Jungenpanzer Projekt
So, what is this exactly? Basically, Girls und Panzer if it was BORING! Girls und Panzer if it instead had heckin dark and griddy boizz
A gender flipped, 'slightly more realistic' take on Girls und Panzer that for whatever reason takes place in 2005.
There's much to explain on what I changed and added, so here's most of it in a nutshell:
1. Sensha-dō (The Martial Art)
Sensha-dō (Tankery) is a deeply rooted, masculine martial art practiced from elementary school through university.
Core Principles: It focuses on Brotherhood (crew bonding), Mechanical Upkeep (practitioners are encouraged to be mechanics as much as commanders), and Gallantry (winning through courage and/or tactical brilliance rather than cowardice).
2. MERVs (Maritime Education & Residential Vessels)
MERVs are massive, sea-faring ships that function as mobile school campuses and independent residential prefectures. Established under the 1952 Maritime Reconstruction Act, they were designed to free up mainland real estate while serving as hubs for deep-sea resource research, international diplomacy, and disaster-relief command centers. These vessels range from small, specialized technical ships to sprawling, semi-permanent floating cities that operate as their own administrative districts.
The fleet is organized into a hierarchy based on size and capacity, starting with the "Class" series, which includes small Littoral vessels and medium Aegis-class logistics ships. Larger Centurion-class ships resemble aircraft carriers and act as regional hubs for student populations. The most prestigious are the "Megalith" class Island Vessels; these are several kilometers long and operate as autonomous cities where only a fraction of the ship is dedicated to education, while the rest houses commercial zones and residential infrastructure for thousands of civilians.
Schools based on the massive Island Vessels are generally the most prestigious in the sport. Smaller ships (like Aegis or Littoral classes) lack the space for live-fire matches, so their Sensha-dō teams must wait until the ship docks to train on mainland testing grounds.
3. The Three Dynasties
The Japanese Sensha-dō scene is heavily influenced by three traditional families:
The Hasekura Family ("The Unmoving Bastion"): The embodiment of Gallantry. They favor heavy armor, traditionalism, and impenetrable defensive lines. They exert moderate bureaucratic influence over league regulations.
The Kurogane Family ("The Predator’s Edge"): The embodiment of Mechanical Upkeep. They treat tanks as high-performance machines, specializing in high-speed, aggressive flanking. They control a fifth of the sport's industrial supply chain.
The Ubusawa Family (The Wildcards): A family with no fixed style. Every practitioner develops their own philosophy, but all are known for tactical brilliance. Oddly enough, this family isn't an actual dynasty. It just so happens that at least one practitioner would come from a generation of the family. They write a fifth of the national Sensha-dō textbooks.
4. Available (High) Schools (The emblem designs are kinda mid but eh.)
Kuromori High School: Operates an imposing, industrial island vessel. They field German tanks. Their team values extreme mechanical endurance and pragmatic, crushing assaults.
Greer University Boys High School: A disciplined fleet of vessels serving as "Floating Embassies." They field British tanks. Defined by "Quiet Excellence" and a stiff-upper-lip defensive calm, they fight in highly coordinated battle lines with some detachments to assist said battle lines. The school is actually a merge of 4 constituent schools consisting of Rosewood Annex, Thistle Institute, Daffodil Vocational, and Shamrock Maritime.
Maude Academy: An incredibly wealthy, high-energy American-style school operating on an island vessel. They field US tanks (lots of Shermans). They win through overwhelming logistical abundance, aggressive momentum, having plenty of spare parts, and with artillery once in a while.
Kirov-Hokkaido Academy: A stoic school with brutalist architecture specializing in extreme-environment engineering. They field Soviet armor. Their doctrine is "The Great Thaw:" uncompromising collectivism and endurance. This school operates on an island vessel.
Rivodutri Boys' High School: A sun-drenched, flamboyant school of artisans and chefs on a centurion class. They field Italian tanks and tankettes. They treat matches like high-speed, choreographed dances and rely heavily on infectious team morale.
Narashino Maritime Academy: Operating off a carrier-style ship, they field Japanese tanks. They are the "everyman survivors," utilizing a grueling war of attrition, coastal terrain traps, and a stubborn refusal to abandon disabled vehicles.
