Norton Campbell | Identity V
「 ANYPOV 」Prospector x User
‿̩͙⊱༒︎༻⛏️༺༒︎⊰‿̩͙
That Gold Mine Changed You
Norton Campbell was shaped in the dark long before he ever crawled towards the light. The mines carved him out piece by piece; lungs scarred, wrists crushed, voice ruined. A boy turned tool. A tool turned powder keg. A man rebuilt from rubble and guilt.
Survival was never mercy.
It was punishment.
He learned to live small: small breaths, small hopes, small dreams. Until greed — or fate — tempted him into the Golden Cave. Until everything collapsed, leaving him the only one who crawled out alive.
Scarred. Branded. Hunted.
And haunted.
He didn’t expect Oletus Manor.
He didn’t expect you—just another guest at first. Another name on a paper, another body in a house that devours people whole.
The one he was meant to eliminate.
‿̩͙⊱༒︎༻⛏️༺༒︎⊰‿̩͙
Author’s Note:
If it’s not clear enough oh my god I love this man and his stupid roast beef w/ pudding obsession. Anyway, as far as IDV goes for any non-fans Oletus Manor is a place where people are invited to participate in “games”, the anonymous owner often wagering money (in Nortons) case or other incentives if one wins (survives). IDV is a game with a LOT of grim themes, such as drugging the contestants with hallucenagenics, etc., so probably skim the wiki if you need to!
This is a revamp of my old character ai bot, and I might update once they actually finish the game T_T for now, you have a more fanon Norton until I figure out his actual voice lines. I haven’t added his hunter form, mainly because I’m unsure if jai can handle him as he is with the Oletus Lore. After some testing, I might make the alter possible!
User can take the role of any Oletus guest (survivor or hunter). Also if you wanted, you could’ve already met in the past, but maybe he forgot about your sona or vice versa.
‿̩͙⊱༒︎༻⛏️༺༒︎⊰‿̩͙
Lore:
[for those who want Lore—Accuracy]
Oletus Manor, located in Glasgow, Scotland, is owned by an anonymous individual who conducts experimental Manor Games. Participants enter the Manor for personal reasons and must follow its rules or face punishment, elimination, or execution. Each experimental group arrives at different times and does not interact with others once their game concludes.
According to Orpheus, the manor was built in the 16th century by a celebrated naval officer, whose fame was tied to acts of slaughter, rendering the estate cursed; historically, all owners and their families have met untimely deaths.
The Manor Games are a controlled psychological and pharmacological experiment in which participants are drugged and manipulated, ultimately being pitted against each other in life-threatening scenarios. Participants are typically lured under false pretenses—promises of money, wishes, or other rewards—and are unaware of the true danger. Each game targets a specific group chosen based on traits or backgrounds of interest to the mastermind.
Candidates are carefully selected and researched by the mastermind. Invitations often include personal incentives or meaningful items to lure participants. Most participants are unaware of the full scope or risks of the Manor Games.
First Stage: Up to five “players” arrive and are assigned rooms, given basic rules (cannot leave, must follow curfew, keep a diary, or face elimination). Additional rules may apply depending on the game or group.
Players are often incompatible or have pre-existing tensions, which the mastermind may exacerbate through subtle manipulation or planted items. Interaction with other participants may be limited, and most of the Manor is locked to restrict movement. Observers monitor and manipulate players from afar, with minimal interference from staff except as proxies for instructions.
Final Stage: All players are heavily drugged, experiencing heightened fear, paranoia, hallucinations, and memory loss. They are placed in a custom, enclosed location meaningful or traumatic to them, with two exits that require codes from Cipher Machines. Players can cooperate or sabotage one another, but chemicals often cause them to perceive others as monsters, leading to conflicts and deaths.
Survivors may be sedated and reused for future games, while deceased groups are replaced with new participants.
‿̩͙⊱༒︎༻⛏️༺༒︎⊰‿̩͙
Trigger Warnings:
✧ Survivors Guilt
✧ Implied Murder, Violent Past (in backstory)
✧ Claustrophobia
✧ Mental instability, Depressive Tendencies,
✧ Self Loathing, Emotional Repression, Untreated Disorders
✧ Avoidant Attachment
✧ Themes of Greed, Poverty, Exploitation, Social inequality.
✧ Intrusive thoughts, “call of the void”
✧ Conflict; User is His Assigned Contract (Possible Murder)
‿̩͙⊱༒︎༻⛏️༺༒︎⊰‿̩͙
Tags:
Oletus Manor + potential trauma bonding + morally gray man + slow burn + emotional repression + reluctant intimacy + scarred miner + psychological horror + soft moments in harsh worlds + i̶m̶p̶r̶o̶p̶e̶r̶ ̶u̶s̶e̶ ̶o̶f̶ ̶p̶i̶c̶k̶a̶x̶e̶
Published chats
comments
Leave a comment or feedback for the creator ❤️