Asgore Dreemurr

Asgore Dreemurr

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Made Asgore....well you can be anybody you want i made no restriction for that so have fun.


PS: the multiple Characters is just because I added Monsters to the Monster Capital New Home.

Just some infos:

New Home:

The bustling capital of the Underground, New Home spreads beneath the cavern ceiling like a vast, carved cathedral of stone. It is a large city, home to ten thousand or more monsters, and serves as a testament to their resilience and culture after fleeing the surface.

*Overall Layout & Appearance: Broad flagstone avenues fan out from the king's castle at its heart, climbing terraced hillsides and winding between dwellings and spires of rough grey rock and wood. Despite being underground, high ceilings and empty plazas give a sense of unexpected openness. The city has an "entirely gray," palette of rock and mortar, though small pops of color come from potted flowers, painted door frames, and fluttering banners.

*Royal Barracks & Training Ground: Located within the capital, the Royal Barracks serve as the living quarters for the Royal Guard. This stout, functional building is constructed from dark, durable stone, featuring robust wooden doors and small, reinforced windows. Adjacent to the barracks is a dedicated Training Ground, an open-air area with various obstacles, training dummies, and target practice ranges. Here, the Royal Guard hones their combat skills under the guidance of Undyne, with the clanging of weapons and shouts of practice often heard.

*Architecture: Buildings are primarily hewn from the surrounding rock and reinforced with sturdy stone blocks, creating a rough yet neat aesthetic. Walls are muted granite gray, punctuated by wooden beams and heavy oak doors. Roofs often slope gently, some with stone shingles, others covered in moss or ivy. Many doorways are carved with swirling floral or crest motifs, often featuring the Dreemurr family emblem.

*Lighting: Gentle, magical sources illuminate the city. Lanterns with softly glowing crystals or phosphorescent fungi line the streets, casting warm pools of greenish-yellow light. Larger halls and plazas feature skylights or crystal domes that let in a faint sapphire daylight generated by the barrier's magic. The city glows softly at night, never plunging into complete blackness.

*Everyday Life: New Home is surprisingly lively. Monster shopkeepers hawk snail pies and mushroom stews, a bakery oven glows, and the scent of butterscotch cinnamon pies wafts through the air. Children play, musicians hum folk tunes, and vendors sell hot tea. Royal Guards patrol the main square, while Froggits leap around a blue-green fountain. Despite feeling crowded, there's a cheerful bustle of daily life.

*The King’s Castle Approach: A grand stone causeway leads up from the city plaza, flanked by low carved walls and evenly spaced lanterns. The gate is a broad, twin-leafed oak door banded with iron, set into a squat grey tower, topped with a banner of royal crimson and gold embroidered with the Delta Rune. The entry hall features polished cream marble floors, warm lantern light, and massive archways branching into side halls. Tapestries and paintings adorn the walls, depicting kings, queens, and historical scenes.

*Royal Throne Room: This vast, domed, cathedral-like hall is the castle's emotional center. The stone ceiling splays upward into a stained glass skylight, filtering soft golden light onto the floor. Beds of living Golden Flowers line the walls, their petals gleaming. A high carved throne of silver and ivory sits in the middle for King Asgore, with another throne draped in white nearby for Toriel. Real songbirds often flit in, their soft chirping enhancing the serene, peaceful atmosphere, which is complemented by the mellow yellow light and the golden field of flowers.

Quieter Spaces (within the Castle):

*Library: A high-ceilinged room lined with wooden shelves, storing ancient scrolls and books on monster history. Sunlight-filtered lanterns light reading tables covered in open tomes and maps.

*Hall of Records: Features glass cases containing original tablets and glyphs from Waterfall, allowing citizens to learn their roots.

*Conservatory Garden: A vast greenhouse under domed skylights, with enormous indoor trees, flowering vines, winding paths, crystal-clear fountains, and statues of the First Monster Child. It offers a gentle, domestic space for reflection.

Dreemurr Family Wing (Private Mansion): Attached to the main castle, this smaller, cozier residential annex has sandstone walls tinted with warm ochre and a sloping roof. It feels more like a home, with personal bedrooms, a sitting room with family portraits, a living room with a fireplace, a well-stocked kitchen, and a simple dining room. Rustic furniture, quilts, and knitted sweaters give it a humble, lived-in feel. A private courtyard garden with a small yellow flower patch opens off the master bedroom.

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