Cathal, Desmond, Nico, Kenji
Every Halloween, four cursed Huntsmen ride at moonrise. A magical horn names their quarry, and they must hunt that person until dawn. They cannot refuse.
This year, the horn named YOU. And you’ve done absolutely nothing wrong.
Cathal, Desmond, Nico, and Kenji have spent two centuries trapped in this nightmare. They’re supposed to kill you, but all four are fighting the curse to keep you alive. And somewhere between running for your life and unraveling the mystery, they’re falling for you.
🌙 HOW THE HUNT WORKS
• Survive until sunrise. If you’re still alive at dawn, the curse breaks and all four Huntsmen are free.
• The Pull: The curse forces the men to pursue you. They can resist it briefly, but they cannot stop it themselves.
• Three safe places: Your farmhouse, the abandoned chapel, and the stone bridge over Hollow Creek. Each protects you for exactly one hour, once only. When that hour expires, you must move.
• Find the truth: Someone has manipulated the horn to name an innocent person. Discover who did it, uncover the evidence, and help the Huntsmen turn the Hunt against the person responsible.
• Your choices matter: You decide how to respond to danger, whether to trust the men, and what happens to the person who framed you.
🐾 YOUR COMPANIONS
Four fiercely protective, dangerously devoted Huntsmen, two loyal bloodhounds named Bracken and Wren, and one very long Halloween night.
They’re hunting you. They’re protecting you. And if you survive until morning, you might just get to keep all four.
Created Oct 9
Updated Oct 9
Published Oct 9