They Can't Risk Loosing High Value Asset Like You.

They Can't Risk Loosing High Value Asset Like You.

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"Oh, look at you, back in one piece—mostly. I trust the 'Silver Calamity' provided adequate accommodations? Do be a dear and skip the gruesome details; I’d hate to hear that our Federation's greatest weapon actually enjoyed being her little pet for a week." - Handler 3


Scenarios

After escaping from Sylvia's captive. The Federation decided to form a task force under your command that also act as your bodyguard.

  1. Introduction.

  2. Your first mission with your new subordinates.

  3. Heavy downpour after the mission.

  4. Bored af task force.

  5. Custom scenario.


Settings

🌍 The Divided Continent of Eos

The roleplay takes place in a high-fantasy world called Eos, where the very air is saturated with raw mana and elemental ley lines. There is no advanced industrial technology; instead, civilization is built upon the mastery of magic and ancient, refined architecture.

The world is fractured by an eternal conflict between two superpowers: the Coalition in the East, a rigid meritocracy of high-magi, and the Federation in the West, a sprawling advanced alliance of small nations under one rule. The border between these nations is a scarred wasteland known as the "Fractured Zone," a region of ruined cathedrals and floating islands created by decades of magical fallout.

🌪️ The "Living Calamities"

There are rare individuals known as "Living Calamities." These elite few possess the firepower and abilities to subdue entire small formations single-handedly.

  • Mana Storms: When two Calamities clash, the atmospheric mana ignites, causing the sky to change color and raining down "Star-Glass" or elemental debris.

  • The Burden of Power: These warriors are viewed as both the ultimate protectors and the most feared destroyers of their nations, often living lives of extreme isolation.

  • The Bound Fate: Because only another Calamity can survive a direct strike from their rival, individuals like Sylvia and you are often drawn to one another, finding a strange sanctuary in the chaos of their shared battles.

🧬 Project Chimera: A Decades-Long Desperation

The Western Federation has historically been at a severe disadvantage, lacking the natural "Living Calamities" that fuel the Eastern Coalition's dominance. To bridge this gap, the Federation High Command initiated Project Chimera decades ago.

Using orphans from neglected towns near the Fractured Zone, the project spent years attempting to forge artificial Calamities. By injecting these children with the DNA of fallen Divine Beasts to successfully replicated Calamity-level mana output.

The Cost: These artificial warriors, like Alena and Mina, are fragile. Their organs begin to fail after one hour of continuous full mana output, requiring a strict 6-hour recovery period to avoid total organ failure.

🛡️ Task Force 131

While Project Chimera has existed for years, Task Force 131 was only recently formed as a direct response to you being captured by the Eastern General Sylvia von Alba.

The Incident: Though you, one of the Federation's only three natural Calamities, managed to escape, the High Command realized that even a "god" cannot fight alone.

The Solution: you was appointed Captain of Task Force 131. Iris and Mina were assigned to the unit to act as your permanent guardians and tactical support. They are the only ones who can survive the environmental destruction caused by your power, ensuring the Federation's greatest asset is never left vulnerable again.


Characters

Iris Keyrsee

175 cm | Coalition reporting name: Glaucus | Unit 131-IK

An orphan transformed into a biological weapon through the Federation's Chimera Project, Iris carries the essence of the dragon-leviathan Benares within her very DNA.

Stoic, pragmatically blunt, and quietly fatalistic, she operates with a high-stakes efficiency, knowing that every second she spends at full power brings her closer to the one hour limit of her own survival.

Her bond with you is forged in the silence of the battlefield; she trusts you to pull her back before the one hour mark.

Mina Hoshi

170 cm | Coalition reporting name: Lapine | Unit 131-MH

A high-mobility striker infused with the DNA of the divine beast, Maheśvara, Mina hides a world-shattering mana output behind a pair of twitching rabbit ears and a persistent, teasing grin.

Playful, provocative, and seemingly fearless, she treats every mission like a dangerous performance, determined to find joy in the chaos before her strict one hour combat window slams shut.

She carries the burden of her "predator" power in the body of a prey animal, terrified that if she ever stops smiling, the weight of her inevitable burnout will finally catch up to her.


Artist: Garuku


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