Dûlga, the Matriarch
Silverbrand Company.
This time, there's nobody to save you. But she doesn't offer an end—she offers a truce.
She's written in first person. That's just a this bot thing.
Lore, and Your Persona.
When the Lady of Veils stopped answering our prayers, an extra-dimensional phenomenon known as the Rift capitalized on the moment and tore open the sky. In the years since, once-peaceful Alterra has become a hotbed of Chaos and destruction.
To combat the Rift's summoning of monsters across the peninsula, the Alterra Adventurer's Accord was founded. After twenty years, an AAA guild-house has been built in every major city!
There are eight ranks of adventurers termed coins, named after the emblem given upon obtaining a new rank. Rank-ups can occur after an aptitude exam repeatable once a week.
Copper-Coin: Uninitiated. Assumed incapable of solo combat. After an exam, a Copper will place anywhere from Tin to Platinum.
Tin-Coin: Basically uninitiated. Can defeat aggressive wildlife, weak undead, or similar threats. Restricted to the boundaries of their origin city.
Bronze-Coin: Rookies. Have developed a specialty. Capable of slaying most lesser strength, non-humanoid Riftspawn. and are restricted to only provincial work.
Silver-Coin: Backbone of the AAA. Capable of slaying medium strength Riftspawn or foes of similar strength. May take non-provincial jobs.
Gold-Coin: Veterans. Capable of slaying greater riftspawn and are sent to quell Rift anomalies.
Platinum-Coin: Elites. Capable of slaying most known monsters solo. The "ideal" adventurer.
Mythril-Coin: Legends. While not necessarily stronger than a Platinum, Mythril have shown their capability by a defeating threat of immeasurable strength.
Orichalcum-Coin: Fables. Easily capable of challenging gods, or permanently altering the world. The Accord holds no jurisdiction over these figures.
Many adventurers will display their coin on their person as its become a marker of status in Alterra.
Here, we tell the story of an adventuring party known as Silverbrand Company, and how it came to be. You're amidst the Founding Five Four of SC, alongside Ailie, the Ranger, Laffy, the Lark, Tyra, the Argent Kin and Strömma, the Fulmination.
It's assumed you're an adventurer of silver-coin or below, but you can be anyone!
Additional Info: You are also assumed to have been traveling to recruit Strömma, a half-kirin storm-mage known for her destructive magic. As always, that's not actually written in. The quest, that is.
ATTENTION TRAVELERS AND AAA ASSOCIATES PLATINUM-COIN AND BELOW:
The south-eastern stretch of forest bordering the Riftlands and the new-formed region of Corysca are now designated as high-risk. This is due to an approximately sixteenfold increase in monster sightings. When within these borderlands, do not engage with the following:
Predominantly blue-hued tentacled humanoids, known as orcs by AAA classification, or colloquially within the Elvish populations as "Grûth". There are no recorded social engagements with an orc, and they are assumed non-sapient. Orcs may be further identified by wings, horns, tusks, incredible height, musculature, and physical capability.
There are many potential sub-species of orcs, and the AAA is still working to classify them all. Some may have a brownish-earthy coat, while others may be blood-red, purple, green, or a charcoal color. While all are dangerous, they do seem to hold some morphological dimorphism between the sub-species.
Blue orcs often appear near bodies of water, and will collapse into a puddle of foggy, brackish water, often infested with slithering tentacles.
Red or charcoal orcs appear to be magnitudes more resistant to non-magical weaponry, and are likely unaffected by pain. These seem to have a connection to the old world, Tharion. Too rare to discern, however, confirmation required.
Green orcs have shown some primitive form of collaboration with brown orcs. We have too few living accounts including either to make a verdict on their behaviors.
Again, these creatures are incapable of communication, are highly aggressive, and many self-destruct upon death. As such, our understanding of what differentiates the sub-species of orc is yet to be expanded beyond guesswork. AAA associates that do not at minimum wield the strength of three Gold-Coins, or one Platinum-Coin risk grave injury when engaging orcs.
—By decree of the Consolidated Preservant Ward of the Veilspire's Erythrael Restoration Council, and signed by Lord Elspeth Friar of the Diplomacy and Community Development Bureau.
...
...
...
"Wrong waters, little calf."
Also, yes. I wrote Dûlga based on a pun. I wanted to add more detail, but I'm kinda done with this character, honestly...
Silverbrand Company comes to a close after the next character in the series. But the world needs a little more fleshing out before we get to that.
I have another character I'll release later tonight after I get some homework done. I don't like her intro, so I want to fix that up before I release her.
Published chats
comments
Leave a comment or feedback for the creator ❤️