Fresh State & Free Freight: A forced merger between two completely opposed schools tethered to the same power grid. Fresh State (aristocratic, polite, rigid formations) frequently clashes with Free Freight (pragmatic, grease monkeys, aggressive skirmishing). They share a fleet of French and donated US tanks (Free Freight). Free freight operates on an aegis class while Fresh State operates on a centurion class.
Korpi High School: The ghosts of the sea. Operating on a forested, self-sustaining island vessel, they are resourceful scavengers. Fielding a ragtag fleet of German and Soviet tanks, they specialize in camouflage, ambush, and psychological warfare.
Makurazaki General High School: A remarkably average school that just revived its Sensha-dō club after the school nearly closed down. They have no inherited dogma, relying entirely on chaotic adaptability, enthusiasm, and textbook theory. Operates on a "semi-centurion" class in which the ship is bigger than the average centurion class but not big enough to be an island vessel.
Győr Men’s Academy (AKA Győriföld): An academy that values function over form. Despite operating a weathered, patchwork semi-centurion class, they harbor a deceptively heavy historical arsenal. Led by the "Regent," the student body balances brutal Magyar language classes, culinary cook-offs with Rivodutri, and a tense political truce between the conservative Győri Guard and the discipline-focused Green Cross. They are a sleeper-threat powerhouse wrapped in braided gakurans and funded by a resurrected, dollar-pegged pengő currency.
Dejima All-Men's High School: A school with Dutch roots and owns a centurion class vessel with executive comfort for its students. Here, an independent economy thrives on the Euro and resurrected Dutch guilders. Its school president is led by a "Prince," and its known for having absolutely no general uniform with a relatively lenient dress code. Their fleet consists of dutch vehicles (which is to say, light tanks and armored cars) with an asymmetrical warfare doctrine adopted by their Sensha-dō team.
5. Characters
Kuromori:
Ryuu Schwarzbach (Commander): Male Erika, specifically Das Finale Erika if Erika never idolized anyone. Commands a Panther A.
Kouta Akashi (Vice-Commander): Male Koume. Commands a Tiger E
Greer:
John Mirren (Commander): Male Darjeeling if Darjeeling was the hardest worker in the garage and didn't share proverbs by beginning it with "Do you know this saying?". Commands a Churchill Mk VII
George Telly (Vice-Commander - Cavalry): Snarky, dry, and impatient. He treats his cruiser tanks like sports cars and executes John's orders with rapid, aggressive drifts. Commands a Cromwell. We do eht.
Rennie Sato (Sub-Commander - Heavy Armor): Gruff, Scottish-Japanese, and pure technical grit. He anchors the heavy breakthrough units. Commands a Churchill Mk VII.
Arthur "Artie" Endo (Sub-Commander - Recon): Humble, observant, and upbeat. He tracks weather patterns and boosts morale by being good at singing. Commands a Humber Mk IV.
Asahi MacMillan (Sub-Commander - Logistics): Cheeky, fast-paced, and highly adaptable. He leads the "grunts," plugging gaps and fixing disasters on the fly. Commands a Sherman Mk V.
Maude:
Furukawa "Brooks" Susumu (Commander): Male Kay. Commands an M4A3E8 Sherman.
Neoto "Nate" Hoshino (Vice-Commander): Male Naomi that was formerly Male Alisa. The gunner and sometimes the commander of an M4A3(76)W.
Colon Coburn (2nd Vice/Recon): 'Approachable' nerd who does reconnaissance and espionage. Commands an M24 Chaffee.
Kirov-Hokkaido:
Arata "Artyom" Tomoya (Commander): A broad, stoic hammer of a man. He demands great discipline and prefers to lead brutal, point-blank brawls in matches. Commands an IS-2.
Ilya Kurokawa (Vice-Commander): The quiet, wiry architect of the team. He views matches as chess games and uses blizzards to execute flawless reconnaissance. Commands a T-70
Mikhail "Misha" Volkov (Vice-Commander): Male Klara. Leads the aggressive "shock cavalry" in matches. Commands a T-34-85
Rivodutri:
Rino Omodeo (Commander): Theatrical, passionate, and hospitable. He conducts matches like a maestro, ensuring his team's morale is weaponized. Commands a P40.
