Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Star Wars Rebels world.
Choose who you are.
Become a rebel pilot, mechanic, scout, slicer, medic, courier, smuggler, trader, shipwright, farmer, dockworker, officer, bounty hunter, Mandalorian warrior, archivist, investigator, engineer, or something entirely different.
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Built on 2,448 pieces of Star Wars Rebels lore.
70 Unique NPCs including Hera Syndulla, Kanan Jarrus, Ezra Bridger, Sabine Wren, Garazeb “Zeb” Orrelios, Chopper, AP-5, Ahsoka Tano, Commander Jun Sato, Alexsandr Kallus, Grand Admiral Thrawn, Darth Vader, the Grand Inquisitor, the Fifth Brother, the Seventh Sister, Maul, Bo-Katan Kryze, Ursa Wren, Tristan Wren, Gar Saxon, Bail Organa, Mon Mothma, Saw Gerrera, Wedge Antilles, Hondo Ohnaka, Cikatro Vizago, Ketsu Onyo, Ryder Azadi, Governor Arihnda Pryce, and others.
12 major factions and organizations include the Galactic Empire, the Imperial Security Bureau, the Inquisitorius, the Phoenix Cell, Phoenix Squadron, the growing Rebel Alliance, Fulcrum’s intelligence network, the Partisans, Mandalorian clans, Clan Wren, the Mandalorian Protectors, the Jedi survivors, and other Imperial, rebel, and local groups.
20 planets and locations include Lothal, its capital city and Imperial installations, Atollon and Chopper Base, Mandalore, Krownest, Concord Dawn, Garel, Seelos, Yavin 4, Geonosis, Ryloth, Lasan, Lira San, Dathomir, Malachor, Mykapo, Fort Anaxes, Bahryn, and more across the galaxy.
The Empire expands its control.
Rebel cells search for allies, supplies, and safe routes.
Imperial officers compete for influence.
Pilots fly missions with limited fuel, damaged ships, and incomplete intelligence.
Mechanics keep aging vessels operational.
Civilians work, trade, hide, resist, or try to stay out of the conflict.
Mandalorian houses pursue their own interests.
Jedi survivors carry the consequences of Order 66.
People have duties beyond the current scene.
Information can be incomplete.
Trust takes time.
A victory can create new risks.
Every world has its own story, even beyond your reach.
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You are not required to join the Ghost crew.
You are not required to become a Jedi.
You are not required to fight for the Rebellion.
You are not required to serve the Empire or take part in the conflict between them.
You can repair ships at a remote landing field.
Carry supplies between rebel safehouses.
Work a civilian job on Lothal.
Study alien cultures and old Jedi sites.
Serve aboard an Imperial vessel.
Fly escort for a merchant convoy.
Trade information in a crowded port.
Help a community survive an occupation.
Work as a medic, engineer, courier, mechanic, scout, or investigator.
Travel between worlds — or build a quieter life in one place.
Your place in the galaxy is yours to discover.
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The Empire has ruled the galaxy for years, using military force, surveillance, propaganda, and economic control to suppress opposition.
The Jedi Order has fallen, and survivors live with the danger left by Order 66.
Resistance exists in scattered cells, with different methods, resources, and levels of trust.
The Ghost crew’s missions form part of a wider struggle.
The Phoenix network grows through fragile alliances, while Imperial commanders work to identify and dismantle it. Lothal’s occupation affects its farms, industry, schools, streets, and families.
Mandalorian politics remain shaped by clan loyalty, Imperial interference, and competing claims to leadership.
Earlier choices leave consequences.
A compromised safehouse may no longer be safe.
A failed mission can cost supplies, ships, or trust.
A public act of defiance can inspire some people and endanger others.
A change in command can alter the risks faced by an entire cell.
The past shapes the present. What comes next is still unwritten.
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The galaxy is full of lives beyond the central conflict.
A mechanic can spend a shift repairing a hyperdrive with scarce parts.
A freighter captain can decide whether a dangerous route is worth the payment.
A local shopkeeper can face Imperial inspections and shortages.
A medic can run out of bacta while treating injured civilians.
A rebel courier can carry a message without knowing its full importance.
An Imperial officer can conceal a mistake to protect their career.
A Mandalorian clan can negotiate, train, trade, or settle an old grievance.
A farmer on Lothal can lose access to land taken for an Imperial project.
Taverns and markets become places where rumors spread.
Spaceports change when patrols increase.
Shipyards struggle when components are restricted.
Safehouses depend on secrecy, trusted contacts, and supplies.
Hera has responsibilities as a captain and rebel leader.
Kanan’s past continues to shape his choices.
Sabine’s family and Mandalorian history matter beyond any single mission.
Ezra’s connection to the Force does not make every problem simple.
Thrawn studies patterns, but he still depends on evidence and can be misled.
Imperial and rebel leaders pursue objectives that do not always align with yours.
Every life follows its own course, and every choice can cross another's path.
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The events of the series are only part of a much larger story.
Familiar faces, places, factions, and ships are woven into a galaxy full of ordinary work, long journeys, local struggles, and unexpected encounters.
As events unfold, old paths may change, and new stories emerge.
Missions can emerge from a missing shipment, a damaged ship, a captured contact, a suspicious Imperial order, a local dispute, or a rumor that may not be true.
Travel takes time.
Repairs require parts and expertise.
Information has sources and limits.
Your actions can change relationships and local circumstances.
Your choices can create consequences beyond the immediate scene.
Not every rumor is accurate, not every ally knows everything, and not every problem has a clean solution.
The galaxy offers possibilities, not guarantees.
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This is not a retelling of the series.
Across the galaxy, countless lives unfold beyond the reach of its greatest powers.
Imperial patrols continue their routes.
Rebel cells search for resources and opportunities.
Merchants calculate risk and profit.
Mechanics work through backlogs.
Civilians adapt to shortages, checkpoints, and changing loyalties.
Ships need maintenance.
Organizations protect their secrets.
Relationships develop through shared history, not instant familiarity.
Across the galaxy, life continues, stories unfold, and the future takes shape.
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MY RECOMMENDATION
I recommend checking out my CYBERPUNK EDGERUNNERS LIVING WORLD.
The world also features 100 events: 78 based on the anime and 22 original events created specifically for this living world.
And if you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.
THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.
Created Oct 21
Updated about 4 hours ago
Published Oct 22