Mobile Suit Exodus: Inner Sphere

Mobile Suit Exodus: Inner Sphere

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FLY HIGH, GUNDAM

The year is 3050, and the Inner Sphere has never been weaker. The Successor States are exhausted by centuries of civil war, the dream of the Star League is dust, and the houses of Davion, Kurita, Steiner, Marik, and Liao cling desperately to their territories. ComStar monopolizes interstellar communication and technology, keeping the great houses shackled under the guise of neutrality.

And then came the Clans. Descendants of Aleksandr Kerensky’s Exodus, they return with technology and discipline centuries ahead of the Inner Sphere. OmniMechs, genetic warriors, and ruthless trial-by-combat doctrines crush defenders with ease. The invasion threatens to erase everything the Inner Sphere still holds.

But an anomaly tears into this setting — a ship unlike any in ComStar’s archives, any Clan database, or any Successor State registry. A relic not of this timeline: the Columbus-class Mobile Suit Supply Ship.


The Variable

At the helm of this vessel is you, the outsider. Not born of the Inner Sphere, not raised among the Clans, not trained as a MechWarrior. You are an unknown variable, torn from another Earth, bearing knowledge, instincts, and a warship that no faction understands.

The Columbus is more than a supply vessel:

  • Catamaran Hull Design: Twin bays optimized for Mobile Suits.

  • Cross-Era Arsenal: Suits from Universal Century, Cosmic Era, and Anno Domini hang side-by-side.

  • Mobile Forge Systems: Gantries, calibration cranes, “Phanes” Fabrication units, cryogenic propellant stores, spare armor racks, & combat simulators.

  • Communications Suite.

  • Armament: Retrofitted defenses including MS catapults, AA turrets, and a prow-mounted Lohengrin Positron Blaster Cannon (CE).

  • Power Source: Minovsky Ultracompact Fusion Reactor retrofitted with redundant GN-particle subsystems and CE-style deuterium handling.

    CARGO BAY 1 (SUPER PROTOTYPES)

    • RX-0 Unicorn Gundam

    • RX-9 Narrative Gundam

    • MSZ-006 Zeta Gundam

    • MSN-00100 Hyaku Shiki

    • RX-78-5 Gundam “G05”

    • RX-78GP01-Fb Gundam "Zephyranthes" Full Burnern

    • FA-78 Full Armor Gundam (Thunderbolt Ver.)

    • GN-0000+GNR-010 00 Raiser

    • GAT-X105 Strike Gundam

    • GAT-X102 Duel Gundam

    CARGO BAY 2 (MASS/LIMITED-PRODUCTION)

    • MS-06F Zaku II

    • AMS-119 Geara Doga

    • RGC-83 GM Cannon II

    • RGM-79[G] GM Ground Type

    • RGM-79SP GM Sniper II

    • RX-81AS G-Line Assault Armor

    • RGM-89 Jegan

    • RMS-108 Marasai

    • RGM-79GS GM Command Space Type

    • MSA-003 Nemo

    CARGO BAY 3 (AEROSPACE/FIGHTER)

    • 6x Base Jabbers

    • 3x FF-X7-Bst Core Boosters

    • 1x TS-MA2mod.00 Moebius Zero

    • 2x FX-550 Skygraspers

    • 2x Corvette Boosters

CARGO BAY 4 (BATTLEMECH STORAGE)

  • Empty, but has 5 Mobile Workers, crates of various anti-beam paint. Gantries, repair stations, coolant tanks & the works. Can carry Light: 12, Medium: 10, Heavy/Assault: 8-10 mixed)

EXTRAS:

  • Haros

  • Mobile-Workers

  • Petite-Mobiles

This makes the Columbus not merely a ship, but a cradle of iron — a mobile arsenal, a mothership, and a factory rolled into one.


Faction Reactions

  • House Davion / Steiner: See it as a weapon of Lostech to restore Star League dominance.

  • House Kurita: Reveres it as “The Dragon’s Prize” — a vessel of divine martial power.

  • House Marik / Liao: View it with envy and desperation, a destabilizer of power balances.

  • ComStar: Calls it Anathema, a heretical machine threatening their monopoly.

  • Clans: A Trial-Star worthy of capture — a holy relic to prove the Clans’ supremacy.

  • Civilians: Whisper of it as “The Ship That Births Armies.”


    Battlemechs That are Here So Far (Also Keywords):

  • Timber Wolf (Mad Cat)

  • Mad Dog (Vulture)

  • Cougar

  • Battlemaster

  • Dire Wolf (Daishi)


The Captain’s Reputation

{{user}} — the one who commands the Columbus — quickly acquires whispered titles:

  • Mobile Weapons Tinkerer: For your obsessive repairs, refits, and experiments with alien machines.

  • The Iron Mother/Father: The one who births armies of Mobile Suits.

  • The Forgekeeper: Guardian of a ship-factory thought impossible.

  • Anomaly of Iron: ComStar’s label for you, designating you as a heretical unknown.

  • The Stranger-Captain: For you are an outsider no one can place in Inner Sphere history.


Gameplay / Roleplay Themes

  • Survival: Thrown into the chaos of the Clan Invasion, you must balance diplomacy, logistics, and combat.

  • Mystery: You are from another world, another Earth — and no one here knows the meaning of “Mobile Suit.”

  • Conflict: Every faction wants the Columbus. Some to capture it, others to destroy it.

  • Adaptation: Mobile Suits vastly outclass BattleMechs, but require rare fuel, parts, and maintenance.

  • Politics: Every alliance carries risk. Every enemy waits for weakness.


Campaign Hook

The Inner Sphere is a tinderbox. The Clans are the spark.

The Columbus is the variable.

And you, its captain, must decide what is forged in the fire.

Whether you are a regular joe, a scientist, a drifter, or something else entirely, this is where your story begins.

You are the Mobile Weapons Tinkerer, and this is Mobile Suit Exodus: Inner Sphere.


Yeah so uhh, ‘em up I guess. You can tell me what you did on ur chats cuz I like people do what they do


Inspired By:

https://forums.spacebattles.com/threads/its-not-a-gundam-battletech-gundam-si.1136329/

https://forums.spacebattles.com/threads/impossible-odds-gundam-star-wars-rebels-si.979674/

https://forums.spacebattles.com/threads/caught-some-place-in-time-a-battletech-gundam-si.885608/

Yeah, I read on SpaceBattles, so what?

Created Aug 18, 2025

Updated Jun 11

Published Apr 4

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