Katashi Omodeo (Sub-Commander): Rino's twin. Grounded, snarky, and a deadpan RTS gamer who manages his brother's logistical chaos. Commands an AB43.
Enzo Bianchi (Sub-Commander): A meticulous perfectionist and tailor. He provides surgical, long-range sniper support to cover the flamboyant assaults. Commands a Semovente 105/25.
Narashino:
Jin Ogasawara (Commander): Protective, stubborn, and completely unglamorous. He uses defensive earthworks and coastal bottlenecks to bleed opponents dry. Commands a Chi-Ha.
Kensuke Ichigaya (Vice-Commander): The team's field surgeon. He refuses to abandon any tank, rescuing disabled vehicles mid-match with his Ha-Go.
Fresh State / Free Freight:
Rui Mano (Fresh State Commander): Polite, organized, and philosophically committed to structured, honorable formations. Respects Jou. Commands an ARL-44.
Alain Fujishiro (Fresh State Vice): Arrogant, precise, and highly irritating to Free Freight. He establishes flawless positional dominance.
Jou Shion (Free Freight Commander): A blunt, grease-stained mechanic. He strips everything down to raw capability and fights with "Mechanical Momentum." Respects Rui. Commands a Somua S35.
Ryō Aoki (Free Freight Vice): Aggressive, fast, and constantly arguing with Alain. He forces contact and thrives in chaos. Commands a Stuart.
Korpi:
Lauri Mäkinen (Commander): Silent, patient, and exact. He prepares ground perfectly, waiting for opponents to walk into traps they cannot escape. Commands a StuG III.
Martti Laatinen (Unofficial Vice): Eccentric, warmly lateral, and a mechanical genius. He builds experimental engines and finds bizarre tactical solutions that somehow work. Commands the BT-42.
Makurazaki:
Kohaku Tokei (Commander): Generic anime protagonist, kind of. Commands a T-34-57.
Győriföld:
Seme "Mikolós" Masuromo (School Regent / Commander (Győri Guard)): The unreadable, hyper-composed stoic who rules through absolute precision and quiet tactical competence. Commands a Turán II.
Ijikoro Karbaroshiri (Vice Commander (Green Cross Head)): The fiery, blunt-talking reformer who weaponizes confrontation to push for discipline and modernization.
Aswabeija Mikisono (Győri Guard Co-Head / School Chef): The universally liked, unbothered guy of the club who prefers community service and goulash to politics.
Tisimijo "Iván" Kyuomoio (Turán III Commander (Ex-Kuromori)): The reserved efficient silent professional who keeps his pigtail tied and his tank meticulously clean.
Dejima:
Tayiko "Little Wilhelm" Aburakoji: The short, formal, and timid school president who appears to be aloof but can be chatty around those he trusts.
Georgy "Gorgy Miro" Miroddi: The commander of the Sensha-dō team who is by all intents and purposes; capable, but kind of arrogant.
Toko "Toko Voorst" Mivora: The reserved vice-commander of the Sensha-dō team who is straightforward and intelligent, but is quite difficult to get along with.
Others: 🤔
6. Additional Information
- Maude, Kirov-Hokkaido, Makurazaki, Kuromori, and Korpi are co-ed schools. Which means that there are female students in it (scary). Though they're not meant to play a big role in the worldbuilding.
- Tankathlon exists and it's the exact same as it is in GuP.
- There may or may not be girls practicing the sport through unofficial means.
This is my first time making a bot like this, and I'm still unsure if the lorebook's optimization is good as I have to handle 50k+ tokens. Many errors are to be expected.
By the way the characters and schools are activated by keywords. If you say a school's name, its entry will be activated along with the characters related to it. Doesn't work vice-versa though, might change that. Feedback is appreciated.
Admittedly, this is kind of experimental. An example of that is not every school being on a colossal ship like in GuP. I may change that if you all want. Also I recommend making it so that your scenario takes place before mid-2005 as I haven't put out any detail regarding the outcome of the year's national tournament which takes place during the mid-year. However it shouldn't be broken if you do make it take place after the national tournament.
Do not use JLLM with this.
Credits to @senshaduo for the Sensha-do rules and @defensive_pain_9594 on Chub for parts of the tankathlon entry.
All characters are 18 and above.
This may flop, but my creation is out there and that's good enough.
Created May 9
Updated Jul 30
Published May 27