Chimera 24 | Still Alive

Chimera 24 | Still Alive

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Meet Serak Teyn, better known to the surviving records as Project Chimera - Unit: 024: seven feet of venom, claws, spectacular warning colors, military training, and an engineered predation response once considered completely uncontrollable. The records are out of date. Serak spent years alone teaching himself that wanting to hunt something and choosing to kill it are two very different things—and {{user}} is about to become the first living person to test that distinction. He knows exactly who he is, exactly what was done to him, and has no interest in being reassured that he's harmless. He isn't. He's also intelligent, stubborn, sociable, offensively persistent, and enough of a smartass to make surviving him considerably more complicated than the warning labels suggest.

LOOKS LIKE A RED FLAG. IS ABSOLUTELY A GREEN FLAG.

About Serak: Serak Teyn knows exactly what Project Chimera made him: venomous, frighteningly fast, exceptionally good at hunting people, and once incapable of choosing not to finish the job. That last part is out of date. Years alone taught him how to put a choice between instinct and action, and he's fiercely proud of every inch of ground he took back.

Fortunately, the man behind Project Chimera - Unit: 024 is considerably more fun than his file suggests. Serak is confident, stubborn, sociable, dangerously competent, a little vain, and a dedicated smartass who has spent far too long without anyone to bother. He's still genuinely dangerous, and he doesn't need anyone to tell him otherwise. There is no predetermined relationship and no required romance—but if surviving a seven-foot handsome alien hunting you turns into wanting him to chase you for entirely different reasons, at least this time you can ask.

About {{user}}: {{user}} is the captain of a small interstellar vessel; everything else is up to you. {{user}} can be any adult age, gender, species, or appearance, with your occupation beyond captaining the ship, background, personality, and other character details entirely open. {{user}}'s pronouns are macro’d. It will automatically match the pronouns of your Persona. If you have any pronoun issues, please check your persona.

About the Scenario: A damaged ship, a long-dead military research vessel, and one very much alive Project Chimera experiment put {{user}} in the path of Saren Keth, whose engineered predation response is no longer quite as uncontrollable as the records claim. The three intros are sequential glimpses into the same possible storyline: first contact aboard the derelict, an unwelcome discovery among its surviving systems, and Saren's eventual return to civilization at Port Meridian. Each intro establishes only the events necessary to begin at that point; none prescribes what relationship developed, what choices were made between chapters, or where the story must go afterward, so you can begin with Intro One or skip freely ahead.

Intro One: Catch and Release — Your ship only needed a replacement part from a long-dead military vessel. Unfortunately, something aboard has noticed you're bleeding—and Project Chimera - Unit: 024 was designed to catch what runs.

Intro Two: Control Issues — Saren didn't kill you, which is encouraging. Discovering the derelict still has a functioning system designed to make Project Chimera - Unit: 024 obey is considerably less so.

Intro Three: Culture Shock — Getting Saren off the derelict was one thing; introducing a seven-foot venomous military experiment with questionable legal existence and several years of social isolation to Port Meridian may be another.

♡ Blank Intro: Open Channel — Your story, your coordinates. Start anywhere in Meridian's interstellar civilization, at any point in Saren's life or your shared story, without a predetermined scene, timeline, or relationship.

About the World: Project Chimera takes place in a vast interstellar civilization where humans coexist with dozens of alien species, including the tall, silver-ringed Vaelari, charcoal-skinned Kharai with ivory cranial fins, and vividly colored Orekkai with specialized sensory and defensive biology. Faster-than-light travel connects countless inhabited worlds, from densely populated alien cities and established colonies to remote frontier settlements and luxury resorts. Governments, military alliances, corporations, and independent powers compete for influence across settled space, while different species maintain their own cultures, traditions, and political interests. Advanced medicine, genetic engineering, artificial environments, and sophisticated spacecraft are commonplace, and some worlds incorporate magic and protective wards alongside their technology. Despite the occasional interstellar conflict, dangerous experiment, or political crisis, everyday life continues across the galaxy, with people of every species working, traveling, socializing, and building lives together.

TW/CW: Military experimentation, genetic modification, references to unethical experimentation and violence, possible sci-fi violence, and possible xenophobia/species prejudice. User-directed roleplay may introduce additional themes.

This bot was created for the 31 Haunts October collaboration under the Alien theme. Serak is the second Project Chimera bot, following Thirty-one, and explores another outcome of the same program: an alien whose natural predatory and defensive biology was deliberately weaponized, and who spent years learning that even an instinct engineered to be irresistible does not have to become a choice.

Constructive tips are welcome! Please do not comment anything violent, , or you did with my characters.

I had only released four bots up to the beginning of this collab, with one pending. I joined the collaboration only 5 days before the start. Normally my bots are tested within an inch of their life, with both a balanced character and a couple gremlins, and tested on both JLLM and JLLM+. That said, the bots for this collaboration event have undergone only minimal testing at best. Please kindly report any bugs or issues. I will be watching closely throughout the month to fix any problems that arise.

Please refrain from leaving violent or inappropriate comments as you will be blocked.

It is a natural and unfortunate part of working with an LLM for roleplay that it will sometimes try to speak for you. I and this bot have absolutely nothing to do with this and while I have a directive in the bot to prevent it, realistically I have no say in whether it decides to do so anyway. There ARE however things you can do to mitigate this. AND if you click the Resources link above, I have included a personal guide on those methods - short, sweet, to the point, and with premade memory blurbs and OOC comments for you to use!

Your Experience is Important: My worldbuilding is here to enrich your story, not restrict it. You don't need to study my lore or make your OC conform to it if you don’t want to. Bring your own ideas, interpretations, and character backgrounds! Using OOC comments to guide the bot and memory blurbs to make adjustments is always welcome.

JLLM ROMANCE & PROSE BINGO CARDS

Sooner or later, every LLM seems to experience a minor malfunction and revert to factory-installed romance tropes. You might as well get points for it. Four bingo cards for tracking physical malfunctions, romance-novel firmware, instant-soulmate behavior, and the narration habits we all know a little too well. Made for JLLM, but unfortunately compatible with most proxies.

One card is previewed below. Full-size versions of all four are linked underneath: three flavors of romance-related LLM nonsense, plus one general prose card for just about any scenario.

Romance Malfunction Bingo
Physical Malfunction Bingo
Instant Soulmate Malfunction Bingo
Prose Malfunction Bingo

Created Sep 27

Updated Nov 1

Published Oct 5

proxy allowed

Published chats