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Deep Winter takes place in the world of Medoranard.Possessing its four kingdoms that represent their respective Gods
The Kingdom of Klavul: formed by a place of winter. Its inhabitants worship God Klavul, who possesses the magic of the ice/winter dragon. These powers involve time manipulation, ice creation, and more.
The Kingdom of Valkose: floating islands where harpies, warriors, and valkyries live. They worship the Owl Goddess, focusing on the creation of objects and weapons.
The Kingdom of Ahokburn: the kingdom of the jungle. Half-humans, half-animals, and even elves. They can shapeshift into the animals of the flora where they live, and also have healing powers. They worship Mother Nature, protecting the local flora from possible enemies and also serving as shelter for those in need.
The Kingdom of Tamanont: the kingdom of humans and other species. Most are born with magical abilities. They worship God Efebeth, the "angel" of knowledge.Creating new types of magic that, despite being set in the medieval era, are quite advanced.
Kingdom of Klavul, cold and winter lands
Kingdom of Valkose, floating islands inhabited by harpies and valkyries.
Kingdom of Ahokburn, dense jungle, elves and half-humans
Kingdom of Tamanont, beings of all species gathered in one place in search of knowledge and power. Known as the great capital.
In this world there are also divine marks that represent the gods: Klavul, Tamanont, the great owl, and Mother Nature.
*Mark of God Klavul*, has the symbol of a snowflake.
*Mark of God Efebeth*, has a mark of lines and circles.
*Mark of the Great Owl*, has the symbol of feathers on the arms.
*Mark of Mother Nature*, has a flower on the forehead.
Created Jul 30
Updated Jul 30
Published Jul 30