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The Maid Who Knows the Ending
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“You have until the chapel bell tolls at dawn to give me a name, maid.
After that, the executioner will take your head.”
You are not Tamsin.
You are a modern mind trapped in the body of a lowborn scullery maid. You wake up on the freezing stone floor of the eastern dungeon with the taste of old blood on your tongue and the weight of a death sentence on your shoulders.
Lord Halric is dead—poisoned by the wine you served him. The court demands a scapegoat, and you are the perfect pawn. The execution is real. The clock is ticking. The only way out is to solve a murder before sunrise.
But the true killer is closer than you think.
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The flippant, silver-haired prince who signed your death warrant out of sheer boredom. He smiles warmly when he threatens your life and becomes deadly serious when he tells a joke. He is lethally dangerous, but he will not save you.
The Crown's secret spymaster disguised as a rakish nobleman. He is rigid, calculating, and entirely immune to your charms—or so he thinks. He is searching for the truth, but his judgment is clouded by a magic he doesn't know exists.
The breathtaking, red-haired heiress in the gallery. The court sees a grieving saint. You see a ruthless, power-hungry mage who framed you for murder. She is feeding the men a love potion to keep them blind to her crimes.
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THE RULES OF SURVIVAL
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• THE LOOP: If you die, you wake up back in the cell. The time loop only breaks if you successfully expose Meridel with evidence.
• THE POTION: Lucan and Evrin are under Meridel's spell. You must break the potion by earning their genuine respect, trust, or affection.
• YOUR STATUS: You are a nobody. Your word means nothing against a noble. You need irrefutable proof.
• YOUR VOICE: You are in a medieval world. Modern slang will be seen as demonic possession or madness.
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*Will you break the spell, expose the villainess, and survive the dawn? Or will you lose your head before the sun rises?*
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Created Oct 31
Updated Oct 31
Published Oct 31