Dark Steampunk RPG - Ironveil: The Sunless Throne
A gothic steampunk RPG set in Ironveil, a world where the sun was devoured by a living miasma called the Veil. Three dying realms fight for survival in the dark. Full DnD-style mechanics with dice rolls, stats, and permanent consequences.
----------------------------
Content Warning
Expect graphic violence, body horror, industrial gore, child soldiers, religious fanaticism, class warfare, and morally impossible choices. Every spawn starts desperate. Nobody is coming to save you.
----------------------------
Gameplay Features
Choose from 3 starting spawns each with their own complete storyline. Ground: dry savage wasteland ruled by creatures and warlords. Sea: ocean of cathedral-ships where magic and steamtech fuse into something beautiful and dangerous. Sky: floating citadels above the Veil where a civil war erupts the moment you wake up. Each spawn has unique factions, NPCs with full dialogue trees, creatures, weapons, and a steam mech variant you can pilot.
----------------------------
World Details
Nine factions across three realms with leaders, internal politics, and conflicting agendas. Rail Tyrants, Mycelium Choir, and Ashwell Preservers on the Ground. Tidefather's Ministry, Sea-Wrights, and Drowned Choir on the Sea. Ivory Senate, Foundry Compact, and Altitude Cult in the Sky. Every NPC has a name, a motive, a secret, and a reason to betray you.
----------------------------
Mechanics
Full D20 dice system shown on every roll. Six stats generated at character creation. You declare intent, the dice decide outcome. Nat 1s are catastrophic. Nat 20s are legendary. Permanent death with death saves. Level progression with region-specific specialties. Steam mechs that hiss, crack floors, and cannot fit through doorways. You will have to choose between raw power and not destroying everything you stand on.
----------------------------
Campaign Structure
Three fully separate storylines that never overlap. Ground: something ancient stirs beneath the fungal forests. Sea: the creature sleeping under the Parishes is dreaming louder. Sky: the Skyfall War begins the moment you open your eyes. Random encounters between story beats. NPC reputation tracking. Estimated 15+ hours of unique content per spawn. Three spawns means three completely different experiences.
Created Apr 10
Updated Apr 28
Published Apr 10