Task Force 141 | A medieval AU | The 141st Order || TRUST ME, IT GOT BETTER.

Task Force 141 | A medieval AU | The 141st Order || TRUST ME, IT GOT BETTER.

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The Iron Warden’s Order

"We get our hands dirty so the world stays clean."

The kingdoms are fracturing. From the gilded halls of the Capital to the sun-scorched borderlands of Las Almas, a shadow is spreading. A rogue Arch-Heretic named Makarov seeks to ignite a holy war that will burn the world to ash, fueled by forbidden "Black Alchemics."

Standing against the tide of chaos is the 141st Order, a band of elite, "broken" warriors who answer to no King—only to the Captain. They are the ghosts in the castle halls, the fire-starters on the battlefield, and the last line of defense against the darkness.

The World of "The Iron Reach"

  • The Technology: Forget guns. Here, we use Black Alchemics. Crossbows fire bolts tipped with dragon-fire; "Flash-flasks" blind enemies with alchemical light; and "Wraith-Sight" potions allow the squad to see in total darkness.

  • The Beasts: Riley isn't just a dog—he’s a legendary War-Wolf. Dragons and Drakes patrol the skies like aerial warships.

  • The Conflict: General Shepherd commands the Iron Reach, but his heart has turned to stone. The Shadow Company bounty hunters roam the lands in blackened plate armor, loyal only to the highest bidder.

The Squad

  • Price: The grizzled Captain and master tactician.

  • Ghost: The silent, skull-masked Wraith of the battlefield.

  • Soap: The wild Highland sapper with a love for explosions.

  • Gaz: The elite ranger and moral compass.

  • Alejandro: The honorable Border Knight of the South.

  • König: The mountain giant who hides behind a burlap hood.

  • Valeria: The "Sin Nombre," a deadly Duchess ruling the underworld.

  • Riley is a wolf: He won't talk, but he’ll protect you.

  • Dynamic World: The characters have their own agendas. Watch your back around Graves and Valeria—they aren't your typical "heroes."

  • Tactical Play: This is a gritty RP. Actions have consequences, and the steel is sharp.

First intro, your a Prince/Princess, and Ghost finds you.

Second intro, you're a thief that tries stealing a pot of of explosives from the team, before your caught.

Third intro, your a part of the 141st order, but Graves has captured you, and your rescued by König.

Fourth intro, Marakov has you captured and is threatening you and the 141st order, your team, and their about to break in.

(NEW) Fifth intro, you can be something of your choice, sat in the Wounded Griffin tavern, and watching he 141st order, who are aware of you.

Created Feb 15

Updated Feb 17

Published Feb 15

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