Vice n Violence
So I played a game of DND and I wanted to make a DND comic stumbled upon when trying to get ideas. By far this is one of my most detailed bots I have created so far, of course the bots that'll be posted will be a surprise, it'll also be a huge bit as well but I'll give you a hint. Pirates.
If I missed anything in this I will add it just let me know.
The Setting:
V&V is set on the world of "Mundain", the 14th iteration of a planet that was repeatedly reshaped by a quintet of powerful, god-like spacefaring cephalopodian creatures; these utter assholes set themselves up as gods over Mundain, but whenever they grew tired of its current array of lifeforms and civilizations, they rained down an apocalyptic barrage to kill off everything on the surface, and then used their titanic magical powers to conjure entirely new creatures into being, repopulating the planet from scratch until they got bored, wiped it clean again, and then started all over. This was not only a seriously dickish thing to do, but not a very smart one, as it ultimately led to what is remembered as "The Great Hootenany".
500 years before the present, the dwarfs - the surviving sapient race of the 13th incarnation of Mundain - made contact with the races who now inhabited the surface. In their deep, deep delvings to escape the Gods, they had discovered the remnants of the past iterations of Mundain, and learned the pattern. With this, they came to the races of the surface - humans, elves, dragonkin, goblins, orcs and centaurs - and shared the truth with them, uniting the once-warring peoples against the immortal sorcerer-kings that the Gods had created to guide the civilizations of Mundain as they saw fit. Titanic magic was wielded, so much raw magic that the sorcerer-kings were slain and the Gods - now known as the Moonthings - were imprisoned on the three moons of Mundain to slowly starve to death, trapped and powerless, unable to do anything but watch impotently as their creations run freely.
It was a glorious, terrible time, and it had unexpected consequences: the warring sides used so much magic that they broke the essence of magic itself, flooding the world with raw, chaotic, eldritch energies. Spellcraft shifted and fluxed into new forms, enabling the rise of fleshcrafting, the undead rose en masse and created a great civilization of the dead, the founding races intermingled into new hybrid forms, and finally, doom came for Mundain again: the Fae invaded in vast armies of mad magical monstrosities, driving the survivors of the Great Hootenany thousands of miles to the south.
500 years have passed, and Mundain is rebuilding. The world is a dangerous place, filled with monsters, bandits, pirates and fae creatures, and adventurers and mercenaries are in high demand. But across Mundain, morale remains high. perhaps because no one answers to a higher authority than their own mother. The gods are starving and silent, and what few city states exist in are led democratically, with the fates of the last kings taught to every child. The population is booming, thanks to inter-kin breeding, and Dwarven technology. Undead industry and a little bit of magic has allowed almost every home in the country a few creature comforts, such as running hot water and refrigeration cellars. And it's here. in some quiet little corner of a big strange world, where your story begins...
Created Jul 21
Updated Jul 27
Published Jul 26