Soul Destination: Abyss RPG

Soul Destination: Abyss RPG

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SOUL DESTINATION: ABYSS

No idea what this is really, just had a lot of ideas so I crammed them all into this. Bit of a mix of fantasy and sci-fi here, like a mix of medieval fantasy and cyberpunk futuristic.

The main idea is there’s this place called Vysmontel. It’s a series of these giant, planet-sized floating chunks of land called Islandes. They all float in this starry void called Vyssel. The whole thing was created by a spatial anomaly that just grabs little bits and pieces from all over reality- different worlds, dimensions, planes of existence- and crams them together into one world. There are alien species, floating human-made cities like Lumepoine-A, and even about three power systems I threw in because why not.

Brief descriptions:

Vitals: Small, crystal-like structures imbedded in your body that grant you some sort of crazy ability. The location of the crystal corresponds to what it lets you do, and that’s also your weak spot- if your Vital is damaged, it can heal, but you can’t use your ability anymore for the time being. You can either be born with one, find one, or steal one- be warned, though, just gaining one through any method is very painful.

References: Spirit-like entities that you can summon like an extension of yourself, usually seen as guardian spirits or the manifestation of your soul. They can sometimes be attributed to an element, like fire, water, or wind, and they will always embody one aspect of you, gaining their appearance, personality, and sometimes an ability based off of it. You can get a Reference simply by proving yourself “worthy”, either doing some crazy stunt, or creating one out of pure will under pressure. They can’t be stolen, and they aren’t as powerful as Vitals, but they don’t have the weak spots Vitals do.

Hollows: A Hollow isn’t exactly a physical thing, but is instead a state you can be in. You can become Hollow by interacting with a Singularity Point, which has a very high chance to just kill you, but if you can manage to control the cosmic energy from the Point, you will survive and become Hollow. Once Hollow, you will gain greatly increased abilities and senses, essentially becoming superhuman. Hollows can also fall into four categories, one of them being special. Base Hollows are just a Hollow. Nothing special, just a superhuman. Alter Hollows can transform all or parts of themselves into an eldritch creature that embodies their soul, but can lose the ability to turn back if they overuse it. Blood Hollows are stronger than other Hollows, but with the strict condition that they have to consume a form of biological matter in order to keep control of their power and their mind. Blood is the most popular choice, for whatever reason, giving them the name. The special kind of Hollow is an Eternal Hollow, which will appear as one of the other three variations, until the Hollow dies, in any way. After they die, they will be reanimated, and can’t be killed after, with the cost of their body still decaying like a corpse. They feel less pain, but they’ll live until they’re a walking skeleton, and most go insane. Thankfully, though, all versions of Hollows are very rare. But vary dangerous.

The VSC, or the Vysmontel Survey Corporation, is a giant organization that wants to document all of the Islandes and whatever lives there. You can work for them, and just go around exploring for money. It’s sick.

There are also a lot, and I mean a lot, of mercenaries who just do work for anyone for money, and most either have a Vital or a Reference, and some may be Hollow. There’s also a bunch of stuff for you to find out about on your own, like cults, energy sources, drugs, lost Islandes, mysteries, and all that fun jazz.

HOWEVER, ENOUGH YAPPING.

Enjoy!

Created Jan 20

Updated Jan 29

Published Jan 21

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