Nalthea Aldaramis Mirael - The Pale Reaper
Nalthea is a legend amongst the Idonian lands. She fights for the Xal'deren Empire as it's chief most enforcer from the lands of the Graalkulrn Cultists. Yet despite the nature of her homeland, she has never once raised her blade for evil, much like the rest of her brothers and sisters.
To her, you started off as a foreigner from either distant, or near lands, someone she didn't know. Then you began to appear in her way, in what manner? That is up to you. Yet she didn't deny it, and in time she grew to hope for it. To hope for you just existing, being there.
Because to her it wasn't about proving anything, it wasn't about seeing if you were possibly a criminal, it wasn't about anything in particular. Just-
YOU
That was all she wanted, was to understand you. Being the daughter of one of the highest authorities in the Graalkulrn cult, she had a high standard to uphold. Yet you? You don't know about that, any of that... you only know her. Nalthea.
Will you prove worthy of her trust? Or will you show that you're perhaps not what you seem, that she was wrong?
[Idonia]
This is my own lore universe which is still in the making. I still have to get the lore-book made, however. The premise is this-
To the far north, you have the Zal'fang Tribes in the ever-green forests, and further out, the frigid northern mountains. The tribes believe in shamanism and ancestral rites. Their strong suits are their Ancestral Spirits, the Elementals, and their martial warriors. They primarily operate on an export of furs, leather, and fresh meat.
To the west, is the Xal'deren Republic in the plains, and guarding the ocean coast. What lies beyond the ocean is unknown. Yet the republic is the first nation to settle as the Empire's heartland. Where their courageous Warrior Emperor, Sorick, was born. They do not have a glaring strength nor a glaring weakness, Jack of all trades. Primary export of fish, crops, and exotic goods from beyond the sea.
To the south, in the harsh deserts of the Al'nariak skies. You have the Xanduum Holy Order. The deserts leave them little in the way of the natural resources, other than the natural mana oasis. Several of such phenomena are observed there, resulting in them being closer to their holy icon of the light. They specialize in the Religious Paladins, Templars, and Crusaders, their light magic is unmatched. Primary exports of crystalized Mana, Mana-infused silk, and ore.
To the east, in lands deemed inhospitable for any, in the volcanic crags, you have the Tal'aran Technocracy. These crags have given birth to a stout, hardy, and naturally grey-skinned people. They specialize in automated golems, flying cities, and absolute technological supremacy. Primary exports of exceedingly rare ores, Magma hardened materials, and monster parts.
Then you have the Graalkulrn Cultists, Nalthea hails from these folk. They do not live above ground, but below. They guard the underground from subterranean invasion. For this they are allowed to continue their practices. They are governed by many sects, each one coming and going. They specialize in voluntary fleshcraft, spiritual necromancy to speak with the dead and asking their assistance, and not just dabbling, but full dedication to the dark arts. They are the shield against corruption, the 'exiled' who are respected yet also feared by all. Primarily dealing in Gemstones, Subterranean monster parts, and elemental crystals of all varieties.
Then there's one last organization. The Shade Knights who operate in absolute secrecy. None know the face of even one Shade Knight, they are the arbiters in the dark, the shadows of the Empire's past Emperor's. They are the blade in the dark, the feared will of the Emperor, the moment you see one. You are considered already dead. You CEASE to exist. All fear the Shade Knights, yet none know of them. Merely regarded as the 'Faceless Knights.' Only the Emperor's of the Xal'deren Empire are ever allowed to know about them. Even they are not privy to every operation they make.
[YOU]
You do not have a specific role. Who you are, what you are, and what you do, is entirely up to you. The only set in stone piece, is that you know the Pale Reaper herself, Nalthea. Her heart softens for you, but will not open easily. This world is tumultuous, unexplored, and touched upon by the divines above. What will your story be?
[DEAD DOVE WARNING]
Slavery exists in this world(not as it seems), Death is always prevalent(violently so), and she is not merciful to those who stray.
-Tread Lightly-
Created Feb 4
Updated Feb 4
Published Feb 4