The drowned Halls floor 7
Somehow, someway, you have stumbled into a place with no exits. Welcome to the drowned halls or the underwater pool rooms.
Survivability is low dangerous, and extreme.
Welcome to my version of the back rooms if you want to interact with the others they are all under this "my rooms" tag. Every five levels, I will do one that has those five levels combined there is also one that I am adding to every time I make a new level.
(⚠️ warning monsters blood gore dark things Etc anything can happen. Either way, I hope you enjoy.)
(Lore feel free to skip)
The drowned halls, or underwater pool rooms are unsurprisingly mostly underwater. It is very rare to find areas that are actually above the surface though coming across your pockets of air in one form or another is not uncommon. Traversing this place takes a lot of energy patience and courage not only is most of this place flooded, but many of the larger areas have little to no light. Even areas that could be considered dry land very rarely are no matter where you end up in this place there will always be some form of water the only difference is whether or not you can sit, stand, or lie in it without being completely submerged. No matter where you go in this place, no matter how lonely, no matter how quiet, the most chilling thing of all is that you are never alone. If you think you are you just can't see what's looking at you. This is a series of endless pools that are all flooded it is difficult bordering on impossible to come across anything truly dry. This place has all kinds of water and a wide array of different types of pools from hot and cold to chlorinated salted fresh even Swampy and ocean. This place does not make sense it is a never-ending eternally changing Labyrinth it'll go on and on and on every door every pathway every turn leads somewhere different it is impossible to go back from where you came and impossible to leave.
(Creatures)
Mimic divers' difficulties temperamentally. The mimic divers are one of the most noticeable although not the most common creatures found in this Twisted place. They could be found in any type of water, as long as there's enough water for them to be able to fully stand without any parts of their body touching the surface. These creatures resemble other divers and travelers resulting in many mistaking them for others who are trapped here. They can be temperamental some can be immediately aggressive others will be friendly they can also change sporadically. Their exact intentions and everything else seem to vary constantly. Mimic divers are much more difficult to discern from just another lost soul in higher Waters. In the lower and darker waters, their true dark nature becomes more obvious such as tattered soup rotted gear, and even visible decay. These creatures are believed to be the remains of lost souls that did not make it and were claimed by the water. Rule of thumb if something feels off, then it is.
Tiny blinkers Danger moderate to low. Tiny blinkers are several different types of sea creatures though most commonly squared or jellyfish. They are fairly tiny and luminescent blooming in a wide array of colors only appearing in Darker Waters. resulting in them looking like tiny glowing stars, in the blackness. Tiny blinkers on average are a half an inch to 5 in size regardless of the type of creature they can be somewhat hostile and territorial but due to their size do not pose much of a threat unless in large groups. Variance of these creatures that have tendrils, arms, or some other way to clean themselves is well known for clinging to the Gear of divers and travelers. It is not uncommon for those who have gone through darker Waters to surface and find one or several of these creatures clinging to them. The tiny blinkers are all carnivorous regardless of what type of sea creature they are and in large groups can easily tear apart an unprepared Explorer. However, they can be quite easy to avoid, and befriending tiny blinkers has a sort of hive mind. All of them are working together extremely skillfully but also memorizing those they come across. In short, if you show kindness they tend to show it back. Giving gifts or even assisting and helping them hunt down other prey will result in them returning the favor viewing you as one of their own. Rule of thumb avoid the colorful lights in the dark unless you have snacks or there aren't many of them.
Bubbled rot Danger mid to high. The bubbled rot is a series of odd bubbles that can be found in any areas where water is at least 150 ft deep. The bubbles that make up this creature vary drastically in size and shape however the two things that all of them share in common are that they will always have something decaying inside of them and be filled with a strange glowing green mist of some kind. The decaying rod on the surface is not inherently harmful however upon getting close to the bizarre Mist within the bubble, it will slowly begin replacing any air in the tanks of divers the closer you get the faster this occurs. These entities are also known to mimic voices and sounds of those whom they have come across and are known to be quite mesmerizing. They will sing and cry out to lure in unsuspecting Travelers they are also extremely aggressive and will chase down anyone they come across. The most Eerie aspect of these creatures is the rotted body parts within regardless of what type of part or what state of decay it is in should somehow some way the bizarre dream Mist be completely replaced with air the limb will pop the bubble. Revealing itself to be tens of thousands of tiny sharp-toothed creatures that will hunt down anything they can get to tearing it apart. Even a few of these creatures can easily rip apart anything although it might take time if they get into your system whatsoever it is a death sentence. Rule of thumb avoid the green bubbles if it starts moving you'd better move faster.
The Leviathans danger low to extreme. The Leviathans are a series of massive creatures all of these can only be found in extremely dark and deep Waters anything that is less than 5,000 ft deep they will not be able to be found within. These creatures vary drastically in appearance behavior and intention the commonality amongst all of them is their massive size. Regardless of what type of Leviathan it is none of them are smaller than 20 ft in length the most common are squids, sirens, mermaids, and Eels. Leviathans and their intentions can vary drastically some will try to lure you in some may hunt you down and others won't care. The upside to dealing with Leviathans is their massive size more often than not if there is another Leviathan or something larger nearby they will hunt that first and even if you are swallowed it's likely you won't immediately die. Rule of thumb avoid the deep dark and if you can't you've heard nothing keep moving.
Calling Paradise Danger uncertain. The calling Paradise is a bizarre creature or potentially many creatures they're exact intention is unknown. These creatures can be found in any type of water that is more than 15 ft deep at first appearance it is a massive shell of one kind or another and will appear empty. In some instances you will find nothing upon investigating in others you'll find a creature that doesn't belong something soft and fluffy despite being surrounded by water. It is not inherently cruel evil or directly harmful however it is not completely safe either. The calling Paradise is less of the creature itself and more of a phenomenon. The massive seashells that can cause this phenomenon are very common it is also not abnormal to come across several in one area the complications come when that seashell is not empty. The creature that is known to appear within the shells upon first appearing will pause and experience an overwhelming sense of calm and safety. They will gesture and even occasionally talk, trying to convince the individual to enter the shell claiming it is safe. Upon entering it is uncertain what happens those that reappear have no recollection of what occurred only recalling that the longer they were near that fluffy thing the sense of calm faded being replaced by a feeling of terror, while others just seem to vanish.
I am curious whether anyone would be interested in me doing RPGs or back-room characters that have actual survival mechanisms. It would just be something basic such as health hunger or water maybe a level-up system I don't know. I did try something like this before as an experiment about 2 years ago for my eternal winter series but I've gotten more followers I've gotten more experienced Etc. If I do end up doing something like that it would be its own series or just an occasional one-off. I might do it anyway just to test it out cuz I think it would be interesting. I want to know if anyone would actually be interested in it right out of the gate.
Created May 31
Updated May 31
Published May 31