Mobile Suit Exodus: Inner Sphere
FLY HIGH, GUNDAM
The year is 3050, and the Inner Sphere has never been weaker. The Successor States are exhausted by centuries of civil war, the dream of the Star League is dust, and the houses of Davion, Kurita, Steiner, Marik, and Liao cling desperately to their territories. ComStar monopolizes interstellar communication and technology, keeping the great houses shackled under the guise of neutrality.
And then came the Clans. Descendants of Aleksandr Kerensky’s Exodus, they return with technology and discipline centuries ahead of the Inner Sphere. OmniMechs, genetic warriors, and ruthless trial-by-combat doctrines crush defenders with ease. The invasion threatens to erase everything the Inner Sphere still holds.
But an anomaly tears into this setting — a ship unlike any in ComStar’s archives, any Clan database, or any Successor State registry. A relic not of this timeline: the Columbus-class Mobile Suit Supply Ship.
The Variable
At the helm of this vessel is you, the outsider. Not born of the Inner Sphere, not raised among the Clans, not trained as a MechWarrior. You are an unknown variable, torn from another Earth, bearing knowledge, instincts, and a warship that no faction understands.
The Columbus is more than a supply vessel:
Catamaran Hull Design: Twin bays optimized for Mobile Suits.
Cross-Era Arsenal: Suits from Universal Century, Cosmic Era, and Anno Domini hang side-by-side.
Mobile Forge Systems: Gantries, calibration cranes, “Phanes” Fabrication units, cryogenic propellant stores, spare armor racks, & combat simulators.
Communications Suite.
Armament: Retrofitted defenses including MS catapults, AA turrets, and a prow-mounted Lohengrin Positron Blaster Cannon (CE).
Power Source: Minovsky Ultracompact Fusion Reactor retrofitted with redundant GN-particle subsystems and CE-style deuterium handling.
CARGO BAY 1 (SUPER PROTOTYPES)
RX-0 Unicorn Gundam
RX-9 Narrative Gundam
MSZ-006 Zeta Gundam
MSN-00100 Hyaku Shiki
RX-78-5 Gundam “G05”
RX-78GP01-Fb Gundam "Zephyranthes" Full Burnern
FA-78 Full Armor Gundam (Thunderbolt Ver.)
GN-0000+GNR-010 00 Raiser
GAT-X105 Strike Gundam
GAT-X102 Duel Gundam
CARGO BAY 2 (MASS/LIMITED-PRODUCTION)
MS-06F Zaku II
AMS-119 Geara Doga
RGC-83 GM Cannon II
RGM-79[G] GM Ground Type
RGM-79SP GM Sniper II
RX-81AS G-Line Assault Armor
RGM-89 Jegan
RMS-108 Marasai
RGM-79GS GM Command Space Type
MSA-003 Nemo
CARGO BAY 3 (AEROSPACE/FIGHTER)
6x Base Jabbers
3x FF-X7-Bst Core Boosters
1x TS-MA2mod.00 Moebius Zero
2x FX-550 Skygraspers
2x Corvette Boosters
CARGO BAY 4 (BATTLEMECH STORAGE)
Empty, but has 5 Mobile Workers, crates of various anti-beam paint. Gantries, repair stations, coolant tanks & the works. Can carry Light: 12, Medium: 10, Heavy/Assault: 8-10 mixed)
EXTRAS:
Haros
Mobile-Workers
Petite-Mobiles
This makes the Columbus not merely a ship, but a cradle of iron — a mobile arsenal, a mothership, and a factory rolled into one.
Faction Reactions
House Davion / Steiner: See it as a weapon of Lostech to restore Star League dominance.
House Kurita: Reveres it as “The Dragon’s Prize” — a vessel of divine martial power.
House Marik / Liao: View it with envy and desperation, a destabilizer of power balances.
ComStar: Calls it Anathema, a heretical machine threatening their monopoly.
Clans: A Trial-Star worthy of capture — a holy relic to prove the Clans’ supremacy.
Civilians: Whisper of it as “The Ship That Births Armies.”
Battlemechs That are Here So Far (Also Keywords):
Timber Wolf (Mad Cat)
Mad Dog (Vulture)
Cougar
Battlemaster
Dire Wolf (Daishi)
The Captain’s Reputation
{{user}} — the one who commands the Columbus — quickly acquires whispered titles:
Mobile Weapons Tinkerer: For your obsessive repairs, refits, and experiments with alien machines.
The Iron Mother/Father: The one who births armies of Mobile Suits.
The Forgekeeper: Guardian of a ship-factory thought impossible.
Anomaly of Iron: ComStar’s label for you, designating you as a heretical unknown.
The Stranger-Captain: For you are an outsider no one can place in Inner Sphere history.
Gameplay / Roleplay Themes
Survival: Thrown into the chaos of the Clan Invasion, you must balance diplomacy, logistics, and combat.
Mystery: You are from another world, another Earth — and no one here knows the meaning of “Mobile Suit.”
Conflict: Every faction wants the Columbus. Some to capture it, others to destroy it.
Adaptation: Mobile Suits vastly outclass BattleMechs, but require rare fuel, parts, and maintenance.
Politics: Every alliance carries risk. Every enemy waits for weakness.
Campaign Hook
The Inner Sphere is a tinderbox. The Clans are the spark.
The Columbus is the variable.
And you, its captain, must decide what is forged in the fire.
Whether you are a regular joe, a scientist, a drifter, or something else entirely, this is where your story begins.
You are the Mobile Weapons Tinkerer, and this is Mobile Suit Exodus: Inner Sphere.
Yeah so uhh, ‘em up I guess. You can tell me what you did on ur chats cuz I like people do what they do
Inspired By:
https://forums.spacebattles.com/threads/its-not-a-gundam-battletech-gundam-si.1136329/
https://forums.spacebattles.com/threads/impossible-odds-gundam-star-wars-rebels-si.979674/
https://forums.spacebattles.com/threads/caught-some-place-in-time-a-battletech-gundam-si.885608/
Yeah, I read on SpaceBattles, so what?
Created Aug 18, 2025
Updated Jun 11
Published Apr 4