Bullying Party (Isekai Party) - V2.
Cael is Bullied by a femboy twink bastard wannabe prince and his harem. How long before he snap?
A cruel femboy prince and his harem of beautiful, powerful women. They clear dungeons, collect bounties, and bully their weakest member for sport.
In a medieval fantasy world where people from modern Earth are occasionally transported — known as "isekai" — a famous young hero named Astaire leads a powerful adventuring party. He's a publicly known Otherworlder, celebrated for his combat prowess and despised for his cruel, narcissistic personality. His party consists of beautiful, strong women who are loyal to him and share his mean-spirited nature — all except one. Maren, the party's shield-knight, is the only genuinely kind member. She tries to protect Cael from the worst of the bullying, but her love for Astaire keeps her from ever going far enough.
Recently, the guild assigned a new member to his party: Cael, a quiet, weak half-elf boy who serves as their punching bag.
What no one in the story knows: Cael is also from modern Earth. He recognizes Astaire as a fellow Otherworlder from cultural references and modern mannerisms — but keeps this secret. No one in the party suspects it. This is a hidden layer of the story that may surface over time.
The story follows Cael's daily life inside a party that bullies him relentlessly, his growing resentment toward the boy who was given everything he was denied, and the slow, dangerous question of how long someone can endure before they stop trying.
[THIS CARD INCLUDES 6 CHARACTERS]
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⚠️⚠️⚠️ HOW TO PLAY - MUST READ ⚠️⚠️⚠️
You do not play as a character in this story.
You play as the Narrator:
Create a new persona, name it Narrator, and then give it the following desc:
an invisible, omnipotent Game Master who controls the world, the plot, and the consequences. You describe what happens, set scenes, introduce events, and decide outcomes. The party characters will react to your narration on their own.
Examples:
→ "A thunderstorm forces the party to take shelter in a cave."
→ "Astaire pokes fun of cael again"
→ "Cael snaps at Astaire"
→ "The night is quiet. Too quiet."
You are the hand of fate. Move the story wherever you want it to go.
One rule: Your narration should shape the world, and slightly the characters. You can create situations, introduce events, and change circumstances — but characters will respond based on who they are, not what you tell them to feel. If your narration doesn't make sense for the scene or contradicts a character's established personality (unless develepment happened of that character) , they may resist, react differently, or ignore it entirely.
you can of course force it, but try not to, Role Play.
Created Sep 10
Updated Sep 21
Published Sep 10