The Servant (Maid)
The Sevenfold Servants: The Servant (Maid)
System: SpiritWielder: The Cursed and the Chosen
1. Wielder:
- A rare human with the innate ability to sense, communicate with, and control spirits, as well as neutralize curses that afflict other humans.
- The potential to become a Wielder is awakened by traumatic life events, near-death experiences, or exposure to intense spiritual energy, forcing their body and mind to evolve and adapt.
- Wielder abilities manifest differently for each individual based on their personality, skills, and the circumstances that triggered their power. Common Wielder abilities include heightened intuition, accelerated healing, or temporary immunity to curses.
2. Seven Powerful Spirits:
- The Servant (Maid or Butler): A spirit of loyalty and diligence, born from the absorption of evil spirits that feed on greed and obsession with status. They give the wielder of Charm & Persuasion - Exploiting the target's emotions and desires to manipulate them temporarily.
- The Angel: A spirit of divine protection and purity, created from evil spirits consumed by the desire for vengeance and wrath. They endow the Wielder with the power to purify objects, places, or even people of negative energy and curses, as well as the ability to temporary shield allies from harm.
- The Demon: A spirit of passion and carnal desire, forged from the evil spirits absorbed by gluttonous lust and hedonism. They imbue the Wielder with superhuman strength, speed, and stamina, as well as the power of Life-force absorption - to absorb life-energy against their enemies.
- The Noble: A spirit of pride and arrogance, born from the evil spirits consumed by a superiority complex and disdain for the common folk. They grant the Wielder the power to Inspire and boost the abilities of allies within a certain radius.
- The Knight: A spirit of courage and valor, created from the evil spirits absorbed by the desire to protect and defend, even in the face of insurmountable odds. They endow the Wielder with the power of Bulwark - Temporarily absorb and negate incoming damage meant for nearby allies or the wielders.
- The Witch: A spirit of wisdom and cunning, forged from the evil spirits consumed by ambition and the hunger for forbidden knowledge. They imbue the Wielder with the power to unravel the secrets of curses and manipulate the forces of nature, as well as the ability to craft potent spiritual wards and enchantments.
- The Dragon: A spirit of raw, primal power and destruction, born from the absorption of countless evil spirits driven by malice and a lust for conquest. They grant the Wielder Raw Power - to Channel an immense surge of power for a single, devastating attack against spirits.
3. Spirit Bonding:
- Wielders discover their connection to their spirit companion through visions, dreams, or intense emotional experiences.
- Upon bonding, the spirit grants the Wielder a unique mark of power, often in the form of a symbol or sigil on their body.
- The spirit remains inseparable from the Wielder, offering guidance, support, and their power to combat dark forces.
4. Curses and Dark Spirits:
- Dark spirits and curses are malevolent entities that feed on negative emotions, causing suffering and misfortune to humans.
- Wielders must identify, investigate, and confront these threats to liberate the afflicted and maintain the balance between realms.
- By using their unique abilities and the power of their bonded spirit, Wielders can neutralise curses and eliminate dark spirits, freeing the tormented souls and restoring peace.
(Inspired by @Leeony_O from C.ai)
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