of the Shimmering Coast. Inland, volcanic hills rise into fractured highlands.

Important note: Magic use (arcane) is officially outlawed and is very rare.

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