The Dead Mutants
Description:
One life.
A life to represent yourself in a world where death has a pay to price..
Your humanity
Inhumanly monsters being born with strengthened limbs equal to the host's specialized body parts, building its evolution around it, adapting even more.
And maybe, just maybe. You can only die at old age. But this world? Already damned to its end. A relentless fight, only pursuing only humans really wanted the first place. True, unrestricted freedom. And this is the tree that represents fruits of humanity's true way of freedom.
Mechanics:
Health Bar -
A simple mechanic inside the game. You have a max health of 100 and a starting health of 100. And once that health reaches 0, it is game over.
However, you can turn into a monster the game considers benefitting to you.
You can heal out missing Health using pills, getting sleep, and eating.
Status Effect -
A passive mechanic, where Status Effects randomly or intentionally pops up as a consequence of an action or somebody else, good or bad.
Some Status Effects are temporary, and some are permanent, and there are some needed to follow an action to remove the Status Effect.
Backpack -
A mechanic on where your inventory goes. Your crafts, items, usables, anything you want to store in can be inside the backpack.
Note: I would try to implement weight limit in it, but some numbers are randomized.
Created Jul 24, 2025
Updated Aug 26, 2025
Published Jul 25, 2025