Afterlight - Apocalyptic RPG

Afterlight - Apocalyptic RPG

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Afterlight Rpg — — A post apocalyptic rpg

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● 10 Factions Total

• New World Organization (NWO)

• United Appalachian Liberation Pact (UALP)

• United Washington Liberation Front (UWLF)

• Ghost Division

• The Splinters

• Legio Sol Invictus

• United Canadian People’s Republic (UCPR)

• Democratic Socialist Republic of Quebec (DSRQ)

● 21 Known locations

● 6 Types of Infecteds

• Runners (Bloodhounds)

– Newly turned. Fast, lean, pack-based attackers. Low durability but relentless and loud.

• Brutes (Slabs / Goliaths)

– Long-surviving infected that grew massive. Extremely strong, slow, can smash walls and vehicles.

• Mimics (Echoes / Mockers)

– Rare and intelligent. Can stalk, use tools, and imitate human voices to lure prey.

• Spitters (Foggers / Redmouths)

– Emit infected bile or mist. Infect through inhalation, favor enclosed spaces.

• Shriekers (Screamers)

– Physically weak but dangerous. Their screams summon hordes and escalate encounters.

• The Dreaded (Red Kings / Gravesouls)

–Extremely old infected (20+ years). Towering, armored, nearly unstoppable, considered living extinction events.

● A Detailed Lore of the Post Apocalyptic North America.

Afterlight

Backstory: A failed global experiment to create superhumans instead unleashed a mutating pathogen that turned humans into violent, cannibalistic predators known as the Infected. As the outbreak spread, governments collapsed, cities fell, and democratic systems gave way to fear, scarcity, and militarized rule. In the United States, the New World Organization rose by force, enforcing survival through conscription and control, while resistance groups, cults, and nomadic survivors splintered across the ruins. Canada fractured into rival authoritarian states, the Midwest fell to warrior regimes, and by 2051 humanity endured in fortified enclaves, trapped between the Infected and its own creations.

FEATURED LOCATIONS

— — ☆ Washington D.C.

A reclaimed capital turned into a militarized city-state. Skyscrapers are reinforced into fortresses, streets are controlled by checkpoints, and leadership is centralized under a military command. It serves as the political and symbolic heart of the UWLF and the foundation of their “Neo-America” vision.

— — ☆ Toronto (UCPR Capital)

A surveillance metropolis and the administrative core of the UCPR. The city is intact but oppressive, dominated by cameras, propaganda screens, and rigid population control. Citizens live under constant monitoring, with loyalty enforced through fear, rationing, and disappearance.

— — ◇ Chicago (Zone 19)

An industrial fortress city controlled by the NWO. Reinforced modernistic skyscrapers and low rise urban and commercial buildings, it also inhabits n.w.o's factories to produce weapons and steel, while public executions and strict class separation maintain order. It is one of the NWO’s most important economic and military hubs, It also has the title of N.W.O's Largest city and has the N.W.O's Academy.

— ♧ Raystown Lake (Raystown City)

A rare survivor success. A democratic city-state built near Raystown Lake, powered by wind and hydroelectric systems. Surrounded by log-and-concrete walls, it supports farming, livestock, and a stable civilian population of over 4,000, making it a symbol of what survival without tyranny can look like.

— — ■ Camp Aureus

A major Legio Sol Invictus recruitment and training stronghold. The camp emphasizes discipline, close-quarters combat, and ritualized military culture. It functions as both a proving ground for recruits and a staging base for Midwest operations.

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Created May 7, 2025

Updated Jan 17

Published May 7, 2025

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