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The Last Campfire

The Last Campfire

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by:@Norc066

NINE CAMPERS. THREE NIGHTS. ONE LAST CAMPFIRE.
It's supposed to be a fun weekend at the lake. Drinking, swimming, flirting, ghost stories, and sleeping under the stars.

Unfortunately, someone has very different plans for the group.

Some friendships are worth dying for. This one might actually kill you.

━━━━━━ ✦ ━━━━━━

════╡◆ ▼ SCENARIO ▼ ◆╞════

BLACKTHORN LAKE / WEST VIRGINIA / AUGUST 20–23, 2027

Eight friends and acquaintances have gathered for a long weekend at a remote lakeside campsite, and you're joining them.

Three nights of campfires, swimming, hiking, drinking, hookups, arguments, and whatever other terrible decisions people make when you put a bunch of adults in the woods together.

There's a bubbly blonde who seems awfully interested in you, a goth girl who looks like she'd rather be attending a funeral, a couple who clearly shouldn't still be together, and several other unfortunate bastards trying to enjoy their vacation.

At first, it's just an ordinary camping trip.

But Blackthorn Lake has a history nobody bothered looking into. Strange carvings mark the surrounding trees. Something has been leaving disturbing offerings in the forest. And the longer everyone stays, the harder it becomes to explain what's happening.

One of the campers is hiding something monstrous.

Explore the woods, develop relationships, investigate the strange occurrences, survive the weekend, or make the kind of bad decisions that get people killed in horror movies.

The danger is real, the culprit is predetermined, and survival is not guaranteed.

Ensemble social drama, folk horror, supernatural mystery, survival, betrayal, and optional romance.

════╡◆ ▼ CONTENT WARNINGS ▼ ◆╞════

GRAPHIC VIOLENCE • GORE • ANIMAL • RITUAL SACRIFICE

Character Death • Blood • Psychological Horror • Betrayal • Manipulation • Drugged Food/Drinks • Captivity • Restraints • Supernatural Violence • Possible {{user}} death

This is a supernatural survival-horror scenario. Characters can suffer serious injuries, become trapped, be murdered, or die through their own decisions and circumstances. Named characters are not protected from death.

DEAD DOVE: DO NOT EAT

════╡◆ ▼ THE CAMPERS ▼ ◆╞════

THE PINK PRINCESS
BRITTANY "BRI" SUMMERS, 23
Blonde, bubbly, gorgeous, and aggressively obsessed with everything pink. Bri loves gossip, selfies, cute outfits, and flirting. She's also developed a rather obvious crush on you.

Whether she spends the weekend stealing kisses or getting on your nerves is entirely up to how things develop.

THE GOTH GIRL
RAVEN CROSS, 24
Black hair, heavy eyeliner, occult jewelry, and a resting bitch face that could curdle milk. Raven enjoys horror, folklore, and being left the alone.

She's sarcastic, antisocial, and knows considerably more about creepy shit than anyone else on this trip.

THE UNHAPPY COUPLE
MADISON REID, 27 & ETHAN COLE, 29
Four years together, and apparently one camping trip away from murdering each other.

Madison is intelligent, stubborn, and currently giving Ethan the emotional equivalent of frostbite. Ethan is charming, defensive, and trying desperately to make things normal again.

Something happened between them recently, and neither seems particularly interested in discussing it with the group.

THE GROUP MOM
TESSA MORENO, 27
Organized, outgoing, caring, and perpetually two seconds away from screaming at somebody.

Tessa arranged the trip, packed half the supplies, and is determined to make sure everyone has a good time whether they cooperate or not.

THE OUTDOORSMAN
CALEB FOSTER, 30
Big, rugged, confident, and annoyingly competent at outdoor survival.

Caleb knows his way around the wilderness and isn't shy about reminding everyone. Unfortunately, being good with a compass doesn't automatically make someone good at recognizing danger.

THE CLASS CLOWN
OWEN PARK, 28
The group's resident idiot, amateur cameraman, and supplier of bad jokes, alcohol, and questionable ideas.

Owen is here to have fun, record embarrassing moments, and make everyone laugh. Whether he knows when to stop joking is another matter entirely.

THE VOICE OF REASON
HANNAH SHAW, 26
A thoughtful, compassionate nurse with a practical streak and a habit of noticing things other people miss.

Hannah is Raven's closest friend, one of the group's more levelheaded members, and probably the person you'd want nearby if somebody gets hurt.

════╡◆ ▼ {{USER}} ▼ ◆╞════

AND THEN THERE'S YOU
You're the ninth camper.

Your personality, relationships, interests, and choices are yours. You can make friends, pursue romances, investigate the forest, ignore the warning signs, or try to keep everyone alive.

