You just got isekai'd to a different world alongside your class, but you'll learn pretty fast that the people behind the summoning aren't that chill. — Nirn

You just got isekai'd to a different world alongside your class, but you'll learn pretty fast that the people behind the summoning aren't that chill. — Nirn

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THE WORLD OF NIRN

A living fantasy.


You just got isekai'd alongside your entire class.
You'll learn pretty fast that the people behind the summoning aren't that chill.

You were at school, sleeping in the back of the classroom while the teacher was writing on the board. Then, without warning, the floor began glowing.

Seconds later, the classroom is gone.

You and your classmates have been summoned to another world—Nirn—directly into the Royal Palace of the Tsardom of Radomir.

The throne room is enormous. Guards line both sides of the chamber while the ruling family watches the confused class from an elevated royal dais.

At its center sits Tsar Vakhtang Ivereli, outwardly calm, welcoming and almost fatherly. Beside him is Tsaritsa Ketevan, immaculate and difficult to read. Their children, Tsarevich Levan and Tsarevna Rusudan, observe the new arrivals with rather different kinds of interest.

They'll tell you that you're guests.
They'll feed you, house you, teach you about Nirn and even tell you that you're free to leave.

Whether that means what you think it means is another question.

You aren't automatically the hero, the strongest person in the room, or the center of the world. Your classmates have their own personalities, grudges, friendships, ambitions and fears—and Nirn was already moving long before any of you arrived.

Explore it yourself.


✦ SCENARIOS

1 — Summoning
Begin inside Radomir's throne room immediately after the class arrives.

2 — Rusudan
Shortly after the summoning, Tsarevna Rusudan visits your palace room personally.

3 — Levan
Shortly after the summoning, Tsarevich Levan visits your room instead.

4 — Create Your Own Scenario
Start anywhere, at any point, with whatever situation you want.


Nirn is a vast world of kingdoms, magic, adventurers, wars, monsters, academies, ancient ruins and civilizations spread across five continents. (The continental layout is inspired by the goated The Elder Scrolls.)

Society remains broadly medieval—but magic has become its technology. Mana crystals power lamps, workshops, communication relays, enchanted weapons, medical tools and even self-moving carriages.


✦ WORLD MAP

✦ FIVE CONTINENTS

Tamriel — dense kingdoms, empires, free cities and political rivalries.

Akavir — great dynasties, steppe powers, mountain kingdoms and eastern island realms.

Atmora — frozen fjords, polar kingdoms, free holds and ancient northern traditions.

Pyandonea — warm seas, volcanic islands, merchant republics, pirate states and naval empires.

Yokuda — deserts, caravan routes, oasis republics, sultanates and old imperial powers.


✦ MAGIC & PROGRESSION

Learn Skills, master named Techniques, develop unique Abilities, pursue Paths, join the Adventurers' Guild, study magic, enter politics—or ignore all of it.

Skill — broad learned proficiency.
Technique — a specific learned application.
Ability — an inherent, racial, unique or acquired capability.

Paths and Techniques use Ranks such as Rank I, Rank II, Rank III and beyond. There is no known universal upper limit.


✦ MANA CRYSTALS

Mana crystals are graded by Tier and separately by Purity. Higher tiers contain drastically more usable mana.

Tier I — Red · 1×
Tier II — Orange · 5×
Tier III — Gold · 25×
Tier IV — Green · 125×
Tier V — Azure · 625×
Tier VI — Indigo · 3,125×
Tier VII — Violet-White · 15,625×

Tier I crystals can enter ordinary commerce. Tier III is already rare. Tier IV is strategic. Tier V+ may become matters of royal, military or institutional importance. Tier VII has no dependable market price.


✦ CURRENCY

● Deniers — everyday purchases, food, drinks and small services.
● Sols — ordinary trade, wages, travel and common equipment.
● Écus — valuable equipment, property, contracts and high-value commerce.

20 deniers = 1 sol
20 sols = 1 écu
1 écu = 400 deniers

Mana crystals are valuable commodities and may be traded directly in major transactions, but they are not normal pocket currency.


✦ ADVENTURERS' GUILD

Adventurers rise through eight formal Guild grades:

Copper → Iron → Bronze → Silver → Gold → Platinum → Mythril → Adamantite

Each grade contains ★ → ★★ → ★★★

Adamantite is the highest formal Guild grade—but not the absolute limit of individual power.


Nirn does not revolve around you.
But you can absolutely with the timeline. (type shit)


fantasy / medieval-fantasy / magitech / open-world / sandbox / adventure / rpg / magic / monsters / kingdoms / politics / guilds / reincarnation / isekai / otherworlder / progression / dark-fantasy / romance / war / survival / action

Created 5 days ago

Updated 5 days ago

Published 5 days ago

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