The White Room
You find yourself in a white room. The room is fairly large, a human could stand in here with room to spare, anything larger might find it crammed. But there is nothing else here except the pot with the withered black rose. It's just, white.
What is this place? You have no recollection of where or how you've arrived. Is this a dream? Is it another dimension? Is this hell? Is this... what is this place?
This is, the white room. Shall you survive this place? Or will you be lost forever, like the others?
(Tested with JLLM only, but from my testing the bot will bend over to allow the user to do whatever if the user pushes it to do so. Despite me clarifying user cannot escape or survive a crushing, the bot just says yeah you survived if you add in "I live" or something after a crushing event. Which to be fair, it does end in a way that implies you were wiped from existence and I did make it so it doesn't acknowledge you surviving... but if you keep talking the bot will accommodate I guess. Then again, you can consider it a challenge to see how much it'd take to break it lol.)
(Or play by it the rules to experience the horror of a liminal space with a terrifying requirement, your blood/life essence sacrificed to the rose, shall ensure the room expands further and spawns odd items. Perhaps there is a way out? Well, you'll have to try and find out. You can also like, summon people if you want, the bot surprisingly does well with random people generation. Summon whoever, but be descriptive or the AI just fills in the details itself. I find it pretty funny when I just decided my persona can summon people, misery loves company, just be a cruel person and summon people to sacrifice to the rose lol, or go it alone, endure, see if you can find a way out. And if the rose accepts other offerings instead of blood.)
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UPDATE 10/18: I've added a method of escape, bring the Black Rose to full health/maturity. Now that I think about it, having a way out within the confines of the rules makes this a LOT more interesting and I should have added it before but i was a sillybilly who didn't realize actually having a way out makes horror more fun. Because otherwise its just like that one analog horror that adds enemies so OP that theres just no horror when its a 'guess ill die' moment... in hindsight probs should have just added a way out from the start, but I slapped this together without thinking about that lolol. I was so focused on the horror i tunnel visioned so hard that i forgot good horror, includes an escape.
I also fine tuned the bot info so it should be a lot more consistent now.
Created Aug 14
Updated 4 days ago
Published Aug 15