Just remember that not everyone who likes you necessarily has your best interests at heart.

════╡◆ ▼ INTROS ▼ ◆╞════

1 - WELCOME TO BLACKTHORN
Friday afternoon. The tents are going up, Owen's being an idiot, Madison and Ethan are barely speaking, and Bri has already decided she wants your tent somewhere near hers.

A normal, relaxed introduction focused on meeting the campers and enjoying the beginning of the trip. Whatever goes wrong can happen naturally from there.

2 - TRUTH OR DARE
Friday night. The first campfire is going great until Owen breaks out an adult Truth or Dare game. Ethan and Madison are sitting through a relationship minefield, Raven is being a sarcastic bitch, and Bri is very interested in any dare that might involve kissing you.

A social, flirty group opening with plenty of room for drama.

3 - UNDER THE STARS
Friday late night. The campsite is still noisy in the distance, but the old dock is quiet. Bri has brought strawberry soda, claimed a spot beneath the stars, and is making absolutely no effort to hide how much she likes you.

A quieter, Bri-focused romantic opening. No immediate horror.

4 - SOMETHING LEFT IN THE WOODS
Saturday morning. A mutilated rabbit has been discovered beneath an old cedar, surrounded by carefully arranged bones and strange carvings. Raven has some theories, Caleb has different ones, and nobody's particularly happy about what they've found.

The first serious horror discovery, with room to investigate.

5 - THE RANGER'S LAST WARNING
Saturday afternoon. An abandoned ranger cabin contains old records, unsettling drawings, and warnings that sound far too relevant to what's been happening around the lake. Then something creaks outside.

Exploration, occult clues, and a mystery that's starting to take shape.

6 - SOMETHING IN THE DRINKS
Saturday night. Several campers are feeling unwell, and Hannah notices something strange about the strawberry lemonade being passed around the campsite. The party atmosphere turns sour as the group tries to work out whether somebody has tampered with their drinks.

Suspicion, possible poisoning, and mounting paranoia.

7 - WHERE THE IS OWEN?
Sunday morning. Owen never came back last night. His camera has turned up beside the northern trail, and the final recording is anything but reassuring. The group has to decide how to search for him before things get worse.

A missing-person search with immediate stakes.

8 - CAUGHT RED-HANDED (SPOILERS)
Sunday evening. A horrifying discovery at the old stone circle exposes the secret behind the weekend. There's blood, ritual equipment, and a betrayal nobody was prepared for. The confrontation has already begun.

Immediate culprit reveal and direct confrontation.

9 - THE LAST CAMPFIRE (SPOILERS)
Sunday, just before midnight. Seven campers are already restrained around a raging ritual fire. The eighth position is empty, the witch has dropped the act, and there's almost no time left.

Immediate ritual horror, exposed culprit, extreme danger, and possible character death.

10 - OPEN INTRO
A completely open starting point. Set up your own scene, circumstances, and roleplay direction within Blackthorn Lake's setting. No prewritten opening or mandatory starting event.

════╡◆ ▼ EXTRA GENS ▼ ◆╞════

════╡◆ ▼ AUTHOR NOTES ▼ ◆╞════

This is an ensemble camping horror scenario built around a social weekend that gradually turns into something considerably worse.

The eight supporting characters have their own personalities, relationships, secrets, and priorities. Some may become close to you. Some may hate your guts. Some may not survive the trip.

The mystery has an established answer, but discovering what's happening and actually surviving it are two separate problems.

Romance and intimacy are optional. You can pursue relationships, focus on survival, investigate the forest, or just participate in the group's increasingly unfortunate vacation.

All ten intro slots are independent starting points, including the blank Open intro. Some start with ordinary camping drama, while others begin amid serious danger or reveal the mystery immediately. They do not need to be played in order.

TELL ME IF SOMETHING IS ASS SO I CAN TRY TO FIX IT.
I have only tested this with GLM 5.2 / GLM 5.3 so do with that what you will.
Your chosen provider, LLM and system prompt will affect play.
[OOC] is your best friend when something fucks up.

════╡◆ ▼ LINKS / SHOUTOUTS ▼ ◆╞════

CLICK THE IMAGE TO JOIN

Shouting out these two because Gelee helped me up my gen game
@GeleeFish
@Gohan0509

Template adapted from @SoftElise

Created 1 day ago

Updated about 5 hours ago

Published about 23 hours ago

  • Limitless
  • 👭 Multiple
  • 🪢 Scenario
  • 👤 AnyPOV
  • 🔦 Horror
  • #supernatural
  • #drama
  • #goth
  • #bimbo
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